diff --git a/CHANGES.md b/CHANGES.md index 36a1a6311..aaf5836ba 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -1,5 +1,18 @@ # Changelog +## Dendrite 0.9.4 (2022-08-19) + +### Fixes + +* A bug in the roomserver around handling rejected outliers has been fixed +* Backfilled events will now use the correct history visibility where possible +* The device list updater backoff has been fixed, which should reduce the number of outbound HTTP requests and `Failed to query device keys for some users` log entries for dead servers +* The `/sync` endpoint will no longer incorrectly return room entries for retired invites which could cause some rooms to show up in the client "Historical" section +* The `/createRoom` endpoint will now correctly populate `is_direct` in invite membership events, which may help clients to classify direct messages correctly +* The `create-account` tool will now log an error if the shared secret is not set in the Dendrite config +* A couple of minor bugs have been fixed in the membership lazy-loading +* Queued EDUs in the federation API are now cached properly + ## Dendrite 0.9.3 (2022-08-15) ### Important diff --git a/internal/version.go b/internal/version.go index 561e6c06f..384f091a0 100644 --- a/internal/version.go +++ b/internal/version.go @@ -17,7 +17,7 @@ var build string const ( VersionMajor = 0 VersionMinor = 9 - VersionPatch = 3 + VersionPatch = 4 VersionTag = "" // example: "rc1" ) diff --git a/keyserver/internal/device_list_update.go b/keyserver/internal/device_list_update.go index 80efbec51..304b67b23 100644 --- a/keyserver/internal/device_list_update.go +++ b/keyserver/internal/device_list_update.go @@ -335,8 +335,9 @@ func (u *DeviceListUpdater) worker(ch chan gomatrixserverlib.ServerName) { retriesMu := &sync.Mutex{} // restarter goroutine which will inject failed servers into ch when it is time go func() { + var serversToRetry []gomatrixserverlib.ServerName for { - var serversToRetry []gomatrixserverlib.ServerName + serversToRetry = serversToRetry[:0] // reuse memory time.Sleep(time.Second) retriesMu.Lock() now := time.Now() @@ -355,11 +356,17 @@ func (u *DeviceListUpdater) worker(ch chan gomatrixserverlib.ServerName) { } }() for serverName := range ch { + retriesMu.Lock() + _, exists := retries[serverName] + retriesMu.Unlock() + if exists { + // Don't retry a server that we're already waiting for. + continue + } waitTime, shouldRetry := u.processServer(serverName) if shouldRetry { retriesMu.Lock() - _, exists := retries[serverName] - if !exists { + if _, exists = retries[serverName]; !exists { retries[serverName] = time.Now().Add(waitTime) } retriesMu.Unlock() diff --git a/sytest-whitelist b/sytest-whitelist index dcffeaffb..5c8896b99 100644 --- a/sytest-whitelist +++ b/sytest-whitelist @@ -144,7 +144,6 @@ Server correctly handles incoming m.device_list_update If remote user leaves room, changes device and rejoins we see update in sync If remote user leaves room, changes device and rejoins we see update in /keys/changes If remote user leaves room we no longer receive device updates -If a device list update goes missing, the server resyncs on the next one Server correctly resyncs when client query keys and there is no remote cache Server correctly resyncs when server leaves and rejoins a room Device list doesn't change if remote server is down @@ -633,7 +632,6 @@ Test that rejected pushers are removed. Trying to add push rule with no scope fails with 400 Trying to add push rule with invalid scope fails with 400 Forward extremities remain so even after the next events are populated as outliers -If a device list update goes missing, the server resyncs on the next one uploading self-signing key notifies over federation uploading signed devices gets propagated over federation Device list doesn't change if remote server is down