Move matrix join logic to gmsl

This commit is contained in:
Devon Hudson 2023-04-21 16:34:57 -06:00
parent 549d20cb61
commit a0e11e3dfc
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@ -16,7 +16,6 @@ import (
"github.com/matrix-org/dendrite/federationapi/api"
"github.com/matrix-org/dendrite/federationapi/consumers"
"github.com/matrix-org/dendrite/federationapi/statistics"
"github.com/matrix-org/dendrite/federationapi/types"
roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/version"
)
@ -73,12 +72,6 @@ func (r *FederationInternalAPI) PerformJoin(
r.joins.Store(j, nil)
defer r.joins.Delete(j)
// Look up the supported room versions.
var supportedVersions []gomatrixserverlib.RoomVersion
for version := range version.SupportedRoomVersions() {
supportedVersions = append(supportedVersions, version)
}
// Deduplicate the server names we were provided but keep the ordering
// as this encodes useful information about which servers are most likely
// to respond.
@ -103,7 +96,6 @@ func (r *FederationInternalAPI) PerformJoin(
request.UserID,
request.Content,
serverName,
supportedVersions,
request.Unsigned,
); err != nil {
logrus.WithError(err).WithFields(logrus.Fields{
@ -146,288 +138,74 @@ func (r *FederationInternalAPI) performJoinUsingServer(
roomID, userID string,
content map[string]interface{},
serverName gomatrixserverlib.ServerName,
supportedVersions []gomatrixserverlib.RoomVersion,
unsigned map[string]interface{},
) error {
if !r.shouldAttemptDirectFederation(serverName) {
return fmt.Errorf("relay servers have no meaningful response for join.")
}
_, origin, err := r.cfg.Matrix.SplitLocalID('@', userID)
user, err := gomatrixserverlib.NewUserID(userID, true)
if err != nil {
return err
}
// Try to perform a make_join using the information supplied in the
// request.
respMakeJoin, err := r.federation.MakeJoin(
ctx,
origin,
sendJoinInput := fclient.SendJoinInput{
UserID: user,
RoomID: roomID,
ServerName: serverName,
Content: content,
Unsigned: unsigned,
PrivateKey: r.cfg.Matrix.PrivateKey,
KeyID: r.cfg.Matrix.KeyID,
KeyRing: r.keyRing,
EventProvider: federatedEventProvider,
}
callbacks := fclient.SendJoinCallbacks{
FederationFailure: func(server gomatrixserverlib.ServerName) {
r.statistics.ForServer(server).Failure()
},
FederationSuccess: func(server gomatrixserverlib.ServerName) {
r.statistics.ForServer(server).Success(statistics.SendDirect)
},
}
event, respState, err := fclient.HandleSendJoin(ctx, r.federation, sendJoinInput, callbacks)
if err != nil {
return err
}
// We need to immediately update our list of joined hosts for this room now as we are technically
// joined. We must do this synchronously: we cannot rely on the roomserver output events as they
// will happen asyncly. If we don't update this table, you can end up with bad failure modes like
// joining a room, waiting for 200 OK then changing device keys and have those keys not be sent
// to other servers (this was a cause of a flakey sytest "Local device key changes get to remote servers")
// The events are trusted now as we performed auth checks above.
joinedHosts, err := consumers.JoinedHostsFromEvents(respState.GetStateEvents().TrustedEvents(event.RoomVersion, false))
if err != nil {
return fmt.Errorf("JoinedHostsFromEvents: failed to get joined hosts: %s", err)
}
logrus.WithField("room", roomID).Infof("Joined federated room with %d hosts", len(joinedHosts))
if _, err = r.db.UpdateRoom(context.Background(), roomID, joinedHosts, nil, true); err != nil {
return fmt.Errorf("UpdatedRoom: failed to update room with joined hosts: %s", err)
}
if err = roomserverAPI.SendEventWithState(
context.Background(),
r.rsAPI,
user.Domain(),
roomserverAPI.KindNew,
respState,
event,
serverName,
roomID,
userID,
supportedVersions,
)
if err != nil {
// TODO: Check if the user was not allowed to join the room.
r.statistics.ForServer(serverName).Failure()
return fmt.Errorf("r.federation.MakeJoin: %w", err)
nil,
false,
); err != nil {
return fmt.Errorf("roomserverAPI.SendEventWithState: %w", err)
}
r.statistics.ForServer(serverName).Success(statistics.SendDirect)
// Set all the fields to be what they should be, this should be a no-op
// but it's possible that the remote server returned us something "odd"
respMakeJoin.JoinEvent.Type = gomatrixserverlib.MRoomMember
respMakeJoin.JoinEvent.Sender = userID
respMakeJoin.JoinEvent.StateKey = &userID
respMakeJoin.JoinEvent.RoomID = roomID
respMakeJoin.JoinEvent.Redacts = ""
if content == nil {
content = map[string]interface{}{}
}
_ = json.Unmarshal(respMakeJoin.JoinEvent.Content, &content)
content["membership"] = gomatrixserverlib.Join
if err = respMakeJoin.JoinEvent.SetContent(content); err != nil {
return fmt.Errorf("respMakeJoin.JoinEvent.SetContent: %w", err)
}
if err = respMakeJoin.JoinEvent.SetUnsigned(struct{}{}); err != nil {
return fmt.Errorf("respMakeJoin.JoinEvent.SetUnsigned: %w", err)
}
// Work out if we support the room version that has been supplied in
// the make_join response.
// "If not provided, the room version is assumed to be either "1" or "2"."
// https://matrix.org/docs/spec/server_server/unstable#get-matrix-federation-v1-make-join-roomid-userid
if respMakeJoin.RoomVersion == "" {
// TODO: (PowerDAG) Handle this case for PowerEvents
respMakeJoin.RoomVersion = setDefaultRoomVersionFromJoinEvent(respMakeJoin.JoinEvent)
}
if _, err = respMakeJoin.RoomVersion.EventFormat(); err != nil {
return fmt.Errorf("respMakeJoin.RoomVersion.EventFormat: %w", err)
}
// Build the join event.
event, err := respMakeJoin.JoinEvent.Build(
time.Now(),
origin,
r.cfg.Matrix.KeyID,
r.cfg.Matrix.PrivateKey,
respMakeJoin.RoomVersion,
)
if err != nil {
return fmt.Errorf("respMakeJoin.JoinEvent.Build: %w", err)
}
joinedHosts := []types.JoinedHost{}
if respMakeJoin.RoomVersion == gomatrixserverlib.RoomVersionPowerDAG {
respSendJoin, err := r.federation.SendJoinPowerDAG(
context.Background(),
origin,
serverName,
event,
)
if err != nil {
r.statistics.ForServer(serverName).Failure()
return fmt.Errorf("r.federation.SendJoin: %w", err)
}
r.statistics.ForServer(serverName).Success(statistics.SendDirect)
// If the remote server returned an event in the "event" key of
// the send_join request then we should use that instead. It may
// contain signatures that we don't know about.
if len(respSendJoin.Event) > 0 {
var remoteEvent *gomatrixserverlib.Event
remoteEvent, err = respSendJoin.Event.UntrustedEvent(respMakeJoin.RoomVersion)
if err == nil && isWellFormedMembershipEvent(
remoteEvent, roomID, userID,
) {
event = remoteEvent
}
}
// Sanity-check the join response to ensure that it has a create
// event, that the room version is known, etc.
powerEvents := respSendJoin.PowerEvents.UntrustedEvents(respMakeJoin.RoomVersion)
if err = checkEventsContainCreateEvent(powerEvents); err != nil {
return fmt.Errorf("sanityCheckPowerDAG: %w", err)
}
// Process the join response in a goroutine. The idea here is
// that we'll try and wait for as long as possible for the work
// to complete, but if the client does give up waiting, we'll
// still continue to process the join anyway so that we don't
// waste the effort.
// TODO: Can we expand Check here to return a list of missing auth
// events rather than failing one at a time?
var respState gomatrixserverlib.StateResponsePowerDAG
respState, err = gomatrixserverlib.CheckSendJoinResponsePowerDAG(
context.Background(),
respMakeJoin.RoomVersion, &respSendJoin,
r.keyRing,
event,
federatedEventProvider(ctx, r.federation, r.keyRing, origin, serverName),
)
if err != nil {
return fmt.Errorf("respSendJoin.Check: %w", err)
}
// We need to immediately update our list of joined hosts for this room now as we are technically
// joined. We must do this synchronously: we cannot rely on the roomserver output events as they
// will happen asyncly. If we don't update this table, you can end up with bad failure modes like
// joining a room, waiting for 200 OK then changing device keys and have those keys not be sent
// to other servers (this was a cause of a flakey sytest "Local device key changes get to remote servers")
// The events are trusted now as we performed auth checks above.
joinedHosts, err = consumers.JoinedHostsFromEvents(respState.GetStateEvents().TrustedEvents(respMakeJoin.RoomVersion, false))
if err != nil {
return fmt.Errorf("JoinedHostsFromEvents: failed to get joined hosts: %s", err)
}
logrus.WithField("room", roomID).Infof("Joined federated room with %d hosts", len(joinedHosts))
if _, err = r.db.UpdateRoom(context.Background(), roomID, joinedHosts, nil, true); err != nil {
return fmt.Errorf("UpdatedRoom: failed to update room with joined hosts: %s", err)
}
// If we successfully performed a send_join above then the other
// server now thinks we're a part of the room. Send the newly
// returned state to the roomserver to update our local view.
if unsigned != nil {
event, err = event.SetUnsigned(unsigned)
if err != nil {
// non-fatal, log and continue
logrus.WithError(err).Errorf("Failed to set unsigned content")
}
}
// TODO: (PowerDAG) Send join event to roomserver
//if err = roomserverAPI.SendEventWithState(
// context.Background(),
// r.rsAPI,
// origin,
// roomserverAPI.KindNew,
// respState,
// event.Headered(respMakeJoin.RoomVersion),
// serverName,
// nil,
// false,
//); err != nil {
// return fmt.Errorf("roomserverAPI.SendEventWithState: %w", err)
//}
} else { // RoomVersionV1 -> RoomVersionV10
// Try to perform a send_join using the newly built event.
respSendJoin, err := r.federation.SendJoin(
context.Background(),
origin,
serverName,
event,
)
if err != nil {
r.statistics.ForServer(serverName).Failure()
return fmt.Errorf("r.federation.SendJoin: %w", err)
}
r.statistics.ForServer(serverName).Success(statistics.SendDirect)
// If the remote server returned an event in the "event" key of
// the send_join request then we should use that instead. It may
// contain signatures that we don't know about.
if len(respSendJoin.Event) > 0 {
var remoteEvent *gomatrixserverlib.Event
remoteEvent, err = respSendJoin.Event.UntrustedEvent(respMakeJoin.RoomVersion)
if err == nil && isWellFormedMembershipEvent(
remoteEvent, roomID, userID,
) {
event = remoteEvent
}
}
// Sanity-check the join response to ensure that it has a create
// event, that the room version is known, etc.
authEvents := respSendJoin.AuthEvents.UntrustedEvents(respMakeJoin.RoomVersion)
if err = checkEventsContainCreateEvent(authEvents); err != nil {
return fmt.Errorf("sanityCheckAuthChain: %w", err)
}
// Process the join response in a goroutine. The idea here is
// that we'll try and wait for as long as possible for the work
// to complete, but if the client does give up waiting, we'll
// still continue to process the join anyway so that we don't
// waste the effort.
// TODO: Can we expand Check here to return a list of missing auth
// events rather than failing one at a time?
var respState gomatrixserverlib.StateResponse
respState, err = gomatrixserverlib.CheckSendJoinResponse(
context.Background(),
respMakeJoin.RoomVersion, &respSendJoin,
r.keyRing,
event,
federatedEventProvider(ctx, r.federation, r.keyRing, origin, serverName),
)
if err != nil {
return fmt.Errorf("respSendJoin.Check: %w", err)
}
// We need to immediately update our list of joined hosts for this room now as we are technically
// joined. We must do this synchronously: we cannot rely on the roomserver output events as they
// will happen asyncly. If we don't update this table, you can end up with bad failure modes like
// joining a room, waiting for 200 OK then changing device keys and have those keys not be sent
// to other servers (this was a cause of a flakey sytest "Local device key changes get to remote servers")
// The events are trusted now as we performed auth checks above.
joinedHosts, err = consumers.JoinedHostsFromEvents(respState.GetStateEvents().TrustedEvents(respMakeJoin.RoomVersion, false))
if err != nil {
return fmt.Errorf("JoinedHostsFromEvents: failed to get joined hosts: %s", err)
}
logrus.WithField("room", roomID).Infof("Joined federated room with %d hosts", len(joinedHosts))
if _, err = r.db.UpdateRoom(context.Background(), roomID, joinedHosts, nil, true); err != nil {
return fmt.Errorf("UpdatedRoom: failed to update room with joined hosts: %s", err)
}
// If we successfully performed a send_join above then the other
// server now thinks we're a part of the room. Send the newly
// returned state to the roomserver to update our local view.
if unsigned != nil {
event, err = event.SetUnsigned(unsigned)
if err != nil {
// non-fatal, log and continue
logrus.WithError(err).Errorf("Failed to set unsigned content")
}
}
if err = roomserverAPI.SendEventWithState(
context.Background(),
r.rsAPI,
origin,
roomserverAPI.KindNew,
respState,
event.Headered(respMakeJoin.RoomVersion),
serverName,
nil,
false,
); err != nil {
return fmt.Errorf("roomserverAPI.SendEventWithState: %w", err)
}
}
return nil
}
// isWellFormedMembershipEvent returns true if the event looks like a legitimate
// membership event.
func isWellFormedMembershipEvent(event *gomatrixserverlib.Event, roomID, userID string) bool {
if membership, err := event.Membership(); err != nil {
return false
} else if membership != gomatrixserverlib.Join {
return false
}
if event.RoomID() != roomID {
return false
}
if !event.StateKeyEquals(userID) {
return false
}
return true
}
// PerformOutboundPeekRequest implements api.FederationInternalAPI
func (r *FederationInternalAPI) PerformOutboundPeek(
ctx context.Context,
@ -840,30 +618,6 @@ func checkEventsContainCreateEvent(events []*gomatrixserverlib.Event) error {
return fmt.Errorf("response is missing m.room.create event")
}
func setDefaultRoomVersionFromJoinEvent(
joinEvent gomatrixserverlib.EventBuilder,
) gomatrixserverlib.RoomVersion {
// if auth events are not event references we know it must be v3+
// we have to do these shenanigans to satisfy sytest, specifically for:
// "Outbound federation rejects m.room.create events with an unknown room version"
hasEventRefs := true
authEvents, ok := joinEvent.AuthEvents.([]interface{})
if ok {
if len(authEvents) > 0 {
_, ok = authEvents[0].(string)
if ok {
// event refs are objects, not strings, so we know we must be dealing with a v3+ room.
hasEventRefs = false
}
}
}
if hasEventRefs {
return gomatrixserverlib.RoomVersionV1
}
return gomatrixserverlib.RoomVersionV4
}
// federatedEventProvider is an event provider which fetches events from the server provided
func federatedEventProvider(
ctx context.Context, federation api.FederationClient,