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Update p2p docs
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docs/p2p.md
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docs/p2p.md
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## Peer-to-peer Matrix
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## Peer-to-peer Matrix
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These are the instructions for setting up P2P Dendrite, current as of March 2020. There's both Go stuff and JS stuff to do to set this up.
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These are the instructions for setting up P2P Dendrite, current as of May 2020. There's both Go stuff and JS stuff to do to set this up.
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### Dendrite
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### Dendrite
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### Riot-web
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### Riot-web
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You need to check out these repos:
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You need to check out this repo:
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```
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```
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$ git clone git@github.com:matrix-org/go-http-js-libp2p.git
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$ git clone git@github.com:matrix-org/go-http-js-libp2p.git
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$ git clone git@github.com:matrix-org/go-sqlite3-js.git
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```
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```
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Make sure to `yarn install` in both of these repos. Then:
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Make sure to `yarn install` in the repo. Then:
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- `$ cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" ./src/vector/`
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- `$ cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" ./src/vector/`
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- Comment out the lines in `wasm_exec.js` which contains:
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- Comment out the lines in `wasm_exec.js` which contains:
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- Add the following symlinks: they HAVE to be symlinks as the diff in `webpack.config.js` references specific paths.
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- Add the following symlinks: they HAVE to be symlinks as the diff in `webpack.config.js` references specific paths.
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```
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```
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$ cd node_modules
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$ cd node_modules
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$ ln -s ../../go-sqlite-js # NB: NOT go-sqlite3-js
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$ ln -s ../../go-http-js-libp2p
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$ ln -s ../../go-http-js-libp2p
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```
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```
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@ -65,14 +63,7 @@ You need a Chrome and a Firefox running to test locally as service workers don't
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Assuming you've `yarn start`ed Riot-Web, go to `http://localhost:8080` and register with `http://localhost:8080` as your HS URL.
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Assuming you've `yarn start`ed Riot-Web, go to `http://localhost:8080` and register with `http://localhost:8080` as your HS URL.
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You can join rooms by room alias e.g `/join #foo:bar`.
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You can:
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- join rooms by room alias e.g `/join #foo:bar`.
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### Known issues
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- invite specific users to a room.
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- explore the published room list. All members of the room can re-publish aliases (unlike Synapse).
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- When registering you may be unable to find the server, it'll seem flakey. This happens because the SW, particularly in Firefox,
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gets killed after 30s of inactivity. When you are not registered, you aren't doing `/sync` calls to keep the SW alive, so if you
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don't register for a while and idle on the page, the HS will disappear. To fix, unregister the SW, and then refresh the page.
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- The libp2p layer has rate limits, so frequent Federation traffic may cause the connection to drop and messages to not be transferred.
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I guess in other words, don't send too much traffic?
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