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More comments on discarding empty blocks
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@ -26,6 +26,7 @@ type RoomStateDatabase interface {
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StateEntries(stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
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// Lookup the state data for the state key tuples for each numeric state block ID
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// This is used to fetch a subset of the room state at a snapshot.
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// If a block doesn't contain any of the requested tuples then it can be discarded from the result.
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// The returned slice is sorted by numeric state block ID.
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StateEntriesForTuples(stateBlockNIDs []types.StateBlockNID, stateKeyTuples []types.StateKeyTuple) (
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[]types.StateEntryList, error,
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@ -275,6 +276,8 @@ func loadStateAtSnapshotForNumericTuples(
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entries, ok := stateEntriesMap.lookup(stateBlockNID)
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if !ok {
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// If the block is missing from the map it means that none of its entries matched a requested tuple.
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// This can happen if the block doesn't contain an update for one of the requested tuples.
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// If none of the requested tuples are in the block then it can be safely skipped.
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continue
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}
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fullState = append(fullState, entries...)
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