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@ -183,8 +183,14 @@ func (ore *OutputNewRoomEvent) AddsState() []gomatrixserverlib.HeaderedEvent {
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}
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}
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// An OutputOldRoomEvent is written when the roomserver receives an old event.
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// An OutputOldRoomEvent is written when the roomserver receives an old event.
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// This will typically happen as a result of getting either missing events
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// or backfilling. Downstream components may wish to send these events to
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// clients when it is advantageous to do so, but with the consideration that
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// the event is likely a historic event.
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//
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// Old events do not update forward extremities or the current room state,
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// Old events do not update forward extremities or the current room state,
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// therefore they must not be treated as if they do.
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// therefore they must not be treated as if they do. Downstream components
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// should build their current room state up from OutputNewRoomEvents only.
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type OutputOldRoomEvent struct {
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type OutputOldRoomEvent struct {
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// The Event.
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// The Event.
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Event gomatrixserverlib.HeaderedEvent `json:"event"`
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Event gomatrixserverlib.HeaderedEvent `json:"event"`
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