refactoring user interactive auth:

- making members private as they aren't used outside of the package and in order to protect from concurrent writes
- make the mutex protect the sessions only as they are written to concurrently
This commit is contained in:
Hannes Kohlsaat 2024-05-26 18:33:42 +02:00
parent 6cd1285ca0
commit 4954427ed7

View file

@ -103,12 +103,13 @@ type userInteractiveFlow struct {
// the user already has a valid access token, but we want to double-check
// that it isn't stolen by re-authenticating them.
type UserInteractive struct {
sync.RWMutex
Flows []userInteractiveFlow
flows []userInteractiveFlow
// Map of login type to implementation
Types map[string]Type
types map[string]Type
// Map of session ID to completed login types, will need to be extended in future
Sessions map[string][]string
mutex sync.RWMutex
sessions map[string][]string
}
func NewUserInteractive(userAccountAPI api.UserLoginAPI, cfg *config.ClientAPI) *UserInteractive {
@ -117,22 +118,20 @@ func NewUserInteractive(userAccountAPI api.UserLoginAPI, cfg *config.ClientAPI)
Config: cfg,
}
return &UserInteractive{
Flows: []userInteractiveFlow{
flows: []userInteractiveFlow{
{
Stages: []string{typePassword.Name()},
},
},
Types: map[string]Type{
types: map[string]Type{
typePassword.Name(): typePassword,
},
Sessions: make(map[string][]string),
sessions: make(map[string][]string),
}
}
func (u *UserInteractive) IsSingleStageFlow(authType string) bool {
u.RLock()
defer u.RUnlock()
for _, f := range u.Flows {
for _, f := range u.flows {
if len(f.Stages) == 1 && f.Stages[0] == authType {
return true
}
@ -141,10 +140,10 @@ func (u *UserInteractive) IsSingleStageFlow(authType string) bool {
}
func (u *UserInteractive) AddCompletedStage(sessionID, authType string) {
u.Lock()
u.mutex.Lock()
// TODO: Handle multi-stage flows
delete(u.Sessions, sessionID)
u.Unlock()
delete(u.sessions, sessionID)
u.mutex.Unlock()
}
type Challenge struct {
@ -157,10 +156,11 @@ type Challenge struct {
// Challenge returns an HTTP 401 with the supported flows for authenticating
func (u *UserInteractive) challenge(sessionID string) *util.JSONResponse {
u.RLock()
completed := u.Sessions[sessionID]
flows := u.Flows
u.RUnlock()
u.mutex.RLock()
completed := u.sessions[sessionID]
u.mutex.RUnlock()
flows := u.flows
return &util.JSONResponse{
Code: 401,
@ -183,9 +183,9 @@ func (u *UserInteractive) NewSession() *util.JSONResponse {
JSON: spec.InternalServerError{},
}
}
u.Lock()
u.Sessions[sessionID] = []string{}
u.Unlock()
u.mutex.Lock()
u.sessions[sessionID] = []string{}
u.mutex.Unlock()
return u.challenge(sessionID)
}
@ -233,9 +233,7 @@ func (u *UserInteractive) Verify(ctx context.Context, bodyBytes []byte, device *
// extract the type so we know which login type to use
authType := gjson.GetBytes(bodyBytes, "auth.type").Str
u.RLock()
loginType, ok := u.Types[authType]
u.RUnlock()
loginType, ok := u.types[authType]
if !ok {
return nil, &util.JSONResponse{
@ -247,9 +245,9 @@ func (u *UserInteractive) Verify(ctx context.Context, bodyBytes []byte, device *
// retrieve the session
sessionID := gjson.GetBytes(bodyBytes, "auth.session").Str
u.RLock()
_, ok = u.Sessions[sessionID]
u.RUnlock()
u.mutex.RLock()
_, ok = u.sessions[sessionID]
u.mutex.RUnlock()
if !ok {
// if the login type is part of a single stage flow then allow them to omit the session ID