Merge branch 'master' into v0.1.0

This commit is contained in:
Neil Alexander 2020-10-05 17:56:28 +01:00
commit 3fa76370f2
No known key found for this signature in database
GPG key ID: A02A2019A2BB0944
9 changed files with 49 additions and 16 deletions

View file

@ -104,4 +104,6 @@ You __must__ import the package in `/cmd/goose/main.go` so `func init()` gets ca
#### Database limitations
- SQLite3 does NOT support `ALTER TABLE table_name DROP COLUMN` - you would have to rename the column or drop the table
entirely and recreate it.
entirely and recreate it. ([example](https://github.com/matrix-org/dendrite/blob/master/userapi/storage/accounts/sqlite3/deltas/20200929203058_is_active.sql))
More information: [sqlite.org](https://www.sqlite.org/lang_altertable.html)

View file

@ -18,6 +18,17 @@ server {
return 200 '{ "m.homeserver": { "base_url": "https://my.hostname.com" } }';
}
# route requests to:
# /_matrix/client/.*/sync
# /_matrix/client/.*/user/{userId}/filter
# /_matrix/client/.*/user/{userId}/filter/{filterID}
# /_matrix/client/.*/keys/changes
# /_matrix/client/.*/rooms/{roomId}/messages
# to sync_api
location ~ /_matrix/client/.*?/(sync|user/.*?/filter/?.*|keys/changes|rooms/.*?/messages)$ {
proxy_pass http://sync_api:8073;
}
location /_matrix/client {
proxy_pass http://client_api:8071;
}

2
go.mod
View file

@ -22,7 +22,7 @@ require (
github.com/matrix-org/go-http-js-libp2p v0.0.0-20200518170932-783164aeeda4
github.com/matrix-org/go-sqlite3-js v0.0.0-20200522092705-bc8506ccbcf3
github.com/matrix-org/gomatrix v0.0.0-20200827122206-7dd5e2a05bcd
github.com/matrix-org/gomatrixserverlib v0.0.0-20201002084023-8bcafefa3290
github.com/matrix-org/gomatrixserverlib v0.0.0-20201005165532-90f2e192f625
github.com/matrix-org/naffka v0.0.0-20200901083833-bcdd62999a91
github.com/matrix-org/util v0.0.0-20200807132607-55161520e1d4
github.com/mattn/go-sqlite3 v1.14.2

4
go.sum
View file

@ -569,8 +569,8 @@ github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26 h1:Hr3zjRsq2bh
github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26/go.mod h1:3fxX6gUjWyI/2Bt7J1OLhpCzOfO/bB3AiX0cJtEKud0=
github.com/matrix-org/gomatrix v0.0.0-20200827122206-7dd5e2a05bcd h1:xVrqJK3xHREMNjwjljkAUaadalWc0rRbmVuQatzmgwg=
github.com/matrix-org/gomatrix v0.0.0-20200827122206-7dd5e2a05bcd/go.mod h1:/gBX06Kw0exX1HrwmoBibFA98yBk/jxKpGVeyQbff+s=
github.com/matrix-org/gomatrixserverlib v0.0.0-20201002084023-8bcafefa3290 h1:ilT9QNIh2KXfvzIALtAe31IvLVZH7mVjVtOOTxdd0tY=
github.com/matrix-org/gomatrixserverlib v0.0.0-20201002084023-8bcafefa3290/go.mod h1:JsAzE1Ll3+gDWS9JSUHPJiiyAksvOOnGWF2nXdg4ZzU=
github.com/matrix-org/gomatrixserverlib v0.0.0-20201005165532-90f2e192f625 h1:9ShgY0ZkfLzqe3gv18V5WxDAZ4dgUvJwnGORycox680=
github.com/matrix-org/gomatrixserverlib v0.0.0-20201005165532-90f2e192f625/go.mod h1:JsAzE1Ll3+gDWS9JSUHPJiiyAksvOOnGWF2nXdg4ZzU=
github.com/matrix-org/naffka v0.0.0-20200901083833-bcdd62999a91 h1:HJ6U3S3ljJqNffYMcIeAncp5qT/i+ZMiJ2JC2F0aXP4=
github.com/matrix-org/naffka v0.0.0-20200901083833-bcdd62999a91/go.mod h1:sjyPyRxKM5uw1nD2cJ6O2OxI6GOqyVBfNXqKjBZTBZE=
github.com/matrix-org/util v0.0.0-20190711121626-527ce5ddefc7 h1:ntrLa/8xVzeSs8vHFHK25k0C+NV74sYMJnNSg5NoSRo=

View file

@ -215,10 +215,27 @@ func (u *latestEventsUpdater) latestState() error {
var err error
roomState := state.NewStateResolution(u.api.DB, *u.roomInfo)
// Get a list of the current latest events.
latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
// Get a list of the current room state events if available.
var currentState []types.StateEntry
if u.roomInfo.StateSnapshotNID != 0 {
currentState, _ = roomState.LoadStateAtSnapshot(u.ctx, u.roomInfo.StateSnapshotNID)
}
// Get a list of the current latest events. This will include both
// the current room state and the latest events after the input event.
// The idea is that we will perform state resolution on this set and
// any conflicting events will be resolved properly.
latestStateAtEvents := make([]types.StateAtEvent, len(u.latest)+len(currentState))
offset := 0
for i := range currentState {
latestStateAtEvents[i] = types.StateAtEvent{
BeforeStateSnapshotNID: u.roomInfo.StateSnapshotNID,
StateEntry: currentState[i],
}
offset++
}
for i := range u.latest {
latestStateAtEvents[i] = u.latest[i].StateAtEvent
latestStateAtEvents[offset+i] = u.latest[i].StateAtEvent
}
// Takes the NIDs of the latest events and creates a state snapshot

View file

@ -118,7 +118,7 @@ func (v StateResolution) LoadCombinedStateAfterEvents(
// the snapshot of the room state before them was the same.
stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, uniqueStateSnapshotNIDs(stateNIDs))
if err != nil {
return nil, err
return nil, fmt.Errorf("v.db.StateBlockNIDs: %w", err)
}
var stateBlockNIDs []types.StateBlockNID
@ -131,7 +131,7 @@ func (v StateResolution) LoadCombinedStateAfterEvents(
// multiple snapshots.
stateEntryLists, err := v.db.StateEntries(ctx, uniqueStateBlockNIDs(stateBlockNIDs))
if err != nil {
return nil, err
return nil, fmt.Errorf("v.db.StateEntries: %w", err)
}
stateBlockNIDsMap := stateBlockNIDListMap(stateBlockNIDLists)
stateEntriesMap := stateEntryListMap(stateEntryLists)
@ -623,7 +623,7 @@ func (v StateResolution) calculateAndStoreStateAfterManyEvents(
v.calculateStateAfterManyEvents(ctx, v.roomInfo.RoomVersion, prevStates)
metrics.algorithm = algorithm
if err != nil {
return metrics.stop(0, err)
return metrics.stop(0, fmt.Errorf("v.calculateStateAfterManyEvents: %w", err))
}
// TODO: Check if we can encode the new state as a delta against the
@ -642,6 +642,7 @@ func (v StateResolution) calculateStateAfterManyEvents(
// First stage: load the state after each of the prev events.
combined, err = v.LoadCombinedStateAfterEvents(ctx, prevStates)
if err != nil {
err = fmt.Errorf("v.LoadCombinedStateAfterEvents: %w", err)
algorithm = "_load_combined_state"
return
}
@ -672,6 +673,7 @@ func (v StateResolution) calculateStateAfterManyEvents(
var resolved []types.StateEntry
resolved, err = v.resolveConflicts(ctx, roomVersion, notConflicted, conflicts)
if err != nil {
err = fmt.Errorf("v.resolveConflits: %w", err)
algorithm = "_resolve_conflicts"
return
}

View file

@ -503,7 +503,7 @@ func (r *messagesReq) backfill(roomID string, backwardsExtremities map[string][]
// up in responses to sync requests.
for i := range res.Events {
_, err = r.db.WriteEvent(
r.ctx,
context.Background(),
&res.Events[i],
[]gomatrixserverlib.HeaderedEvent{},
[]string{},

View file

@ -53,3 +53,8 @@ Outbound federation requests missing prev_events and then asks for /state_ids an
# We don't implement lazy membership loading yet.
The only membership state included in a gapped incremental sync is for senders in the timeline
# Blacklisted out of flakiness after #1479
Invited user can reject local invite after originator leaves
Invited user can reject invite for empty room
If user leaves room, remote user changes device and rejoins we see update in /sync and /keys/changes

View file

@ -400,8 +400,6 @@ Uninvited users cannot join the room
Users cannot invite themselves to a room
Users cannot invite a user that is already in the room
Invited user can reject invite
Invited user can reject invite for empty room
Invited user can reject local invite after originator leaves
PUT /rooms/:room_id/typing/:user_id sets typing notification
Typing notification sent to local room members
Typing notifications also sent to remote room members
@ -431,7 +429,6 @@ A prev_batch token can be used in the v1 messages API
We don't send redundant membership state across incremental syncs by default
Typing notifications don't leak
Users cannot kick users from a room they are not in
Users cannot kick users who have already left a room
User appears in user directory
User directory correctly update on display name change
User in shared private room does appear in user directory
@ -451,7 +448,6 @@ Banned servers cannot backfill
Inbound /v1/send_leave rejects leaves from other servers
Guest users can accept invites to private rooms over federation
AS user (not ghost) can join room without registering
If user leaves room, remote user changes device and rejoins we see update in /sync and /keys/changes
Can search public room list
Can get remote public room list
Asking for a remote rooms list, but supplying the local server's name, returns the local rooms list