Tweaks to latest events updater (#1045)

* Comment out updaters a bit, add overwrite flag to latest events

* Make sure we don't send fast-forwarded state changes over federation, start with empty set when overwriting

* Remove redundant check for overwrite
This commit is contained in:
Neil Alexander 2020-05-18 17:49:24 +01:00 committed by GitHub
parent 5c221f0655
commit 9ef30bb13b
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 101 additions and 23 deletions

View file

@ -52,13 +52,15 @@ func processRoomEvent(
headered := input.Event headered := input.Event
event := headered.Unwrap() event := headered.Unwrap()
// Check that the event passes authentication checks and work out the numeric IDs for the auth events. // Check that the event passes authentication checks and work out
// the numeric IDs for the auth events.
authEventNIDs, err := checkAuthEvents(ctx, db, headered, input.AuthEventIDs) authEventNIDs, err := checkAuthEvents(ctx, db, headered, input.AuthEventIDs)
if err != nil { if err != nil {
logrus.WithError(err).WithField("event_id", event.EventID()).WithField("auth_event_ids", input.AuthEventIDs).Error("processRoomEvent.checkAuthEvents failed for event") logrus.WithError(err).WithField("event_id", event.EventID()).WithField("auth_event_ids", input.AuthEventIDs).Error("processRoomEvent.checkAuthEvents failed for event")
return return
} }
// If we don't have a transaction ID then get one.
if input.TransactionID != nil { if input.TransactionID != nil {
tdID := input.TransactionID tdID := input.TransactionID
eventID, err = db.GetTransactionEventID( eventID, err = db.GetTransactionEventID(
@ -70,17 +72,21 @@ func processRoomEvent(
} }
} }
// Store the event // Store the event.
roomNID, stateAtEvent, err := db.StoreEvent(ctx, event, input.TransactionID, authEventNIDs) roomNID, stateAtEvent, err := db.StoreEvent(ctx, event, input.TransactionID, authEventNIDs)
if err != nil { if err != nil {
return return
} }
if input.Kind == api.KindOutlier {
// For outliers we can stop after we've stored the event itself as it // For outliers we can stop after we've stored the event itself as it
// doesn't have any associated state to store and we don't need to // doesn't have any associated state to store and we don't need to
// notify anyone about it. // notify anyone about it.
logrus.WithField("event_id", event.EventID()).WithField("type", event.Type()).WithField("room", event.RoomID()).Info("Stored outlier") if input.Kind == api.KindOutlier {
logrus.WithFields(logrus.Fields{
"event_id": event.EventID(),
"type": event.Type(),
"room": event.RoomID(),
}).Info("Stored outlier")
return event.EventID(), nil return event.EventID(), nil
} }
@ -93,10 +99,21 @@ func processRoomEvent(
} }
} }
if err = updateLatestEvents(
ctx, // context
db, // roomserver database
ow, // output event writer
roomNID, // room NID to update
stateAtEvent, // state at event (below)
event, // event
input.SendAsServer, // send as server
input.TransactionID, // transaction ID
); err != nil {
return
}
// Update the extremities of the event graph for the room // Update the extremities of the event graph for the room
return event.EventID(), updateLatestEvents( return event.EventID(), nil
ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID,
)
} }
func calculateAndSetState( func calculateAndSetState(
@ -111,6 +128,9 @@ func calculateAndSetState(
roomState := state.NewStateResolution(db) roomState := state.NewStateResolution(db)
if input.HasState { if input.HasState {
// TODO: Check here if we think we're in the room already.
stateAtEvent.Overwrite = true
// We've been told what the state at the event is so we don't need to calculate it. // We've been told what the state at the event is so we don't need to calculate it.
// Check that those state events are in the database and store the state. // Check that those state events are in the database and store the state.
var entries []types.StateEntry var entries []types.StateEntry
@ -122,6 +142,8 @@ func calculateAndSetState(
return err return err
} }
} else { } else {
stateAtEvent.Overwrite = false
// We haven't been told what the state at the event is so we need to calculate it from the prev_events // We haven't been told what the state at the event is so we need to calculate it from the prev_events
if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event, roomNID); err != nil { if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event, roomNID); err != nil {
return err return err

View file

@ -69,10 +69,17 @@ func updateLatestEvents(
}() }()
u := latestEventsUpdater{ u := latestEventsUpdater{
ctx: ctx, db: db, updater: updater, ow: ow, roomNID: roomNID, ctx: ctx,
stateAtEvent: stateAtEvent, event: event, sendAsServer: sendAsServer, db: db,
updater: updater,
ow: ow,
roomNID: roomNID,
stateAtEvent: stateAtEvent,
event: event,
sendAsServer: sendAsServer,
transactionID: transactionID, transactionID: transactionID,
} }
if err = u.doUpdateLatestEvents(); err != nil { if err = u.doUpdateLatestEvents(); err != nil {
return err return err
} }
@ -115,38 +122,65 @@ type latestEventsUpdater struct {
func (u *latestEventsUpdater) doUpdateLatestEvents() error { func (u *latestEventsUpdater) doUpdateLatestEvents() error {
prevEvents := u.event.PrevEvents() prevEvents := u.event.PrevEvents()
oldLatest := u.updater.LatestEvents()
u.lastEventIDSent = u.updater.LastEventIDSent() u.lastEventIDSent = u.updater.LastEventIDSent()
u.oldStateNID = u.updater.CurrentStateSnapshotNID() u.oldStateNID = u.updater.CurrentStateSnapshotNID()
// If we are doing a regular event update then we will get the
// previous latest events to use as a part of the calculation. If
// we are overwriting the latest events because we have a complete
// state snapshot from somewhere else, e.g. a federated room join,
// then start with an empty set - none of the forward extremities
// that we knew about before matter anymore.
oldLatest := []types.StateAtEventAndReference{}
if !u.stateAtEvent.Overwrite {
oldLatest = u.updater.LatestEvents()
}
// If the event has already been written to the output log then we
// don't need to do anything, as we've handled it already.
hasBeenSent, err := u.updater.HasEventBeenSent(u.stateAtEvent.EventNID) hasBeenSent, err := u.updater.HasEventBeenSent(u.stateAtEvent.EventNID)
if err != nil { if err != nil {
return err return err
} else if hasBeenSent { } else if hasBeenSent {
// Already sent this event so we can stop processing
return nil return nil
} }
// Update the roomserver_previous_events table with references. This
// is effectively tracking the structure of the DAG.
if err = u.updater.StorePreviousEvents(u.stateAtEvent.EventNID, prevEvents); err != nil { if err = u.updater.StorePreviousEvents(u.stateAtEvent.EventNID, prevEvents); err != nil {
return err return err
} }
// Get the event reference for our new event. This will be used when
// determining if the event is referenced by an existing event.
eventReference := u.event.EventReference() eventReference := u.event.EventReference()
// Check if this event is already referenced by another event in the room.
// Check if our new event is already referenced by an existing event
// in the room. If it is then it isn't a latest event.
alreadyReferenced, err := u.updater.IsReferenced(eventReference) alreadyReferenced, err := u.updater.IsReferenced(eventReference)
if err != nil { if err != nil {
return err return err
} }
u.latest = calculateLatest(oldLatest, alreadyReferenced, prevEvents, types.StateAtEventAndReference{ // Work out what the latest events are.
u.latest = calculateLatest(
oldLatest,
alreadyReferenced,
prevEvents,
types.StateAtEventAndReference{
EventReference: eventReference, EventReference: eventReference,
StateAtEvent: u.stateAtEvent, StateAtEvent: u.stateAtEvent,
}) },
)
// Now that we know what the latest events are, it's time to get the
// latest state.
if err = u.latestState(); err != nil { if err = u.latestState(); err != nil {
return err return err
} }
// If we need to generate any output events then here's where we do it.
// TODO: Move this!
updates, err := updateMemberships(u.ctx, u.db, u.updater, u.removed, u.added) updates, err := updateMemberships(u.ctx, u.db, u.updater, u.removed, u.added)
if err != nil { if err != nil {
return err return err
@ -181,10 +215,15 @@ func (u *latestEventsUpdater) latestState() error {
var err error var err error
roomState := state.NewStateResolution(u.db) roomState := state.NewStateResolution(u.db)
// Get a list of the current latest events.
latestStateAtEvents := make([]types.StateAtEvent, len(u.latest)) latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
for i := range u.latest { for i := range u.latest {
latestStateAtEvents[i] = u.latest[i].StateAtEvent latestStateAtEvents[i] = u.latest[i].StateAtEvent
} }
// Takes the NIDs of the latest events and creates a state snapshot
// of the state after the events. The snapshot state will be resolved
// using the correct state resolution algorithm for the room.
u.newStateNID, err = roomState.CalculateAndStoreStateAfterEvents( u.newStateNID, err = roomState.CalculateAndStoreStateAfterEvents(
u.ctx, u.roomNID, latestStateAtEvents, u.ctx, u.roomNID, latestStateAtEvents,
) )
@ -192,6 +231,18 @@ func (u *latestEventsUpdater) latestState() error {
return err return err
} }
// If we are overwriting the state then we should make sure that we
// don't send anything out over federation again, it will very likely
// be a repeat.
if u.stateAtEvent.Overwrite {
u.sendAsServer = ""
}
// Now that we have a new state snapshot based on the latest events,
// we can compare that new snapshot to the previous one and see what
// has changed. This gives us one list of removed state events and
// another list of added ones. Replacing a value for a state-key tuple
// will result one removed (the old event) and one added (the new event).
u.removed, u.added, err = roomState.DifferenceBetweeenStateSnapshots( u.removed, u.added, err = roomState.DifferenceBetweeenStateSnapshots(
u.ctx, u.oldStateNID, u.newStateNID, u.ctx, u.oldStateNID, u.newStateNID,
) )
@ -199,6 +250,8 @@ func (u *latestEventsUpdater) latestState() error {
return err return err
} }
// Also work out the state before the event removes and the event
// adds.
u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = roomState.DifferenceBetweeenStateSnapshots( u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = roomState.DifferenceBetweeenStateSnapshots(
u.ctx, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID, u.ctx, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID,
) )

View file

@ -16,7 +16,6 @@ package internal
import ( import (
"context" "context"
"errors"
"fmt" "fmt"
"github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/dendrite/roomserver/api"
@ -108,10 +107,10 @@ func updateMembership(
} }
if add == nil { if add == nil {
// This shouldn't happen. Returning an error here is better than panicking // This can happen when we have rejoined a room and suddenly we have a
// in the membership updater functions later on. // divergence between the former state and the new one. We don't want to
// TODO: Why does this happen to begin with? // act on removals and apparently there are no adds, so stop here.
return updates, errors.New("add should not be nil") return updates, nil
} }
mu, err := updater.MembershipUpdater(targetUserNID) mu, err := updater.MembershipUpdater(targetUserNID)

View file

@ -75,6 +75,10 @@ func (a StateEntry) LessThan(b StateEntry) bool {
// StateAtEvent is the state before and after a matrix event. // StateAtEvent is the state before and after a matrix event.
type StateAtEvent struct { type StateAtEvent struct {
// Should this state overwrite the latest events and memberships of the room?
// This might be necessary when rejoining a federated room after a period of
// absence, as our state and latest events will be out of date.
Overwrite bool
// The state before the event. // The state before the event.
BeforeStateSnapshotNID StateSnapshotNID BeforeStateSnapshotNID StateSnapshotNID
// The state entry for the event itself, allows us to calculate the state after the event. // The state entry for the event itself, allows us to calculate the state after the event.