mirror of
https://github.com/matrix-org/dendrite.git
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Break out some shared functions
This commit is contained in:
parent
3dabf4d4ed
commit
9be7134727
139
roomserver/state/shared/shared.go
Normal file
139
roomserver/state/shared/shared.go
Normal file
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@ -0,0 +1,139 @@
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package shared
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import (
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"sort"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/util"
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)
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// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
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// Returns a sorted list of those state entries.
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func FindDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
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var result []types.StateEntry
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// j is the starting index of a block of entries with the same state key tuple.
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j := 0
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for i := 1; i < len(a); i++ {
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// Check if the state key tuple matches the start of the block
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if a[j].StateKeyTuple != a[i].StateKeyTuple {
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// If the state key tuple is different then we've reached the end of a block of duplicates.
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// Check if the size of the block is bigger than one.
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// If the size is one then there was only a single entry with that state key tuple so we don't add it to the result
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if j+1 != i {
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// Add the block to the result.
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result = append(result, a[j:i]...)
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}
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// Start a new block for the next state key tuple.
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j = i
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}
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}
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// Check if the last block with the same state key tuple had more than one event in it.
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if j+1 != len(a) {
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result = append(result, a[j:]...)
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}
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return result
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}
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type StateEntrySorter []types.StateEntry
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func (s StateEntrySorter) Len() int { return len(s) }
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func (s StateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
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func (s StateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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type StateBlockNIDListMap []types.StateBlockNIDList
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func (m StateBlockNIDListMap) Lookup(stateNID types.StateSnapshotNID) (stateBlockNIDs []types.StateBlockNID, ok bool) {
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list := []types.StateBlockNIDList(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].StateSnapshotNID >= stateNID
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})
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if i < len(list) && list[i].StateSnapshotNID == stateNID {
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ok = true
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stateBlockNIDs = list[i].StateBlockNIDs
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}
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return
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}
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type StateEntryListMap []types.StateEntryList
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func (m StateEntryListMap) Lookup(stateBlockNID types.StateBlockNID) (stateEntries []types.StateEntry, ok bool) {
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list := []types.StateEntryList(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].StateBlockNID >= stateBlockNID
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})
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if i < len(list) && list[i].StateBlockNID == stateBlockNID {
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ok = true
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stateEntries = list[i].StateEntries
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}
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return
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}
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type StateEntryByStateKeySorter []types.StateEntry
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func (s StateEntryByStateKeySorter) Len() int { return len(s) }
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func (s StateEntryByStateKeySorter) Less(i, j int) bool {
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return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
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}
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func (s StateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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type StateNIDSorter []types.StateSnapshotNID
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func (s StateNIDSorter) Len() int { return len(s) }
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func (s StateNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
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func (s StateNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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func UniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
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return nids[:util.SortAndUnique(StateNIDSorter(nids))]
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}
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type StateBlockNIDSorter []types.StateBlockNID
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func (s StateBlockNIDSorter) Len() int { return len(s) }
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func (s StateBlockNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
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func (s StateBlockNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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func UniqueStateBlockNIDs(nids []types.StateBlockNID) []types.StateBlockNID {
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return nids[:util.SortAndUnique(StateBlockNIDSorter(nids))]
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}
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// Map from event type, state key tuple to numeric event ID.
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// Implemented using binary search on a sorted array.
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type StateEntryMap []types.StateEntry
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// lookup an entry in the event map.
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func (m StateEntryMap) Lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size and are controlled by us.
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list := []types.StateEntry(m)
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i := sort.Search(len(list), func(i int) bool {
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return !list[i].StateKeyTuple.LessThan(stateKey)
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})
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if i < len(list) && list[i].StateKeyTuple == stateKey {
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ok = true
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eventNID = list[i].EventNID
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}
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return
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}
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// Map from numeric event ID to event.
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// Implemented using binary search on a sorted array.
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type EventMap []types.Event
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// lookup an entry in the event map.
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func (m EventMap) Lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size are controlled by us.
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list := []types.Event(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].EventNID >= eventNID
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})
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if i < len(list) && list[i].EventNID == eventNID {
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ok = true
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event = &list[i]
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}
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return
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}
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@ -46,36 +46,12 @@ func GetStateResolutionAlgorithm(
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}
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type StateResolutionImpl interface {
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LoadStateAtSnapshot(
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ctx context.Context, stateNID types.StateSnapshotNID,
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) ([]types.StateEntry, error)
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LoadStateAtEvent(
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ctx context.Context, eventID string,
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) ([]types.StateEntry, error)
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LoadCombinedStateAfterEvents(
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ctx context.Context, prevStates []types.StateAtEvent,
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) ([]types.StateEntry, error)
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DifferenceBetweeenStateSnapshots(
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ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID,
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) (removed, added []types.StateEntry, err error)
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LoadStateAtSnapshotForStringTuples(
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ctx context.Context,
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stateNID types.StateSnapshotNID,
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stateKeyTuples []gomatrixserverlib.StateKeyTuple,
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) ([]types.StateEntry, error)
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LoadStateAfterEventsForStringTuples(
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ctx context.Context,
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prevStates []types.StateAtEvent,
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stateKeyTuples []gomatrixserverlib.StateKeyTuple,
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) ([]types.StateEntry, error)
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CalculateAndStoreStateBeforeEvent(
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ctx context.Context,
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event gomatrixserverlib.Event,
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roomNID types.RoomNID,
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) (types.StateSnapshotNID, error)
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CalculateAndStoreStateAfterEvents(
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ctx context.Context,
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roomNID types.RoomNID,
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prevStates []types.StateAtEvent,
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) (types.StateSnapshotNID, error)
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LoadStateAtSnapshot(ctx context.Context, stateNID types.StateSnapshotNID) ([]types.StateEntry, error)
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LoadStateAtEvent(ctx context.Context, eventID string) ([]types.StateEntry, error)
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LoadCombinedStateAfterEvents(ctx context.Context, prevStates []types.StateAtEvent) ([]types.StateEntry, error)
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DifferenceBetweeenStateSnapshots(ctx context.Context, oldStateNID, newStateNID types.StateSnapshotNID) (removed, added []types.StateEntry, err error)
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LoadStateAtSnapshotForStringTuples(ctx context.Context, stateNID types.StateSnapshotNID, stateKeyTuples []gomatrixserverlib.StateKeyTuple) ([]types.StateEntry, error)
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LoadStateAfterEventsForStringTuples(ctx context.Context, prevStates []types.StateAtEvent, stateKeyTuples []gomatrixserverlib.StateKeyTuple) ([]types.StateEntry, error)
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CalculateAndStoreStateBeforeEvent(ctx context.Context, event gomatrixserverlib.Event, roomNID types.RoomNID) (types.StateSnapshotNID, error)
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CalculateAndStoreStateAfterEvents(ctx context.Context, roomNID types.RoomNID, prevStates []types.StateAtEvent) (types.StateSnapshotNID, error)
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}
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@ -23,6 +23,7 @@ import (
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"time"
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"github.com/matrix-org/dendrite/roomserver/state/database"
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"github.com/matrix-org/dendrite/roomserver/state/shared"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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@ -56,13 +57,13 @@ func (v StateResolutionV1) LoadStateAtSnapshot(
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if err != nil {
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return nil, err
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}
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stateEntriesMap := stateEntryListMap(stateEntryLists)
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stateEntriesMap := shared.StateEntryListMap(stateEntryLists)
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// Combine all the state entries for this snapshot.
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// The order of state block NIDs in the list tells us the order to combine them in.
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var fullState []types.StateEntry
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for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
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entries, ok := stateEntriesMap.lookup(stateBlockNID)
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entries, ok := stateEntriesMap.Lookup(stateBlockNID)
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if !ok {
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// This should only get hit if the database is corrupt.
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// It should be impossible for an event to reference a NID that doesn't exist
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@ -73,9 +74,9 @@ func (v StateResolutionV1) LoadStateAtSnapshot(
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// Stable sort so that the most recent entry for each state key stays
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// remains later in the list than the older entries for the same state key.
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sort.Stable(stateEntryByStateKeySorter(fullState))
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sort.Stable(shared.StateEntryByStateKeySorter(fullState))
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// Unique returns the last entry and hence the most recent entry for each state key.
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fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
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fullState = fullState[:util.Unique(shared.StateEntryByStateKeySorter(fullState))]
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return fullState, nil
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}
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@ -109,7 +110,7 @@ func (v StateResolutionV1) LoadCombinedStateAfterEvents(
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// Deduplicate the IDs before passing them to the database.
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// There could be duplicates because the events could be state events where
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// the snapshot of the room state before them was the same.
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stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, uniqueStateSnapshotNIDs(stateNIDs))
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stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, shared.UniqueStateSnapshotNIDs(stateNIDs))
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if err != nil {
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return nil, err
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}
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@ -122,18 +123,18 @@ func (v StateResolutionV1) LoadCombinedStateAfterEvents(
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// Deduplicate the IDs before passing them to the database.
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// There could be duplicates because a block of state entries could be reused by
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// multiple snapshots.
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stateEntryLists, err := v.db.StateEntries(ctx, uniqueStateBlockNIDs(stateBlockNIDs))
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stateEntryLists, err := v.db.StateEntries(ctx, shared.UniqueStateBlockNIDs(stateBlockNIDs))
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if err != nil {
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return nil, err
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}
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stateBlockNIDsMap := stateBlockNIDListMap(stateBlockNIDLists)
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stateEntriesMap := stateEntryListMap(stateEntryLists)
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stateBlockNIDsMap := shared.StateBlockNIDListMap(stateBlockNIDLists)
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stateEntriesMap := shared.StateEntryListMap(stateEntryLists)
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// Combine the entries from all the snapshots of state after each prev event into a single list.
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var combined []types.StateEntry
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for _, prevState := range prevStates {
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// Grab the list of state data NIDs for this snapshot.
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stateBlockNIDs, ok := stateBlockNIDsMap.lookup(prevState.BeforeStateSnapshotNID)
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stateBlockNIDs, ok := stateBlockNIDsMap.Lookup(prevState.BeforeStateSnapshotNID)
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if !ok {
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// This should only get hit if the database is corrupt.
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// It should be impossible for an event to reference a NID that doesn't exist
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@ -144,7 +145,7 @@ func (v StateResolutionV1) LoadCombinedStateAfterEvents(
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// The order of state block NIDs in the list tells us the order to combine them in.
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var fullState []types.StateEntry
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for _, stateBlockNID := range stateBlockNIDs {
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entries, ok := stateEntriesMap.lookup(stateBlockNID)
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entries, ok := stateEntriesMap.Lookup(stateBlockNID)
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if !ok {
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// This should only get hit if the database is corrupt.
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// It should be impossible for an event to reference a NID that doesn't exist
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@ -160,9 +161,9 @@ func (v StateResolutionV1) LoadCombinedStateAfterEvents(
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// Stable sort so that the most recent entry for each state key stays
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// remains later in the list than the older entries for the same state key.
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sort.Stable(stateEntryByStateKeySorter(fullState))
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sort.Stable(shared.StateEntryByStateKeySorter(fullState))
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// Unique returns the last entry and hence the most recent entry for each state key.
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fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
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fullState = fullState[:util.Unique(shared.StateEntryByStateKeySorter(fullState))]
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// Add the full state for this StateSnapshotNID.
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combined = append(combined, fullState...)
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}
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@ -303,13 +304,13 @@ func (v StateResolutionV1) loadStateAtSnapshotForNumericTuples(
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if err != nil {
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return nil, err
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}
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stateEntriesMap := stateEntryListMap(stateEntryLists)
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stateEntriesMap := shared.StateEntryListMap(stateEntryLists)
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// Combine all the state entries for this snapshot.
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// The order of state block NIDs in the list tells us the order to combine them in.
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var fullState []types.StateEntry
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for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
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entries, ok := stateEntriesMap.lookup(stateBlockNID)
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entries, ok := stateEntriesMap.Lookup(stateBlockNID)
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if !ok {
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// If the block is missing from the map it means that none of its entries matched a requested tuple.
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// This can happen if the block doesn't contain an update for one of the requested tuples.
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@ -321,9 +322,9 @@ func (v StateResolutionV1) loadStateAtSnapshotForNumericTuples(
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// Stable sort so that the most recent entry for each state key stays
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// remains later in the list than the older entries for the same state key.
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sort.Stable(stateEntryByStateKeySorter(fullState))
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sort.Stable(shared.StateEntryByStateKeySorter(fullState))
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// Unique returns the last entry and hence the most recent entry for each state key.
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fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
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fullState = fullState[:util.Unique(shared.StateEntryByStateKeySorter(fullState))]
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return fullState, nil
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}
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@ -393,12 +394,12 @@ func (v StateResolutionV1) loadStateAfterEventsForNumericTuples(
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}
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// Sort the full state so we can use it as a map.
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sort.Sort(stateEntrySorter(fullState))
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sort.Sort(shared.StateEntrySorter(fullState))
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// Filter the full state down to the required tuples.
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var result []types.StateEntry
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for _, tuple := range stateKeyTuples {
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eventNID, ok := stateEntryMap(fullState).lookup(tuple)
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eventNID, ok := shared.StateEntryMap(fullState).Lookup(tuple)
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if ok {
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result = append(result, types.StateEntry{
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StateKeyTuple: tuple,
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@ -406,7 +407,7 @@ func (v StateResolutionV1) loadStateAfterEventsForNumericTuples(
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})
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}
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}
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sort.Sort(stateEntrySorter(result))
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sort.Sort(shared.StateEntrySorter(result))
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return result, nil
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}
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@ -627,10 +628,10 @@ func (v StateResolutionV1) calculateStateAfterManyEvents(
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// We don't care about the order here because the conflict resolution
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// algorithm doesn't depend on the order of the prev events.
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// Remove duplicate entires.
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combined = combined[:util.SortAndUnique(stateEntrySorter(combined))]
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combined = combined[:util.SortAndUnique(shared.StateEntrySorter(combined))]
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// Find the conflicts
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conflicts := findDuplicateStateKeys(combined)
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conflicts := shared.FindDuplicateStateKeys(combined)
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if len(conflicts) > 0 {
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conflictLength = len(conflicts)
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@ -641,7 +642,7 @@ func (v StateResolutionV1) calculateStateAfterManyEvents(
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// Work out which entries aren't conflicted.
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var notConflicted []types.StateEntry
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for _, entry := range combined {
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if _, ok := stateEntryMap(conflicts).lookup(entry.StateKeyTuple); !ok {
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if _, ok := shared.StateEntryMap(conflicts).Lookup(entry.StateKeyTuple); !ok {
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notConflicted = append(notConflicted, entry)
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}
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}
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@ -696,7 +697,7 @@ func (v StateResolutionV1) resolveConflicts(
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tuplesNeeded := v.stateKeyTuplesNeeded(stateKeyNIDMap, needed)
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var authEntries []types.StateEntry
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for _, tuple := range tuplesNeeded {
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if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
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if eventNID, ok := shared.StateEntryMap(notConflicted).Lookup(tuple); ok {
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authEntries = append(authEntries, types.StateEntry{
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StateKeyTuple: tuple,
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EventNID: eventNID,
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@ -721,7 +722,7 @@ func (v StateResolutionV1) resolveConflicts(
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}
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// Sort the result so it can be searched.
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sort.Sort(stateEntrySorter(notConflicted))
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sort.Sort(shared.StateEntrySorter(notConflicted))
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return notConflicted, nil
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}
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@ -785,7 +786,7 @@ func (v StateResolutionV1) loadStateEvents(
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eventIDMap := map[string]types.StateEntry{}
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result := make([]gomatrixserverlib.Event, len(entries))
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for i := range entries {
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event, ok := eventMap(events).lookup(entries[i].EventNID)
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event, ok := shared.EventMap(events).Lookup(entries[i].EventNID)
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if !ok {
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panic(fmt.Errorf("Corrupt DB: Missing event numeric ID %d", entries[i].EventNID))
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}
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@ -794,134 +795,3 @@ func (v StateResolutionV1) loadStateEvents(
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}
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return result, eventIDMap, nil
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}
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// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
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// Returns a sorted list of those state entries.
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func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
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var result []types.StateEntry
|
||||
// j is the starting index of a block of entries with the same state key tuple.
|
||||
j := 0
|
||||
for i := 1; i < len(a); i++ {
|
||||
// Check if the state key tuple matches the start of the block
|
||||
if a[j].StateKeyTuple != a[i].StateKeyTuple {
|
||||
// If the state key tuple is different then we've reached the end of a block of duplicates.
|
||||
// Check if the size of the block is bigger than one.
|
||||
// If the size is one then there was only a single entry with that state key tuple so we don't add it to the result
|
||||
if j+1 != i {
|
||||
// Add the block to the result.
|
||||
result = append(result, a[j:i]...)
|
||||
}
|
||||
// Start a new block for the next state key tuple.
|
||||
j = i
|
||||
}
|
||||
}
|
||||
// Check if the last block with the same state key tuple had more than one event in it.
|
||||
if j+1 != len(a) {
|
||||
result = append(result, a[j:]...)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
type stateEntrySorter []types.StateEntry
|
||||
|
||||
func (s stateEntrySorter) Len() int { return len(s) }
|
||||
func (s stateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
|
||||
func (s stateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
type stateBlockNIDListMap []types.StateBlockNIDList
|
||||
|
||||
func (m stateBlockNIDListMap) lookup(stateNID types.StateSnapshotNID) (stateBlockNIDs []types.StateBlockNID, ok bool) {
|
||||
list := []types.StateBlockNIDList(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return list[i].StateSnapshotNID >= stateNID
|
||||
})
|
||||
if i < len(list) && list[i].StateSnapshotNID == stateNID {
|
||||
ok = true
|
||||
stateBlockNIDs = list[i].StateBlockNIDs
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type stateEntryListMap []types.StateEntryList
|
||||
|
||||
func (m stateEntryListMap) lookup(stateBlockNID types.StateBlockNID) (stateEntries []types.StateEntry, ok bool) {
|
||||
list := []types.StateEntryList(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return list[i].StateBlockNID >= stateBlockNID
|
||||
})
|
||||
if i < len(list) && list[i].StateBlockNID == stateBlockNID {
|
||||
ok = true
|
||||
stateEntries = list[i].StateEntries
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type stateEntryByStateKeySorter []types.StateEntry
|
||||
|
||||
func (s stateEntryByStateKeySorter) Len() int { return len(s) }
|
||||
func (s stateEntryByStateKeySorter) Less(i, j int) bool {
|
||||
return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
|
||||
}
|
||||
func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
type stateNIDSorter []types.StateSnapshotNID
|
||||
|
||||
func (s stateNIDSorter) Len() int { return len(s) }
|
||||
func (s stateNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s stateNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
func uniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
|
||||
return nids[:util.SortAndUnique(stateNIDSorter(nids))]
|
||||
}
|
||||
|
||||
type stateBlockNIDSorter []types.StateBlockNID
|
||||
|
||||
func (s stateBlockNIDSorter) Len() int { return len(s) }
|
||||
func (s stateBlockNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s stateBlockNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
func uniqueStateBlockNIDs(nids []types.StateBlockNID) []types.StateBlockNID {
|
||||
return nids[:util.SortAndUnique(stateBlockNIDSorter(nids))]
|
||||
}
|
||||
|
||||
// Map from event type, state key tuple to numeric event ID.
|
||||
// Implemented using binary search on a sorted array.
|
||||
type stateEntryMap []types.StateEntry
|
||||
|
||||
// lookup an entry in the event map.
|
||||
func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
|
||||
// Since the list is sorted we can implement this using binary search.
|
||||
// This is faster than using a hash map.
|
||||
// We don't have to worry about pathological cases because the keys are fixed
|
||||
// size and are controlled by us.
|
||||
list := []types.StateEntry(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return !list[i].StateKeyTuple.LessThan(stateKey)
|
||||
})
|
||||
if i < len(list) && list[i].StateKeyTuple == stateKey {
|
||||
ok = true
|
||||
eventNID = list[i].EventNID
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Map from numeric event ID to event.
|
||||
// Implemented using binary search on a sorted array.
|
||||
type eventMap []types.Event
|
||||
|
||||
// lookup an entry in the event map.
|
||||
func (m eventMap) lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
|
||||
// Since the list is sorted we can implement this using binary search.
|
||||
// This is faster than using a hash map.
|
||||
// We don't have to worry about pathological cases because the keys are fixed
|
||||
// size are controlled by us.
|
||||
list := []types.Event(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return list[i].EventNID >= eventNID
|
||||
})
|
||||
if i < len(list) && list[i].EventNID == eventNID {
|
||||
ok = true
|
||||
event = &list[i]
|
||||
}
|
||||
return
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue