dendrite/src/github.com/matrix-org/dendrite/roomserver/input/events.go

64 lines
2.4 KiB
Go
Raw Normal View History

package input
import (
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
)
// A RoomEventDatabase has the storage APIs needed to store a room event.
type RoomEventDatabase interface {
// Stores a matrix room event in the database
StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) error
// Lookup the state entries for a list of string event IDs
// Returns a sorted list of state entries.
// Returns a error if the there is an error talking to the database
// or if the event IDs aren't in the database.
StateEntriesForEventIDs(eventIDs []string) ([]types.StateEntry, error)
// Lookup the numeric IDs for a list of string event state keys.
// Returns a map from string state key to numeric ID for the state key.
EventStateKeyNIDs(eventStateKeys []string) (map[string]int64, error)
// Lookup the Events for a list of numeric event IDs.
// Returns a sorted list of events.
Events(eventNIDs []int64) ([]types.Event, error)
}
func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
// Parse and validate the event JSON
event, err := gomatrixserverlib.NewEventFromUntrustedJSON(input.Event)
if err != nil {
return err
}
// Check that the event passes authentication checks and work out the numeric IDs for the auth events.
authEventNIDs, err := checkAuthEvents(db, event, input.AuthEventIDs)
if err != nil {
return err
}
// Store the event
if err := db.StoreEvent(event, authEventNIDs); err != nil {
return err
}
if input.Kind == api.KindOutlier {
// For outliers we can stop after we've stored the event itself as it
// doesn't have any associated state to store and we don't need to
// notify anyone about it.
return nil
}
// TODO:
// * Calcuate the state at the event if necessary.
// * Store the state at the event.
// * Update the extremities of the event graph for the room
// * Caculate the new current state for the room if the forward extremities have changed.
// * Work out the delta between the new current state and the previous current state.
// * Work out the visibility of the event.
// * Write a message to the output logs containing:
// - The event itself
// - The visiblity of the event, i.e. who is allowed to see the event.
// - The changes to the current state of the room.
panic("Not implemented")
}