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https://github.com/matrix-org/dendrite.git
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Use a nicer pattern for wrapping transactions
This commit is contained in:
parent
901fcec288
commit
6d69180fc9
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@ -18,6 +18,24 @@ import (
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"database/sql"
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)
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// A Transaction is something that can be committed or rolledback.
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type Transaction interface {
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// Commit the transaction
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Commit() error
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// Rollback the transaction.
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Rollback() error
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}
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// EndTransaction ends a transaction.
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// If the transaction succeeded then it is committed, otherwise it is rolledback.
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func EndTransaction(txn Transaction, succeeded *bool) {
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if *succeeded {
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txn.Commit()
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} else {
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txn.Rollback()
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}
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}
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// WithTransaction runs a block of code passing in an SQL transaction
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// If the code returns an error or panics then the transactions is rolledback
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// Otherwise the transaction is committed.
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@ -26,16 +44,14 @@ func WithTransaction(db *sql.DB, fn func(txn *sql.Tx) error) (err error) {
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if err != nil {
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return
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}
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defer func() {
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if r := recover(); r != nil {
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txn.Rollback()
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panic(r)
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} else if err != nil {
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txn.Rollback()
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} else {
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err = txn.Commit()
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}
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}()
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succeeded := false
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defer EndTransaction(txn, &succeeded)
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err = fn(txn)
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if err != nil {
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return
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}
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succeeded = true
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return
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}
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@ -17,6 +17,7 @@ package input
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import (
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"fmt"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/types"
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@ -122,69 +123,49 @@ func processInviteEvent(db RoomEventDatabase, ow OutputRoomEventWriter, input ap
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if err != nil {
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return err
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}
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succeeded := false
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defer common.EndTransaction(updater, &succeeded)
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return withTransaction(updater, func() error {
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if updater.IsJoin() {
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// If the user is joined to the room then that takes precedence over this
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// invite event. It makes little sense to move a user that is already
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// joined to the room into the invite state.
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// This could plausibly happen if an invite request raced with a join
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// request for a user. For example if a user was invited to a public
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// room and they joined the room at the same time as the invite was sent.
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// The other way this could plausibly happen is if an invite raced with
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// a kick. For example if a user was kicked from a room in error and in
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// response someone else in the room re-invited them then it is possible
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// for the invite request to race with the leave event so that the
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// target receives invite before it learns that it has been kicked.
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// There are a few ways this could be plausibly handled in the roomserver.
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// 1) Store the invite, but mark it as retired. That will result in the
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// permanent rejection of that invite event. So even if the target
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// user leaves the room and the invite is retransmitted it will be
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// ignored. However a new invite with a new event ID would still be
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// accepted.
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// 2) Silently discard the invite event. This means that if the event
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// was retransmitted at a later date after the target user had left
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// the room we would accept the invite. However since we hadn't told
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// the sending server that the invite had been discarded it would
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// have no reason to attempt to retry.
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// 3) Signal the sending server that the user is already joined to the
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// room.
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// For now we will implement option 2. Since in the abesence of a retry
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// mechanism it will be equivalent to option 1, and we don't have a
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// signalling mechanism to implement option 3.
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return nil
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}
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if updater.IsJoin() {
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// If the user is joined to the room then that takes precedence over this
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// invite event. It makes little sense to move a user that is already
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// joined to the room into the invite state.
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// This could plausibly happen if an invite request raced with a join
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// request for a user. For example if a user was invited to a public
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// room and they joined the room at the same time as the invite was sent.
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// The other way this could plausibly happen is if an invite raced with
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// a kick. For example if a user was kicked from a room in error and in
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// response someone else in the room re-invited them then it is possible
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// for the invite request to race with the leave event so that the
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// target receives invite before it learns that it has been kicked.
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// There are a few ways this could be plausibly handled in the roomserver.
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// 1) Store the invite, but mark it as retired. That will result in the
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// permanent rejection of that invite event. So even if the target
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// user leaves the room and the invite is retransmitted it will be
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// ignored. However a new invite with a new event ID would still be
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// accepted.
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// 2) Silently discard the invite event. This means that if the event
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// was retransmitted at a later date after the target user had left
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// the room we would accept the invite. However since we hadn't told
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// the sending server that the invite had been discarded it would
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// have no reason to attempt to retry.
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// 3) Signal the sending server that the user is already joined to the
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// room.
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// For now we will implement option 2. Since in the abesence of a retry
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// mechanism it will be equivalent to option 1, and we don't have a
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// signalling mechanism to implement option 3.
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return nil
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}
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outputUpdates, err := updateToInviteMembership(updater, &input.Event, nil)
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if err != nil {
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return err
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}
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outputUpdates, err := updateToInviteMembership(updater, &input.Event, nil)
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if err != nil {
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return err
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}
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if err = ow.WriteOutputEvents(roomID, outputUpdates); err != nil {
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return err
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}
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return ow.WriteOutputEvents(roomID, outputUpdates)
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})
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}
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// withTransaction runs a function inside a transaction.
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// Commits the transaction if the function succeeds.
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// Rollsback the transaction if the function fails or panics.
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func withTransaction(t types.Transaction, f func() error) (err error) {
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defer func() {
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if r := recover(); r != nil {
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t.Rollback()
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panic(r)
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}
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if err != nil {
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// Ignore any error we get rolling back since we don't want to
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// clobber the current error
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// TODO: log the error here.
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t.Rollback()
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} else {
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// Commit if there wasn't an error.
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// Set the returned err value if we encounter an error committing.
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// This only works because err is a named return.
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err = t.Commit()
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}
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}()
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return f()
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succeeded = true
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return nil
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}
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@ -17,6 +17,7 @@ package input
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import (
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"bytes"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/types"
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@ -52,12 +53,19 @@ func updateLatestEvents(
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if err != nil {
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return
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}
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succeeded := false
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defer common.EndTransaction(updater, &succeeded)
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u := latestEventsUpdater{
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db: db, updater: updater, ow: ow, roomNID: roomNID,
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stateAtEvent: stateAtEvent, event: event, sendAsServer: sendAsServer,
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}
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return withTransaction(updater, u.doUpdateLatestEvents)
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if err = u.doUpdateLatestEvents(); err != nil {
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return err
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}
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succeeded = true
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return
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}
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// latestEventsUpdater tracks the state used to update the latest events in the
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