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Add query for all joined users in all rooms. Glue everything together.
It might work. Untested.
This commit is contained in:
parent
aab28c2970
commit
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@ -78,6 +78,9 @@ func main() {
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}
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n := sync.NewNotifier(types.StreamPosition(pos))
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if err := n.Load(db); err != nil {
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log.Panicf("startup: failed to set up notifier: %s", err)
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}
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server, err := consumers.NewServer(cfg, n, db)
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if err != nil {
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log.Panicf("startup: failed to create sync server: %s", err)
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@ -61,11 +61,15 @@ const selectRoomIDsWithMembershipSQL = "" +
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const selectCurrentStateSQL = "" +
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"SELECT event_json FROM current_room_state WHERE room_id = $1"
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const selectJoinedUsersSQL = "" +
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"SELECT room_id, state_key FROM current_room_state WHERE type = 'm.room.member' AND membership = 'join'"
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type currentRoomStateStatements struct {
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upsertRoomStateStmt *sql.Stmt
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deleteRoomStateByEventIDStmt *sql.Stmt
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selectRoomIDsWithMembershipStmt *sql.Stmt
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selectCurrentStateStmt *sql.Stmt
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selectJoinedUsersStmt *sql.Stmt
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}
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func (s *currentRoomStateStatements) prepare(db *sql.DB) (err error) {
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@ -85,9 +89,34 @@ func (s *currentRoomStateStatements) prepare(db *sql.DB) (err error) {
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if s.selectCurrentStateStmt, err = db.Prepare(selectCurrentStateSQL); err != nil {
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return
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}
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if s.selectJoinedUsersStmt, err = db.Prepare(selectJoinedUsersSQL); err != nil {
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return
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}
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return
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}
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// JoinedMemberLists returns a map of room ID to a list of joined user IDs.
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func (s *currentRoomStateStatements) JoinedMemberLists() (map[string][]string, error) {
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rows, err := s.selectJoinedUsersStmt.Query()
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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result := make(map[string][]string)
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for rows.Next() {
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var roomID string
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var userID string
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if err := rows.Scan(&roomID, &userID); err != nil {
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return nil, err
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}
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users := result[roomID]
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users = append(users, userID)
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result[roomID] = users
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}
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return result, nil
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}
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// SelectRoomIDsWithMembership returns the list of room IDs which have the given user in the given membership state.
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func (s *currentRoomStateStatements) SelectRoomIDsWithMembership(txn *sql.Tx, userID, membership string) ([]string, error) {
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rows, err := txn.Stmt(s.selectRoomIDsWithMembershipStmt).Query(userID, membership)
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@ -53,6 +53,11 @@ func NewSyncServerDatabase(dataSourceName string) (*SyncServerDatabase, error) {
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return &SyncServerDatabase{db, partitions, events, state}, nil
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}
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// AllJoinedUsersInRooms returns a map of room ID to a list of all joined user IDs.
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func (d *SyncServerDatabase) AllJoinedUsersInRooms() (map[string][]string, error) {
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return d.roomstate.JoinedMemberLists()
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}
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// WriteEvent into the database. It is not safe to call this function from multiple goroutines, as it would create races
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// when generating the stream position for this event. Returns the sync stream position for the inserted event.
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// Returns an error if there was a problem inserting this event.
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@ -20,6 +20,7 @@ import (
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log "github.com/Sirupsen/logrus"
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"github.com/matrix-org/dendrite/clientapi/events"
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"github.com/matrix-org/dendrite/syncapi/storage"
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"github.com/matrix-org/dendrite/syncapi/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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@ -46,7 +47,7 @@ type Notifier struct {
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// NewNotifier creates a new notifier set to the given stream position.
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// In order for this to be of any use, the Notifier needs to be told all rooms and
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// the joined users within each of them by calling Notifier.UsersJoinedToRooms().
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// the joined users within each of them by calling Notifier.LoadFromDatabase().
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func NewNotifier(pos types.StreamPosition) *Notifier {
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return &Notifier{
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currPos: pos,
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@ -127,10 +128,20 @@ func (n *Notifier) WaitForEvents(req syncRequest) types.StreamPosition {
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}
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}
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// UsersJoinedToRooms marks the given users as 'joined' to the given rooms, such that new events from
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// Load the membership states required to notify users correctly.
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func (n *Notifier) Load(db *storage.SyncServerDatabase) error {
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roomToUsers, err := db.AllJoinedUsersInRooms()
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if err != nil {
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return err
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}
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n.usersJoinedToRooms(roomToUsers)
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return nil
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}
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// usersJoinedToRooms marks the given users as 'joined' to the given rooms, such that new events from
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// these rooms will wake the given users /sync requests. This should be called prior to ANY calls to
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// OnNewEvent (eg on startup) to prevent racing.
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func (n *Notifier) UsersJoinedToRooms(roomIDToUserIDs map[string][]string) {
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func (n *Notifier) usersJoinedToRooms(roomIDToUserIDs map[string][]string) {
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// This is just the bulk form of userJoined where we only lock once.
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n.roomIDToJoinedUsersMutex.Lock()
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defer n.roomIDToJoinedUsersMutex.Unlock()
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