Fix cases for world-readable history visibility

This commit is contained in:
Neil Alexander 2020-07-27 12:01:54 +01:00
parent 5085c76371
commit 1aa2c2391e
No known key found for this signature in database
GPG key ID: A02A2019A2BB0944
2 changed files with 100 additions and 31 deletions

View file

@ -17,6 +17,7 @@ package routing
import (
"context"
"encoding/json"
"fmt"
"net/http"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
@ -100,58 +101,123 @@ func OnIncomingStateRequest(ctx context.Context, rsAPI api.RoomserverInternalAPI
// state to see if there is an event with that type and state key, if there
// is then (by default) we return the content, otherwise a 404.
// If eventFormat=true, sends the whole event else just the content.
// nolint:gocyclo
func OnIncomingStateTypeRequest(
ctx context.Context, device *userapi.Device, rsAPI api.RoomserverInternalAPI,
roomID, evType, stateKey string, eventFormat bool,
) util.JSONResponse {
// TODO(#287): Auth request and handle the case where the user has left (where
// we should return the state at the poin they left)
var worldReadable bool
var wantLatestState bool
var membershipRes api.QueryMembershipForUserResponse
err := rsAPI.QueryMembershipForUser(ctx, &api.QueryMembershipForUserRequest{
RoomID: roomID,
UserID: device.UserID,
}, &membershipRes)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("Failed to QueryMembershipForUser")
// Always fetch visibility so that we can work out whether to show
// the latest events or the last event from when the user was joined.
// Then include the requested event type and state key, assuming it
// isn't for the same.
toFetch := []gomatrixserverlib.StateKeyTuple{
{
EventType: gomatrixserverlib.MRoomHistoryVisibility,
StateKey: "",
},
}
if evType != gomatrixserverlib.MRoomHistoryVisibility && stateKey != "" {
toFetch = append(toFetch, gomatrixserverlib.StateKeyTuple{
EventType: evType,
StateKey: stateKey,
})
}
// First of all, get the latest state of the room. We need to do this
// so that we can look at the history visibility of the room. If the
// room is world-readable then we will always return the latest state.
stateRes := api.QueryLatestEventsAndStateResponse{}
if err := rsAPI.QueryLatestEventsAndState(ctx, &api.QueryLatestEventsAndStateRequest{
RoomID: roomID,
StateToFetch: toFetch,
}, &stateRes); err != nil {
util.GetLogger(ctx).WithError(err).Error("queryAPI.QueryLatestEventsAndState failed")
return jsonerror.InternalServerError()
}
if !membershipRes.HasBeenInRoom {
return util.JSONResponse{
Code: http.StatusForbidden,
JSON: jsonerror.Forbidden("Unknown room or user is not in room"),
// Look at the room state and see if we have a history visibility event
// that marks the room as world-readable. If we don't then we assume that
// the room is not world-readable.
for i, ev := range stateRes.StateEvents {
if ev.Type() == gomatrixserverlib.MRoomHistoryVisibility {
content := map[string]string{}
if err := json.Unmarshal(ev.Content(), &content); err != nil {
util.GetLogger(ctx).WithError(err).Error("json.Unmarshal for history visibility failed")
return jsonerror.InternalServerError()
}
if visibility, ok := content["history_visibility"]; ok {
worldReadable = visibility == "world_readable"
// If the request is for the history visibility of the room
// specifically then keep it in the response, otherwise discard
// it so that the later checks make sense.
if evType != gomatrixserverlib.MRoomHistoryVisibility && stateKey != "" {
stateRes.StateEvents = append(stateRes.StateEvents[:i], stateRes.StateEvents[i+1:]...)
}
break
}
}
}
// If the room isn't world-readable then we will instead try to find out
// the state of the room based on the user's membership. If the user is
// in the room then we'll want the latest state. If the user has never
// been in the room and the room isn't world-readable, then we won't
// return any state. If the user was in the room previously but is no
// longer then we will return the state at the time that the user left.
// membershipRes will only be populated if the room is not world-readable.
var membershipRes api.QueryMembershipForUserResponse
if !worldReadable {
// The room isn't world-readable so try to work out based on the
// user's membership if we want the latest state or not.
err := rsAPI.QueryMembershipForUser(ctx, &api.QueryMembershipForUserRequest{
RoomID: roomID,
UserID: device.UserID,
}, &membershipRes)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("Failed to QueryMembershipForUser")
return jsonerror.InternalServerError()
}
// If the user has never been in the room then stop at this point.
// We won't tell the user about a room they have never joined.
if !membershipRes.HasBeenInRoom {
return util.JSONResponse{
Code: http.StatusForbidden,
JSON: jsonerror.Forbidden(fmt.Sprintf("Unknown room %q or user %q has never joined this room", roomID, device.UserID)),
}
}
// Otherwise, if the user has been in the room, whether or not we
// give them the latest state will depend on if they are *still* in
// the room.
wantLatestState = membershipRes.IsInRoom
} else {
// The room is world-readable so the user join state is irrelevant,
// just get the latest room state instead.
wantLatestState = true
}
util.GetLogger(ctx).WithFields(log.Fields{
"roomID": roomID,
"evType": evType,
"stateKey": stateKey,
"state_at_event": !membershipRes.IsInRoom,
"state_at_event": !wantLatestState,
}).Info("Fetching state")
var event *gomatrixserverlib.HeaderedEvent
if membershipRes.IsInRoom {
stateRes := api.QueryLatestEventsAndStateResponse{}
if err = rsAPI.QueryLatestEventsAndState(ctx, &api.QueryLatestEventsAndStateRequest{
RoomID: roomID,
StateToFetch: []gomatrixserverlib.StateKeyTuple{
gomatrixserverlib.StateKeyTuple{
EventType: evType,
StateKey: stateKey,
},
},
}, &stateRes); err != nil {
util.GetLogger(ctx).WithError(err).Error("queryAPI.QueryLatestEventsAndState failed")
return jsonerror.InternalServerError()
}
if wantLatestState {
// If we are happy to use the latest state, either because the user is
// still in the room, or because the room is world-readable, then just
// use the result of the previous QueryLatestEventsAndState response.
if len(stateRes.StateEvents) > 0 {
event = &stateRes.StateEvents[0]
}
} else {
// fetch the state at the time they left
// Otherwise, take the event ID of their leave event and work out what
// the state of the room was before that event.
var stateAfterRes api.QueryStateAfterEventsResponse
err = rsAPI.QueryStateAfterEvents(ctx, &api.QueryStateAfterEventsRequest{
err := rsAPI.QueryStateAfterEvents(ctx, &api.QueryStateAfterEventsRequest{
RoomID: roomID,
PrevEventIDs: []string{membershipRes.EventID},
StateToFetch: []gomatrixserverlib.StateKeyTuple{
@ -170,10 +236,12 @@ func OnIncomingStateTypeRequest(
}
}
// If there was no event found that matches all of the above criteria then
// return an error.
if event == nil {
return util.JSONResponse{
Code: http.StatusNotFound,
JSON: jsonerror.NotFound("cannot find state"),
JSON: jsonerror.NotFound(fmt.Sprintf("Cannot find state event for %q", evType)),
}
}

View file

@ -415,3 +415,4 @@ We don't send redundant membership state across incremental syncs by default
Typing notifications don't leak
Users cannot kick users from a room they are not in
Users cannot kick users who have already left a room
Can get 'm.room.name' state for a departed room (SPEC-216)