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@ -19,6 +19,14 @@ import (
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)
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// An OutputRoomEvent is written when the roomserver receives a new event.
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// It contains the full matrix room event and enough information for a
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// consumer to construct the current state of the room and the state before the
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// event.
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//
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// When we talk about state in a matrix room we are talking about the state
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// after a list of events. The current state is the state after the latest
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// event IDs in the room. The state before an event is the state after its
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// prev_events.
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type OutputRoomEvent struct {
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// The JSON bytes of the event.
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Event []byte
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@ -37,13 +45,23 @@ type OutputRoomEvent struct {
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// This is used by consumers to check if they can safely update their
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// current state using the delta supplied in AddsStateEventIDs and
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// RemovesStateEventIDs.
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//
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// If the LastSentEventID doesn't match what they were expecting it to be
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// they can use the LatestEventIDs to request the full current state.
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LastSentEventID string
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// The state event IDs that are part of the state at the event, but not
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// part of the current state. Together with the StateBeforeRemovesEventIDs
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// this can be used to construct the state before the event from the
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// current state.
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// current state. The StateBeforeAddsEventIDs and StateBeforeRemovesEventIDs
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// delta is applied after the AddsStateEventIDs and RemovesStateEventIDs.
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//
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// Consumers need to know the state at each event in order to determine
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// which users and servers are allowed to see the event. This information
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// is needed to apply the history visibility rules and to tell which
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// servers we need to push events to over federation.
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//
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// The state is given as a delta against the current state because they are
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// usually either the same state, or differ by just a couple of events.
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StateBeforeAddsEventIDs []string
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// The state event IDs that are part of the current state, but not part
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// of the state at the event.
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