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Try to reduce re-allocations a bit in resolveConflictsV2
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@ -778,7 +778,8 @@ func (v *StateResolution) resolveConflictsV2(
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ctx context.Context,
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notConflicted, conflicted []types.StateEntry,
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) ([]types.StateEntry, error) {
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eventIDMap := make(map[string]types.StateEntry)
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estimate := len(conflicted) + len(notConflicted)
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eventIDMap := make(map[string]types.StateEntry, estimate)
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// Load the conflicted events
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conflictedEvents, conflictedEventMap, err := v.loadStateEvents(ctx, conflicted)
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@ -800,18 +801,20 @@ func (v *StateResolution) resolveConflictsV2(
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// For each conflicted event, we will add a new set of auth events. Auth
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// events may be duplicated across these sets but that's OK.
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authSets := make(map[string][]*gomatrixserverlib.Event)
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var authEvents []*gomatrixserverlib.Event
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var authDifference []*gomatrixserverlib.Event
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authSets := make(map[string][]*gomatrixserverlib.Event, len(conflicted))
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authEvents := make([]*gomatrixserverlib.Event, 0, estimate*3)
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authDifference := make([]*gomatrixserverlib.Event, 0, estimate)
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// For each conflicted event, let's try and get the needed auth events.
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neededStateKeys := make([]string, 16)
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authEntries := make([]types.StateEntry, 16)
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for _, conflictedEvent := range conflictedEvents {
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// Work out which auth events we need to load.
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key := conflictedEvent.EventID()
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needed := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{conflictedEvent})
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// Find the numeric IDs for the necessary state keys.
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var neededStateKeys []string
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neededStateKeys = neededStateKeys[:0]
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neededStateKeys = append(neededStateKeys, needed.Member...)
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neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
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stateKeyNIDMap, err := v.db.EventStateKeyNIDs(ctx, neededStateKeys)
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@ -821,7 +824,7 @@ func (v *StateResolution) resolveConflictsV2(
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// Load the necessary auth events.
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tuplesNeeded := v.stateKeyTuplesNeeded(stateKeyNIDMap, needed)
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var authEntries []types.StateEntry
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authEntries = authEntries[:0]
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for _, tuple := range tuplesNeeded {
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if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
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authEntries = append(authEntries, types.StateEntry{
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