translate sent state event keys to room keys in pseudo ID rooms

This commit is contained in:
Sam Wedgwood 2023-08-16 16:25:57 +01:00
parent ac085d3cd9
commit 19273f5fdf

View file

@ -29,6 +29,7 @@ import (
"github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/types" "github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/dendrite/setup/config" "github.com/matrix-org/dendrite/setup/config"
"github.com/matrix-org/dendrite/syncapi/synctypes"
userapi "github.com/matrix-org/dendrite/userapi/api" userapi "github.com/matrix-org/dendrite/userapi/api"
"github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/gomatrixserverlib/spec" "github.com/matrix-org/gomatrixserverlib/spec"
@ -92,6 +93,31 @@ func SendEvent(
} }
} }
// Only enable translation logic on pseudo ID rooms
// TODO: remove the if check, synctypes.FromClientStateKey handles non-pseudo ID rooms,
// but has some logic to be worked out (see comment in synctypes.FromClientStateKey for details)
if roomVersion == gomatrixserverlib.RoomVersionPseudoIDs && stateKey != nil {
parsedRoomID, innerErr := spec.NewRoomID(roomID)
if innerErr != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: spec.InvalidParam("invalid room ID"),
}
}
newStateKey, _, innerErr := synctypes.FromClientStateKey(*parsedRoomID, *stateKey, func(roomID spec.RoomID, userID spec.UserID) (*spec.SenderID, error) {
return rsAPI.QuerySenderIDForUser(req.Context(), roomID, userID)
})
if innerErr != nil {
util.GetLogger(req.Context()).WithError(innerErr).Error("synctypes.FromClientStateKey failed")
return util.JSONResponse{
Code: http.StatusInternalServerError,
JSON: spec.Unknown("internal server error"),
}
}
stateKey = newStateKey
}
// create a mutex for the specific user in the specific room // create a mutex for the specific user in the specific room
// this avoids a situation where events that are received in quick succession are sent to the roomserver in a jumbled order // this avoids a situation where events that are received in quick succession are sent to the roomserver in a jumbled order
userID := device.UserID userID := device.UserID