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Add invites to /sync responses (#103)
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parent
94e1c62745
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@ -508,6 +508,35 @@ func main() {
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// $ curl -XPUT -d '{"name":"A Different Custom Room Name"}' "http://localhost:8009/_matrix/client/r0/rooms/%21PjrbIMW2cIiaYF4t:localhost/state/m.room.name?access_token=@alice:localhost"
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// $ curl -XPUT -d '{"msgtype":"m.text","body":"hello bob"}' "http://localhost:8009/_matrix/client/r0/rooms/%21PjrbIMW2cIiaYF4t:localhost/send/m.room.message/2?access_token=@alice:localhost"
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// $ curl -XPUT -d '{"membership":"invite"}' "http://localhost:8009/_matrix/client/r0/rooms/%21PjrbIMW2cIiaYF4t:localhost/state/m.room.member/@charlie:localhost?access_token=@bob:localhost"
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if err := exe.WriteToTopic(inputTopic, canonicalJSONInput(outputRoomEventTestData[11:14])); err != nil {
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panic(err)
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}
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// Make sure charlie sees the invite both with and without a ?since= token
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// TODO: Invite state should include the invite event and the room name.
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charlieInviteData := `{
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"account_data": {
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"events": []
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},
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"next_batch": "14",
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"presence": {
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"events": []
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},
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"rooms": {
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"invite": {
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"!PjrbIMW2cIiaYF4t:localhost": {
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"invite_state": {
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"events": []
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}
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}
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},
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"join": {},
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"leave": {}
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}
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}`
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testSyncServer(syncServerCmdChan, "@charlie:localhost", "7", charlieInviteData)
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testSyncServer(syncServerCmdChan, "@charlie:localhost", "", charlieInviteData)
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// $ curl -XPUT -d '{"membership":"join"}' "http://localhost:8009/_matrix/client/r0/rooms/%21PjrbIMW2cIiaYF4t:localhost/state/m.room.member/@charlie:localhost?access_token=@charlie:localhost"
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// $ curl -XPUT -d '{"msgtype":"m.text","body":"not charlie..."}' "http://localhost:8009/_matrix/client/r0/rooms/%21PjrbIMW2cIiaYF4t:localhost/send/m.room.message/3?access_token=@alice:localhost"
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// $ curl -XPUT -d '{"membership":"leave"}' "http://localhost:8009/_matrix/client/r0/rooms/%21PjrbIMW2cIiaYF4t:localhost/state/m.room.member/@charlie:localhost?access_token=@alice:localhost"
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@ -132,7 +132,7 @@ func (d *SyncServerDatabase) IncrementalSync(userID string, fromPos, toPos types
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// - For each room which has membership list changes:
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// * Check if the room is 'newly joined' (insufficient to just check for a join event because we allow dupe joins TODO).
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// If it is, then we need to send the full room state down (and 'limited' is always true).
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// * TODO Check if user is still CURRENTLY invited to the room. If so, add room to 'invited' block.
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// * Check if user is still CURRENTLY invited to the room. If so, add room to 'invited' block.
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// * TODO Check if the user is CURRENTLY left/banned. If so, add room to 'archived' block.
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// work out which rooms transitioned to 'joined' between the 2 stream positions and add full state where needed.
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@ -175,7 +175,8 @@ func (d *SyncServerDatabase) IncrementalSync(userID string, fromPos, toPos types
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jr.State.Events = gomatrixserverlib.ToClientEvents(state[roomID], gomatrixserverlib.FormatSync)
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res.Rooms.Join[roomID] = *jr
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}
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return nil
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return d.addInvitesToResponse(txn, userID, res)
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})
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return
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}
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@ -200,7 +201,7 @@ func (d *SyncServerDatabase) CompleteSync(userID string, numRecentEventsPerRoom
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return err
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}
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// Build up a /sync response
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// Build up a /sync response. Add joined rooms.
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res = types.NewResponse(pos)
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for _, roomID := range roomIDs {
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stateEvents, err := d.roomstate.CurrentState(txn, roomID)
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@ -221,12 +222,26 @@ func (d *SyncServerDatabase) CompleteSync(userID string, numRecentEventsPerRoom
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jr.State.Events = gomatrixserverlib.ToClientEvents(stateEvents, gomatrixserverlib.FormatSync)
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res.Rooms.Join[roomID] = *jr
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}
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// TODO: Add invites!
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return nil
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return d.addInvitesToResponse(txn, userID, res)
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})
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return
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}
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func (d *SyncServerDatabase) addInvitesToResponse(txn *sql.Tx, userID string, res *types.Response) error {
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// Add invites - TODO: This will break over federation as they won't be in the current state table according to Mark.
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roomIDs, err := d.roomstate.SelectRoomIDsWithMembership(txn, userID, "invite")
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if err != nil {
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return err
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}
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for _, roomID := range roomIDs {
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ir := types.NewInviteResponse()
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// TODO: invite_state. The state won't be in the current state table in cases where you get invited over federation
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res.Rooms.Invite[roomID] = *ir
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}
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return nil
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}
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// There may be some overlap where events in stateEvents are already in recentEvents, so filter
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// them out so we don't include them twice in the /sync response. They should be in recentEvents
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// only, so clients get to the correct state once they have rolled forward.
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@ -97,7 +97,7 @@ func NewJoinResponse() *JoinResponse {
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// InviteResponse represents a /sync response for a room which is under the 'invite' key.
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type InviteResponse struct {
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InviteState struct {
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Events []gomatrixserverlib.ClientEvent
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Events []gomatrixserverlib.ClientEvent `json:"events"`
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} `json:"invite_state"`
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}
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