mirror of
https://github.com/matrix-org/dendrite.git
synced 2024-11-22 14:21:55 -06:00
Move matrix join logic to gmsl
This commit is contained in:
parent
549d20cb61
commit
a0e11e3dfc
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@ -16,7 +16,6 @@ import (
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"github.com/matrix-org/dendrite/federationapi/api"
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"github.com/matrix-org/dendrite/federationapi/consumers"
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"github.com/matrix-org/dendrite/federationapi/statistics"
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"github.com/matrix-org/dendrite/federationapi/types"
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roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/version"
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)
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@ -73,12 +72,6 @@ func (r *FederationInternalAPI) PerformJoin(
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r.joins.Store(j, nil)
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defer r.joins.Delete(j)
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// Look up the supported room versions.
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var supportedVersions []gomatrixserverlib.RoomVersion
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for version := range version.SupportedRoomVersions() {
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supportedVersions = append(supportedVersions, version)
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}
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// Deduplicate the server names we were provided but keep the ordering
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// as this encodes useful information about which servers are most likely
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// to respond.
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@ -103,7 +96,6 @@ func (r *FederationInternalAPI) PerformJoin(
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request.UserID,
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request.Content,
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serverName,
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supportedVersions,
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request.Unsigned,
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); err != nil {
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logrus.WithError(err).WithFields(logrus.Fields{
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@ -146,288 +138,74 @@ func (r *FederationInternalAPI) performJoinUsingServer(
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roomID, userID string,
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content map[string]interface{},
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serverName gomatrixserverlib.ServerName,
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supportedVersions []gomatrixserverlib.RoomVersion,
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unsigned map[string]interface{},
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) error {
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if !r.shouldAttemptDirectFederation(serverName) {
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return fmt.Errorf("relay servers have no meaningful response for join.")
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}
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_, origin, err := r.cfg.Matrix.SplitLocalID('@', userID)
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user, err := gomatrixserverlib.NewUserID(userID, true)
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if err != nil {
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return err
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}
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// Try to perform a make_join using the information supplied in the
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// request.
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respMakeJoin, err := r.federation.MakeJoin(
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ctx,
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origin,
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sendJoinInput := fclient.SendJoinInput{
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UserID: user,
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RoomID: roomID,
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ServerName: serverName,
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Content: content,
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Unsigned: unsigned,
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PrivateKey: r.cfg.Matrix.PrivateKey,
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KeyID: r.cfg.Matrix.KeyID,
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KeyRing: r.keyRing,
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EventProvider: federatedEventProvider,
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}
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callbacks := fclient.SendJoinCallbacks{
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FederationFailure: func(server gomatrixserverlib.ServerName) {
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r.statistics.ForServer(server).Failure()
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},
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FederationSuccess: func(server gomatrixserverlib.ServerName) {
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r.statistics.ForServer(server).Success(statistics.SendDirect)
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},
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}
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event, respState, err := fclient.HandleSendJoin(ctx, r.federation, sendJoinInput, callbacks)
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if err != nil {
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return err
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}
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// We need to immediately update our list of joined hosts for this room now as we are technically
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// joined. We must do this synchronously: we cannot rely on the roomserver output events as they
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// will happen asyncly. If we don't update this table, you can end up with bad failure modes like
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// joining a room, waiting for 200 OK then changing device keys and have those keys not be sent
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// to other servers (this was a cause of a flakey sytest "Local device key changes get to remote servers")
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// The events are trusted now as we performed auth checks above.
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joinedHosts, err := consumers.JoinedHostsFromEvents(respState.GetStateEvents().TrustedEvents(event.RoomVersion, false))
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if err != nil {
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return fmt.Errorf("JoinedHostsFromEvents: failed to get joined hosts: %s", err)
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}
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logrus.WithField("room", roomID).Infof("Joined federated room with %d hosts", len(joinedHosts))
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if _, err = r.db.UpdateRoom(context.Background(), roomID, joinedHosts, nil, true); err != nil {
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return fmt.Errorf("UpdatedRoom: failed to update room with joined hosts: %s", err)
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}
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if err = roomserverAPI.SendEventWithState(
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context.Background(),
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r.rsAPI,
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user.Domain(),
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roomserverAPI.KindNew,
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respState,
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event,
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serverName,
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roomID,
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userID,
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supportedVersions,
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)
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if err != nil {
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// TODO: Check if the user was not allowed to join the room.
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r.statistics.ForServer(serverName).Failure()
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return fmt.Errorf("r.federation.MakeJoin: %w", err)
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nil,
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false,
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); err != nil {
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return fmt.Errorf("roomserverAPI.SendEventWithState: %w", err)
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}
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r.statistics.ForServer(serverName).Success(statistics.SendDirect)
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// Set all the fields to be what they should be, this should be a no-op
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// but it's possible that the remote server returned us something "odd"
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respMakeJoin.JoinEvent.Type = gomatrixserverlib.MRoomMember
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respMakeJoin.JoinEvent.Sender = userID
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respMakeJoin.JoinEvent.StateKey = &userID
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respMakeJoin.JoinEvent.RoomID = roomID
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respMakeJoin.JoinEvent.Redacts = ""
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if content == nil {
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content = map[string]interface{}{}
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}
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_ = json.Unmarshal(respMakeJoin.JoinEvent.Content, &content)
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content["membership"] = gomatrixserverlib.Join
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if err = respMakeJoin.JoinEvent.SetContent(content); err != nil {
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return fmt.Errorf("respMakeJoin.JoinEvent.SetContent: %w", err)
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}
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if err = respMakeJoin.JoinEvent.SetUnsigned(struct{}{}); err != nil {
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return fmt.Errorf("respMakeJoin.JoinEvent.SetUnsigned: %w", err)
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}
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// Work out if we support the room version that has been supplied in
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// the make_join response.
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// "If not provided, the room version is assumed to be either "1" or "2"."
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// https://matrix.org/docs/spec/server_server/unstable#get-matrix-federation-v1-make-join-roomid-userid
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if respMakeJoin.RoomVersion == "" {
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// TODO: (PowerDAG) Handle this case for PowerEvents
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respMakeJoin.RoomVersion = setDefaultRoomVersionFromJoinEvent(respMakeJoin.JoinEvent)
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}
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if _, err = respMakeJoin.RoomVersion.EventFormat(); err != nil {
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return fmt.Errorf("respMakeJoin.RoomVersion.EventFormat: %w", err)
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}
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// Build the join event.
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event, err := respMakeJoin.JoinEvent.Build(
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time.Now(),
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origin,
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r.cfg.Matrix.KeyID,
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r.cfg.Matrix.PrivateKey,
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respMakeJoin.RoomVersion,
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)
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if err != nil {
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return fmt.Errorf("respMakeJoin.JoinEvent.Build: %w", err)
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}
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joinedHosts := []types.JoinedHost{}
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if respMakeJoin.RoomVersion == gomatrixserverlib.RoomVersionPowerDAG {
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respSendJoin, err := r.federation.SendJoinPowerDAG(
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context.Background(),
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origin,
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serverName,
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event,
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)
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if err != nil {
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r.statistics.ForServer(serverName).Failure()
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return fmt.Errorf("r.federation.SendJoin: %w", err)
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}
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r.statistics.ForServer(serverName).Success(statistics.SendDirect)
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// If the remote server returned an event in the "event" key of
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// the send_join request then we should use that instead. It may
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// contain signatures that we don't know about.
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if len(respSendJoin.Event) > 0 {
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var remoteEvent *gomatrixserverlib.Event
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remoteEvent, err = respSendJoin.Event.UntrustedEvent(respMakeJoin.RoomVersion)
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if err == nil && isWellFormedMembershipEvent(
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remoteEvent, roomID, userID,
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) {
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event = remoteEvent
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}
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}
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// Sanity-check the join response to ensure that it has a create
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// event, that the room version is known, etc.
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powerEvents := respSendJoin.PowerEvents.UntrustedEvents(respMakeJoin.RoomVersion)
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if err = checkEventsContainCreateEvent(powerEvents); err != nil {
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return fmt.Errorf("sanityCheckPowerDAG: %w", err)
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}
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// Process the join response in a goroutine. The idea here is
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// that we'll try and wait for as long as possible for the work
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// to complete, but if the client does give up waiting, we'll
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// still continue to process the join anyway so that we don't
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// waste the effort.
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// TODO: Can we expand Check here to return a list of missing auth
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// events rather than failing one at a time?
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var respState gomatrixserverlib.StateResponsePowerDAG
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respState, err = gomatrixserverlib.CheckSendJoinResponsePowerDAG(
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context.Background(),
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respMakeJoin.RoomVersion, &respSendJoin,
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r.keyRing,
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event,
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federatedEventProvider(ctx, r.federation, r.keyRing, origin, serverName),
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)
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if err != nil {
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return fmt.Errorf("respSendJoin.Check: %w", err)
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}
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// We need to immediately update our list of joined hosts for this room now as we are technically
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// joined. We must do this synchronously: we cannot rely on the roomserver output events as they
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// will happen asyncly. If we don't update this table, you can end up with bad failure modes like
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// joining a room, waiting for 200 OK then changing device keys and have those keys not be sent
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// to other servers (this was a cause of a flakey sytest "Local device key changes get to remote servers")
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// The events are trusted now as we performed auth checks above.
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joinedHosts, err = consumers.JoinedHostsFromEvents(respState.GetStateEvents().TrustedEvents(respMakeJoin.RoomVersion, false))
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if err != nil {
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return fmt.Errorf("JoinedHostsFromEvents: failed to get joined hosts: %s", err)
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}
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logrus.WithField("room", roomID).Infof("Joined federated room with %d hosts", len(joinedHosts))
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if _, err = r.db.UpdateRoom(context.Background(), roomID, joinedHosts, nil, true); err != nil {
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return fmt.Errorf("UpdatedRoom: failed to update room with joined hosts: %s", err)
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}
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// If we successfully performed a send_join above then the other
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// server now thinks we're a part of the room. Send the newly
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// returned state to the roomserver to update our local view.
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if unsigned != nil {
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event, err = event.SetUnsigned(unsigned)
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if err != nil {
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// non-fatal, log and continue
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logrus.WithError(err).Errorf("Failed to set unsigned content")
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}
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}
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// TODO: (PowerDAG) Send join event to roomserver
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//if err = roomserverAPI.SendEventWithState(
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// context.Background(),
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// r.rsAPI,
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// origin,
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// roomserverAPI.KindNew,
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// respState,
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// event.Headered(respMakeJoin.RoomVersion),
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// serverName,
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// nil,
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// false,
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//); err != nil {
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// return fmt.Errorf("roomserverAPI.SendEventWithState: %w", err)
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//}
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} else { // RoomVersionV1 -> RoomVersionV10
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// Try to perform a send_join using the newly built event.
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respSendJoin, err := r.federation.SendJoin(
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context.Background(),
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origin,
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serverName,
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event,
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)
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if err != nil {
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r.statistics.ForServer(serverName).Failure()
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return fmt.Errorf("r.federation.SendJoin: %w", err)
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}
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r.statistics.ForServer(serverName).Success(statistics.SendDirect)
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// If the remote server returned an event in the "event" key of
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// the send_join request then we should use that instead. It may
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// contain signatures that we don't know about.
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if len(respSendJoin.Event) > 0 {
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var remoteEvent *gomatrixserverlib.Event
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remoteEvent, err = respSendJoin.Event.UntrustedEvent(respMakeJoin.RoomVersion)
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if err == nil && isWellFormedMembershipEvent(
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remoteEvent, roomID, userID,
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) {
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event = remoteEvent
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}
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}
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// Sanity-check the join response to ensure that it has a create
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// event, that the room version is known, etc.
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authEvents := respSendJoin.AuthEvents.UntrustedEvents(respMakeJoin.RoomVersion)
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if err = checkEventsContainCreateEvent(authEvents); err != nil {
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return fmt.Errorf("sanityCheckAuthChain: %w", err)
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}
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// Process the join response in a goroutine. The idea here is
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// that we'll try and wait for as long as possible for the work
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// to complete, but if the client does give up waiting, we'll
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// still continue to process the join anyway so that we don't
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// waste the effort.
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// TODO: Can we expand Check here to return a list of missing auth
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// events rather than failing one at a time?
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var respState gomatrixserverlib.StateResponse
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respState, err = gomatrixserverlib.CheckSendJoinResponse(
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context.Background(),
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respMakeJoin.RoomVersion, &respSendJoin,
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r.keyRing,
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event,
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federatedEventProvider(ctx, r.federation, r.keyRing, origin, serverName),
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)
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if err != nil {
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return fmt.Errorf("respSendJoin.Check: %w", err)
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}
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// We need to immediately update our list of joined hosts for this room now as we are technically
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// joined. We must do this synchronously: we cannot rely on the roomserver output events as they
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// will happen asyncly. If we don't update this table, you can end up with bad failure modes like
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// joining a room, waiting for 200 OK then changing device keys and have those keys not be sent
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// to other servers (this was a cause of a flakey sytest "Local device key changes get to remote servers")
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// The events are trusted now as we performed auth checks above.
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joinedHosts, err = consumers.JoinedHostsFromEvents(respState.GetStateEvents().TrustedEvents(respMakeJoin.RoomVersion, false))
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if err != nil {
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return fmt.Errorf("JoinedHostsFromEvents: failed to get joined hosts: %s", err)
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}
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logrus.WithField("room", roomID).Infof("Joined federated room with %d hosts", len(joinedHosts))
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if _, err = r.db.UpdateRoom(context.Background(), roomID, joinedHosts, nil, true); err != nil {
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return fmt.Errorf("UpdatedRoom: failed to update room with joined hosts: %s", err)
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}
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// If we successfully performed a send_join above then the other
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// server now thinks we're a part of the room. Send the newly
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// returned state to the roomserver to update our local view.
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if unsigned != nil {
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event, err = event.SetUnsigned(unsigned)
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if err != nil {
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// non-fatal, log and continue
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logrus.WithError(err).Errorf("Failed to set unsigned content")
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}
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}
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if err = roomserverAPI.SendEventWithState(
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context.Background(),
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r.rsAPI,
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origin,
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roomserverAPI.KindNew,
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respState,
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event.Headered(respMakeJoin.RoomVersion),
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serverName,
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nil,
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false,
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); err != nil {
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return fmt.Errorf("roomserverAPI.SendEventWithState: %w", err)
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}
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}
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return nil
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}
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// isWellFormedMembershipEvent returns true if the event looks like a legitimate
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// membership event.
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func isWellFormedMembershipEvent(event *gomatrixserverlib.Event, roomID, userID string) bool {
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if membership, err := event.Membership(); err != nil {
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return false
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} else if membership != gomatrixserverlib.Join {
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return false
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}
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if event.RoomID() != roomID {
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return false
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}
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if !event.StateKeyEquals(userID) {
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return false
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}
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return true
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}
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// PerformOutboundPeekRequest implements api.FederationInternalAPI
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func (r *FederationInternalAPI) PerformOutboundPeek(
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ctx context.Context,
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@ -840,30 +618,6 @@ func checkEventsContainCreateEvent(events []*gomatrixserverlib.Event) error {
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return fmt.Errorf("response is missing m.room.create event")
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}
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func setDefaultRoomVersionFromJoinEvent(
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joinEvent gomatrixserverlib.EventBuilder,
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) gomatrixserverlib.RoomVersion {
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// if auth events are not event references we know it must be v3+
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// we have to do these shenanigans to satisfy sytest, specifically for:
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// "Outbound federation rejects m.room.create events with an unknown room version"
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hasEventRefs := true
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authEvents, ok := joinEvent.AuthEvents.([]interface{})
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if ok {
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if len(authEvents) > 0 {
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_, ok = authEvents[0].(string)
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if ok {
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// event refs are objects, not strings, so we know we must be dealing with a v3+ room.
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hasEventRefs = false
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}
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}
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}
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if hasEventRefs {
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return gomatrixserverlib.RoomVersionV1
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}
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return gomatrixserverlib.RoomVersionV4
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}
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// federatedEventProvider is an event provider which fetches events from the server provided
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func federatedEventProvider(
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ctx context.Context, federation api.FederationClient,
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|
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