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Exclude old room events from sync when consumed from roomserver
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@ -196,7 +196,7 @@ func (s *OutputRoomEventConsumer) onOldRoomEvent(
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[]string{}, // adds no state
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[]string{}, // removes no state
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nil, // no transaction
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false, // not excluded from sync
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true, // not excluded from sync
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)
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if err != nil {
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// panic rather than continue with an inconsistent database
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