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Refactor out calculateAndSetState to decrease cyclomatic complexity
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93a6178d45
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0919a5c109
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@ -105,6 +105,30 @@ func processRoomEvent(
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if stateAtEvent.BeforeStateSnapshotNID == 0 {
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// We haven't calculated a state for this event yet.
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// Lets calculate one.
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err = calculateAndSetState(ctx, db, input, roomNID, &stateAtEvent, event)
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if err != nil {
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return err
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}
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}
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if input.Kind == api.KindBackfill {
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// Backfill is not implemented.
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panic("Not implemented")
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}
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// Update the extremities of the event graph for the room
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return updateLatestEvents(ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID)
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}
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func calculateAndSetState(
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ctx context.Context,
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db RoomEventDatabase,
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input api.InputRoomEvent,
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roomNID types.RoomNID,
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stateAtEvent *types.StateAtEvent,
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event gomatrixserverlib.Event,
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) error {
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var err error
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if input.HasState {
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// We've been told what the state at the event is so we don't need to calculate it.
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// Check that those state events are in the database and store the state.
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@ -122,19 +146,7 @@ func processRoomEvent(
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return err
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}
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}
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err = db.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
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if err != nil {
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return err
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}
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}
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if input.Kind == api.KindBackfill {
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// Backfill is not implemented.
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panic("Not implemented")
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}
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// Update the extremities of the event graph for the room
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return updateLatestEvents(ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID)
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return db.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
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}
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func processInviteEvent(
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