mirror of
https://github.com/matrix-org/dendrite.git
synced 2024-11-22 14:21:55 -06:00
Don't create so many state snapshots when updating forward extremities (#1718)
* Light-weight checking of state changes when updating forward extremities * Only do this for non-state events, since state events will always result in state change at extremities
This commit is contained in:
parent
dd1e31bee7
commit
244ff0dccb
|
@ -100,6 +100,7 @@ type latestEventsUpdater struct {
|
|||
// The eventID of the event that was processed before this one.
|
||||
lastEventIDSent string
|
||||
// The latest events in the room after processing this event.
|
||||
oldLatest []types.StateAtEventAndReference
|
||||
latest []types.StateAtEventAndReference
|
||||
// The state entries removed from and added to the current state of the
|
||||
// room as a result of processing this event. They are sorted lists.
|
||||
|
@ -123,10 +124,10 @@ func (u *latestEventsUpdater) doUpdateLatestEvents() error {
|
|||
// state snapshot from somewhere else, e.g. a federated room join,
|
||||
// then start with an empty set - none of the forward extremities
|
||||
// that we knew about before matter anymore.
|
||||
oldLatest := []types.StateAtEventAndReference{}
|
||||
u.oldLatest = []types.StateAtEventAndReference{}
|
||||
if !u.rewritesState {
|
||||
u.oldStateNID = u.updater.CurrentStateSnapshotNID()
|
||||
oldLatest = u.updater.LatestEvents()
|
||||
u.oldLatest = u.updater.LatestEvents()
|
||||
}
|
||||
|
||||
// If the event has already been written to the output log then we
|
||||
|
@ -140,7 +141,7 @@ func (u *latestEventsUpdater) doUpdateLatestEvents() error {
|
|||
// Work out what the latest events are. This will include the new
|
||||
// event if it is not already referenced.
|
||||
extremitiesChanged, err := u.calculateLatest(
|
||||
oldLatest, u.event,
|
||||
u.oldLatest, u.event,
|
||||
types.StateAtEventAndReference{
|
||||
EventReference: u.event.EventReference(),
|
||||
StateAtEvent: u.stateAtEvent,
|
||||
|
@ -200,6 +201,37 @@ func (u *latestEventsUpdater) latestState() error {
|
|||
var err error
|
||||
roomState := state.NewStateResolution(u.api.DB, *u.roomInfo)
|
||||
|
||||
// Work out if the state at the extremities has actually changed
|
||||
// or not. If they haven't then we won't bother doing all of the
|
||||
// hard work.
|
||||
if u.event.StateKey() == nil {
|
||||
stateChanged := false
|
||||
oldStateNIDs := make([]types.StateSnapshotNID, 0, len(u.oldLatest))
|
||||
newStateNIDs := make([]types.StateSnapshotNID, 0, len(u.latest))
|
||||
for _, old := range u.oldLatest {
|
||||
oldStateNIDs = append(oldStateNIDs, old.BeforeStateSnapshotNID)
|
||||
}
|
||||
for _, new := range u.latest {
|
||||
newStateNIDs = append(newStateNIDs, new.BeforeStateSnapshotNID)
|
||||
}
|
||||
oldStateNIDs = state.UniqueStateSnapshotNIDs(oldStateNIDs)
|
||||
newStateNIDs = state.UniqueStateSnapshotNIDs(newStateNIDs)
|
||||
if len(oldStateNIDs) != len(newStateNIDs) {
|
||||
stateChanged = true
|
||||
} else {
|
||||
for i := range oldStateNIDs {
|
||||
if oldStateNIDs[i] != newStateNIDs[i] {
|
||||
stateChanged = true
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if !stateChanged {
|
||||
u.newStateNID = u.oldStateNID
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
// Get a list of the current latest events. This may or may not
|
||||
// include the new event from the input path, depending on whether
|
||||
// it is a forward extremity or not.
|
||||
|
|
|
@ -116,7 +116,7 @@ func (v StateResolution) LoadCombinedStateAfterEvents(
|
|||
// Deduplicate the IDs before passing them to the database.
|
||||
// There could be duplicates because the events could be state events where
|
||||
// the snapshot of the room state before them was the same.
|
||||
stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, uniqueStateSnapshotNIDs(stateNIDs))
|
||||
stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, UniqueStateSnapshotNIDs(stateNIDs))
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("v.db.StateBlockNIDs: %w", err)
|
||||
}
|
||||
|
@ -1103,7 +1103,7 @@ func (s stateNIDSorter) Len() int { return len(s) }
|
|||
func (s stateNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s stateNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
func uniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
|
||||
func UniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
|
||||
return nids[:util.SortAndUnique(stateNIDSorter(nids))]
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue