Use a nicer pattern for wrapping transactions

This commit is contained in:
Mark Haines 2017-08-21 14:02:35 +01:00
parent 901fcec288
commit 6d69180fc9
3 changed files with 77 additions and 72 deletions

View file

@ -18,6 +18,24 @@ import (
"database/sql"
)
// A Transaction is something that can be committed or rolledback.
type Transaction interface {
// Commit the transaction
Commit() error
// Rollback the transaction.
Rollback() error
}
// EndTransaction ends a transaction.
// If the transaction succeeded then it is committed, otherwise it is rolledback.
func EndTransaction(txn Transaction, succeeded *bool) {
if *succeeded {
txn.Commit()
} else {
txn.Rollback()
}
}
// WithTransaction runs a block of code passing in an SQL transaction
// If the code returns an error or panics then the transactions is rolledback
// Otherwise the transaction is committed.
@ -26,16 +44,14 @@ func WithTransaction(db *sql.DB, fn func(txn *sql.Tx) error) (err error) {
if err != nil {
return
}
defer func() {
if r := recover(); r != nil {
txn.Rollback()
panic(r)
} else if err != nil {
txn.Rollback()
} else {
err = txn.Commit()
}
}()
succeeded := false
defer EndTransaction(txn, &succeeded)
err = fn(txn)
if err != nil {
return
}
succeeded = true
return
}

View file

@ -17,6 +17,7 @@ package input
import (
"fmt"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/types"
@ -122,69 +123,49 @@ func processInviteEvent(db RoomEventDatabase, ow OutputRoomEventWriter, input ap
if err != nil {
return err
}
succeeded := false
defer common.EndTransaction(updater, &succeeded)
return withTransaction(updater, func() error {
if updater.IsJoin() {
// If the user is joined to the room then that takes precedence over this
// invite event. It makes little sense to move a user that is already
// joined to the room into the invite state.
// This could plausibly happen if an invite request raced with a join
// request for a user. For example if a user was invited to a public
// room and they joined the room at the same time as the invite was sent.
// The other way this could plausibly happen is if an invite raced with
// a kick. For example if a user was kicked from a room in error and in
// response someone else in the room re-invited them then it is possible
// for the invite request to race with the leave event so that the
// target receives invite before it learns that it has been kicked.
// There are a few ways this could be plausibly handled in the roomserver.
// 1) Store the invite, but mark it as retired. That will result in the
// permanent rejection of that invite event. So even if the target
// user leaves the room and the invite is retransmitted it will be
// ignored. However a new invite with a new event ID would still be
// accepted.
// 2) Silently discard the invite event. This means that if the event
// was retransmitted at a later date after the target user had left
// the room we would accept the invite. However since we hadn't told
// the sending server that the invite had been discarded it would
// have no reason to attempt to retry.
// 3) Signal the sending server that the user is already joined to the
// room.
// For now we will implement option 2. Since in the abesence of a retry
// mechanism it will be equivalent to option 1, and we don't have a
// signalling mechanism to implement option 3.
return nil
}
if updater.IsJoin() {
// If the user is joined to the room then that takes precedence over this
// invite event. It makes little sense to move a user that is already
// joined to the room into the invite state.
// This could plausibly happen if an invite request raced with a join
// request for a user. For example if a user was invited to a public
// room and they joined the room at the same time as the invite was sent.
// The other way this could plausibly happen is if an invite raced with
// a kick. For example if a user was kicked from a room in error and in
// response someone else in the room re-invited them then it is possible
// for the invite request to race with the leave event so that the
// target receives invite before it learns that it has been kicked.
// There are a few ways this could be plausibly handled in the roomserver.
// 1) Store the invite, but mark it as retired. That will result in the
// permanent rejection of that invite event. So even if the target
// user leaves the room and the invite is retransmitted it will be
// ignored. However a new invite with a new event ID would still be
// accepted.
// 2) Silently discard the invite event. This means that if the event
// was retransmitted at a later date after the target user had left
// the room we would accept the invite. However since we hadn't told
// the sending server that the invite had been discarded it would
// have no reason to attempt to retry.
// 3) Signal the sending server that the user is already joined to the
// room.
// For now we will implement option 2. Since in the abesence of a retry
// mechanism it will be equivalent to option 1, and we don't have a
// signalling mechanism to implement option 3.
return nil
}
outputUpdates, err := updateToInviteMembership(updater, &input.Event, nil)
if err != nil {
return err
}
outputUpdates, err := updateToInviteMembership(updater, &input.Event, nil)
if err != nil {
return err
}
if err = ow.WriteOutputEvents(roomID, outputUpdates); err != nil {
return err
}
return ow.WriteOutputEvents(roomID, outputUpdates)
})
}
// withTransaction runs a function inside a transaction.
// Commits the transaction if the function succeeds.
// Rollsback the transaction if the function fails or panics.
func withTransaction(t types.Transaction, f func() error) (err error) {
defer func() {
if r := recover(); r != nil {
t.Rollback()
panic(r)
}
if err != nil {
// Ignore any error we get rolling back since we don't want to
// clobber the current error
// TODO: log the error here.
t.Rollback()
} else {
// Commit if there wasn't an error.
// Set the returned err value if we encounter an error committing.
// This only works because err is a named return.
err = t.Commit()
}
}()
return f()
succeeded = true
return nil
}

View file

@ -17,6 +17,7 @@ package input
import (
"bytes"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/types"
@ -52,12 +53,19 @@ func updateLatestEvents(
if err != nil {
return
}
succeeded := false
defer common.EndTransaction(updater, &succeeded)
u := latestEventsUpdater{
db: db, updater: updater, ow: ow, roomNID: roomNID,
stateAtEvent: stateAtEvent, event: event, sendAsServer: sendAsServer,
}
return withTransaction(updater, u.doUpdateLatestEvents)
if err = u.doUpdateLatestEvents(); err != nil {
return err
}
succeeded = true
return
}
// latestEventsUpdater tracks the state used to update the latest events in the