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Updates from review comments
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@ -107,7 +107,6 @@ func getState(
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return nil, &util.JSONResponse{Code: http.StatusNotFound, JSON: nil}
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}
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prevEventIDs := []string{eventID}
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authEventIDs := getIDsFromEventRef(event.AuthEvents())
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var response api.QueryStateAndAuthChainResponse
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@ -115,7 +114,7 @@ func getState(
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ctx,
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&api.QueryStateAndAuthChainRequest{
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RoomID: roomID,
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PrevEventIDs: prevEventIDs,
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PrevEventIDs: []string{eventID},
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AuthEventIDs: authEventIDs,
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},
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&response,
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@ -204,6 +204,7 @@ type QueryStateAndAuthChainRequest struct {
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// The list of auth events for the event. Used to calculate the auth chain
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AuthEventIDs []string `json:"auth_event_ids"`
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// Should state resolution be ran on the result events?
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// TODO: check call sites and remove if we always want to do state res
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ResolveState bool `json:"resolve_state"`
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}
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@ -18,7 +18,6 @@ package state
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import (
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"context"
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"errors"
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"fmt"
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"sort"
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"time"
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@ -694,14 +693,25 @@ func ResolveConflictsAdhoc(
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) ([]gomatrixserverlib.Event, error) {
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type stateKeyTuple struct {
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Type string
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StateKey *string
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StateKey string
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}
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// Prepare our data structures.
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eventMap := make(map[stateKeyTuple][]gomatrixserverlib.Event)
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var conflicted, notConflicted, resolved []gomatrixserverlib.Event
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// Run through all of the events that we were given and sort them
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// into a map, sorted by (event_type, state_key) tuple. This means
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// that we can easily spot events that are "conflicted", e.g.
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// there are duplicate values for the same tuple key.
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for _, event := range events {
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tuple := stateKeyTuple{event.Type(), event.StateKey()}
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if event.StateKey() == nil {
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// Ignore events that are not state events.
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continue
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}
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// Append the events if there is already a conflicted list for
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// this tuple key, create it if not.
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tuple := stateKeyTuple{event.Type(), *event.StateKey()}
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if _, ok := eventMap[tuple]; ok {
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eventMap[tuple] = append(eventMap[tuple], event)
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} else {
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@ -709,6 +719,10 @@ func ResolveConflictsAdhoc(
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}
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}
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// Split out the events in the map into conflicted and unconflicted
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// buckets. The conflicted events will be ran through state res,
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// whereas unconfliced events will always going to appear in the
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// final resolved state.
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for _, list := range eventMap {
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if len(list) > 1 {
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conflicted = append(conflicted, list...)
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@ -717,21 +731,29 @@ func ResolveConflictsAdhoc(
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}
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}
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// Work out which state resolution algorithm we want to run for
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// the room version.
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stateResAlgo, err := version.StateResAlgorithm()
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if err != nil {
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return nil, err
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}
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switch stateResAlgo {
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case gomatrixserverlib.StateResV1:
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// Currently state res v1 doesn't handle unconflicted events
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// for us, like state res v2 does, so we will need to add the
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// unconflicted events into the state ourselves.
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// TODO: Fix state res v1 so this is handled for the caller.
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resolved = gomatrixserverlib.ResolveStateConflicts(conflicted, authEvents)
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resolved = append(resolved, notConflicted...)
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case gomatrixserverlib.StateResV2:
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// TODO: auth difference here?
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resolved = gomatrixserverlib.ResolveStateConflictsV2(conflicted, notConflicted, authEvents, authEvents)
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default:
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return nil, errors.New("unsupported state resolution algorithm")
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return nil, fmt.Errorf("unsupported state resolution algorithm %v", stateResAlgo)
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}
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// Return the final resolved state events, including both the
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// resolved set of conflicted events, and the unconflicted events.
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return resolved, nil
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}
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@ -749,7 +771,7 @@ func (v StateResolution) resolveConflicts(
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case gomatrixserverlib.StateResV2:
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return v.resolveConflictsV2(ctx, notConflicted, conflicted)
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}
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return nil, errors.New("unsupported state resolution algorithm")
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return nil, fmt.Errorf("unsupported state resolution algorithm %v", stateResAlgo)
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}
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// resolveConflicts resolves a list of conflicted state entries. It takes two lists.
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