mirror of
https://github.com/matrix-org/dendrite.git
synced 2025-12-26 08:13:09 -06:00
Implement core space walking algorithm
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parent
f57a67ea7e
commit
7381e7200f
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@ -19,7 +19,10 @@ import (
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"context"
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"fmt"
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"net/http"
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"sync"
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"github.com/gorilla/mux"
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chttputil "github.com/matrix-org/dendrite/clientapi/httputil"
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"github.com/matrix-org/dendrite/internal/hooks"
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"github.com/matrix-org/dendrite/internal/httputil"
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roomserver "github.com/matrix-org/dendrite/roomserver/api"
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@ -27,6 +30,11 @@ import (
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userapi "github.com/matrix-org/dendrite/userapi/api"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/tidwall/gjson"
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)
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const (
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createEventContentKey = "org.matrix.msc1772.type"
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)
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// SpacesRequest is the request body to POST /_matrix/client/r0/rooms/{roomID}/spaces
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@ -36,6 +44,12 @@ type SpacesRequest struct {
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Batch string `json:"batch"`
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}
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// Defaults sets the request defaults
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func (r *SpacesRequest) Defaults() {
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r.Limit = 100
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r.MaxRoomsPerSpace = -1
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}
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// SpacesResponse is the response body to POST /_matrix/client/r0/rooms/{roomID}/spaces
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type SpacesResponse struct {
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NextBatch string `json:"next_batch"`
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@ -78,10 +92,237 @@ func Enable(
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}
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func spacesHandler(db Database, rsAPI roomserver.RoomserverInternalAPI) func(*http.Request, *userapi.Device) util.JSONResponse {
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inMemoryBatchCache := make(map[string]set)
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return func(req *http.Request, device *userapi.Device) util.JSONResponse {
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// Extract the room ID from the request. Sanity check request data.
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params := mux.Vars(req)
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roomID := params["roomID"]
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var r SpacesRequest
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r.Defaults()
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if resErr := chttputil.UnmarshalJSONRequest(req, &r); resErr != nil {
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return *resErr
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}
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if r.Limit > 100 {
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r.Limit = 100
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}
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w := walker{
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req: &r,
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rootRoomID: roomID,
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caller: device,
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ctx: req.Context(),
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db: db,
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rsAPI: rsAPI,
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inMemoryBatchCache: inMemoryBatchCache,
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}
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res, resErr := w.walk()
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if resErr != nil {
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return *resErr
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}
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return util.JSONResponse{
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Code: 200,
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JSON: struct{}{},
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JSON: res,
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}
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}
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}
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type walker struct {
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req *SpacesRequest
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rootRoomID string
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caller *userapi.Device
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db Database
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rsAPI roomserver.RoomserverInternalAPI
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ctx context.Context
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// user ID|device ID|batch_num => event/room IDs sent to client
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inMemoryBatchCache map[string]set
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mu sync.Mutex
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}
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func (w *walker) alreadySent(id string) bool {
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w.mu.Lock()
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defer w.mu.Unlock()
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m, ok := w.inMemoryBatchCache[w.caller.UserID+"|"+w.caller.ID]
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if !ok {
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return false
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}
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return m[id]
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}
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func (w *walker) markSent(id string) {
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w.mu.Lock()
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defer w.mu.Unlock()
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m := w.inMemoryBatchCache[w.caller.UserID+"|"+w.caller.ID]
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if m == nil {
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m = make(set)
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}
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m[id] = true
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w.inMemoryBatchCache[w.caller.UserID+"|"+w.caller.ID] = m
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}
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func (w *walker) walk() (*SpacesResponse, *util.JSONResponse) {
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var res SpacesResponse
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// Begin walking the graph starting with the room ID in the request in a queue of unvisited rooms
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unvisited := []string{w.rootRoomID}
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processed := make(set)
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for len(unvisited) > 0 {
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roomID := unvisited[0]
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unvisited = unvisited[1:]
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// If this room has already been processed, skip. NB: do not remember this between calls
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if processed[roomID] {
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continue
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}
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// Mark this room as processed.
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processed[roomID] = true
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// Is the caller currently joined to the room or is the room `world_readable`
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// If no, skip this room. If yes, continue.
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if !w.authorised(roomID) {
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continue
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}
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// Get all `m.space.child` and `m.room.parent` state events for the room. *In addition*, get
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// all `m.space.child` and `m.room.parent` state events which *point to* (via `state_key` or `content.room_id`)
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// this room. This requires servers to store reverse lookups.
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refs, err := w.references(roomID)
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if err != nil {
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util.GetLogger(w.ctx).WithError(err).WithField("room_id", roomID).Error("failed to extract references for room")
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continue
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}
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// If this room has not ever been in `rooms` (across multiple requests), extract the
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// `PublicRoomsChunk` for this room.
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if !w.alreadySent(roomID) {
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pubRoom := w.publicRoomsChunk(roomID)
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roomType := ""
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create := w.stateEvent(roomID, "m.room.create", "")
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if create != nil {
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roomType = gjson.GetBytes(create.Content(), createEventContentKey).Str
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}
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// Add the total number of events to `PublicRoomsChunk` under `num_refs`. Add `PublicRoomsChunk` to `rooms`.
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res.Rooms = append(res.Rooms, Room{
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PublicRoom: *pubRoom,
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NumRefs: refs.len(),
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RoomType: roomType,
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})
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}
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uniqueRooms := make(set)
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// If this is the root room from the original request, insert all these events into `events` if
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// they haven't been added before (across multiple requests).
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if w.rootRoomID == roomID {
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for _, ev := range refs.events() {
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if !w.alreadySent(ev.EventID()) {
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res.Events = append(res.Events, gomatrixserverlib.HeaderedToClientEvent(
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ev, gomatrixserverlib.FormatAll,
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))
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uniqueRooms[ev.RoomID()] = true
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w.markSent(ev.EventID())
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}
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}
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} else {
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// Else add them to `events` honouring the `limit` and `max_rooms_per_space` values. If either
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// are exceeded, stop adding events. If the event has already been added, do not add it again.
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numAdded := 0
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for _, ev := range refs.events() {
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if len(res.Events) >= w.req.Limit {
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break
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}
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if numAdded >= w.req.MaxRoomsPerSpace {
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break
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}
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if w.alreadySent(ev.EventID()) {
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continue
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}
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res.Events = append(res.Events, gomatrixserverlib.HeaderedToClientEvent(
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ev, gomatrixserverlib.FormatAll,
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))
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uniqueRooms[ev.RoomID()] = true
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w.markSent(ev.EventID())
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// we don't distinguish between child state events and parent state events for the purposes of
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// max_rooms_per_space, maybe we should?
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numAdded++
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}
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}
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// For each referenced room ID in the events being returned to the caller (both parent and child)
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// add the room ID to the queue of unvisited rooms. Loop from the beginning.
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for roomID := range uniqueRooms {
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unvisited = append(unvisited, roomID)
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}
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}
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return &res, nil
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}
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func (w *walker) stateEvent(roomID, evType, stateKey string) *gomatrixserverlib.HeaderedEvent {
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var queryRes roomserver.QueryCurrentStateResponse
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tuple := gomatrixserverlib.StateKeyTuple{
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EventType: evType,
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StateKey: stateKey,
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}
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err := w.rsAPI.QueryCurrentState(w.ctx, &roomserver.QueryCurrentStateRequest{
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RoomID: roomID,
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StateTuples: []gomatrixserverlib.StateKeyTuple{tuple},
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}, &queryRes)
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if err != nil {
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return nil
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}
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return queryRes.StateEvents[tuple]
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}
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func (w *walker) publicRoomsChunk(roomID string) *gomatrixserverlib.PublicRoom {
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return nil
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}
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// authorised returns true iff the user is joined this room or the room is world_readable
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func (w *walker) authorised(roomID string) bool {
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return false
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}
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// references returns all references pointing to or from this room.
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func (w *walker) references(roomID string) (eventLookup, error) {
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return nil, nil
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}
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// state event lookup across multiple rooms keyed on event type
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// NOT THREAD SAFE
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type eventLookup map[string][]*gomatrixserverlib.HeaderedEvent
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func (el eventLookup) get(roomID, evType, stateKey string) *gomatrixserverlib.HeaderedEvent {
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evs := el[evType]
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if len(evs) == 0 {
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return nil
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}
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for _, ev := range evs {
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if ev.RoomID() == roomID && ev.StateKeyEquals(stateKey) {
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return ev
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}
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}
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return nil
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}
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func (el eventLookup) set(ev *gomatrixserverlib.HeaderedEvent) {
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evs := el[ev.Type()]
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if evs == nil {
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evs = make([]*gomatrixserverlib.HeaderedEvent, 1)
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}
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evs[0] = ev
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el[ev.Type()] = evs
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}
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func (el eventLookup) len() int {
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sum := 0
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for _, evs := range el {
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sum += len(evs)
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}
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return sum
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}
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func (el eventLookup) events() (events []*gomatrixserverlib.HeaderedEvent) {
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for _, evs := range el {
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events = append(events, evs...)
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}
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return
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}
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type set map[string]bool
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