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@ -81,7 +81,7 @@ func (v StateResolution) LoadStateAtSnapshot(
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return fullState, nil
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return fullState, nil
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}
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}
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// LoadStateAtEvent loads the full state of a room at a particular event.
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// LoadStateAtEvent loads the full state of a room before a particular event.
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func (v StateResolution) LoadStateAtEvent(
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func (v StateResolution) LoadStateAtEvent(
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ctx context.Context, eventID string,
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ctx context.Context, eventID string,
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) ([]types.StateEntry, error) {
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) ([]types.StateEntry, error) {
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@ -99,7 +99,8 @@ func (v StateResolution) LoadStateAtEvent(
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}
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}
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// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
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// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
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// and combines those snapshots together into a single list.
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// and combines those snapshots together into a single list. At this point it is
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// possible to run into duplicate (type, state key) tuples.
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func (v StateResolution) LoadCombinedStateAfterEvents(
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func (v StateResolution) LoadCombinedStateAfterEvents(
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ctx context.Context, prevStates []types.StateAtEvent,
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ctx context.Context, prevStates []types.StateAtEvent,
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) ([]types.StateEntry, error) {
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) ([]types.StateEntry, error) {
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