Calculate and store the state at each event

This commit is contained in:
Mark Haines 2017-02-13 16:07:02 +00:00
parent 832f604b94
commit bab3ca5f5f
5 changed files with 595 additions and 13 deletions

View file

@ -9,10 +9,10 @@ import (
// A RoomEventDatabase has the storage APIs needed to store a room event. // A RoomEventDatabase has the storage APIs needed to store a room event.
type RoomEventDatabase interface { type RoomEventDatabase interface {
// Stores a matrix room event in the database // Stores a matrix room event in the database
StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) error StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) (roomNID int64, stateAtEvent types.StateAtEvent, err error)
// Lookup the state entries for a list of string event IDs // Lookup the state entries for a list of string event IDs
// Returns a sorted list of state entries. // Returns a sorted list of state entries.
// Returns a error if the there is an error talking to the database // Returns an error if the there is an error talking to the database
// or if the event IDs aren't in the database. // or if the event IDs aren't in the database.
StateEntriesForEventIDs(eventIDs []string) ([]types.StateEntry, error) StateEntriesForEventIDs(eventIDs []string) ([]types.StateEntry, error)
// Lookup the numeric IDs for a list of string event state keys. // Lookup the numeric IDs for a list of string event state keys.
@ -21,6 +21,21 @@ type RoomEventDatabase interface {
// Lookup the Events for a list of numeric event IDs. // Lookup the Events for a list of numeric event IDs.
// Returns a sorted list of events. // Returns a sorted list of events.
Events(eventNIDs []int64) ([]types.Event, error) Events(eventNIDs []int64) ([]types.Event, error)
// Lookup the state of a room at each event for a list of string event IDs.
// Returns a sorted list of state at each event.
// Returns an error if there is an error talking to the database
// or if the room state for the event IDs aren't in the database
StateAtEventIDs(eventIDs []string) ([]types.StateAtEvent, error)
// Lookup the numeric state data IDs for the each numeric state ID
// The returned slice is sorted by numeric state ID.
StateDataNIDs(stateNIDs []int64) ([]types.StateDataNIDList, error)
// Lookup the state data for each numeric state data ID
// The returned slice is sorted by numeric state data ID.
StateEntries(stateDataNIDs []int64) ([]types.StateEntryList, error)
// Store the room state at an event in the database
AddState(roomNID int64, stateDataNIDs []int64, state []types.StateEntry) (stateNID int64, err error)
// Set the state at an event.
SetState(eventNID, stateNID int64) error
} }
func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error { func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
@ -37,7 +52,8 @@ func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
} }
// Store the event // Store the event
if err := db.StoreEvent(event, authEventNIDs); err != nil { roomNID, stateAtEvent, err := db.StoreEvent(event, authEventNIDs)
if err != nil {
return err return err
} }
@ -48,6 +64,15 @@ func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
return nil return nil
} }
if stateAtEvent.BeforeStateNID == 0 {
// We haven't calculated a state for this event yet.
// Lets calculate one.
if stateAtEvent.BeforeStateNID, err = calculateAndStoreState(db, event, roomNID, input.StateEventIDs); err != nil {
return err
}
db.SetState(stateAtEvent.EventNID, stateAtEvent.BeforeStateNID)
}
// TODO: // TODO:
// * Calcuate the state at the event if necessary. // * Calcuate the state at the event if necessary.
// * Store the state at the event. // * Store the state at the event.

View file

@ -0,0 +1,247 @@
package input
import (
"fmt"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"sort"
)
func calculateAndStoreState(
db RoomEventDatabase, event gomatrixserverlib.Event, roomNID int64, stateEventIDs []string,
) (int64, error) {
if stateEventIDs != nil {
// 1) We've been told what the state at the event is.
// Check that those state events are in the database and store the state.
entries, err := db.StateEntriesForEventIDs(stateEventIDs)
if err != nil {
return 0, err
}
return db.AddState(roomNID, nil, entries)
}
// Load the state at the prev events.
prevEventRefs := event.PrevEvents()
prevEventIDs := make([]string, len(prevEventRefs))
for i := range prevEventRefs {
prevEventIDs[i] = prevEventRefs[i].EventID
}
prevStates, err := db.StateAtEventIDs(prevEventIDs)
if err != nil {
return 0, err
}
if len(prevStates) == 0 {
// 2) There weren't any prev_events for this event so the state is
// empty.
return db.AddState(roomNID, nil, nil)
}
if len(prevStates) == 1 {
prevState := prevStates[0]
if prevState.EventStateKeyNID == 0 {
// 3) None of the previous events were state events and they all
// have the same state, so this event has exactly the same state
// as the previous events.
// This should be the common case.
return prevState.BeforeStateNID, nil
}
// The previous event was a state event so we need to store a copy
// of the previous state updated with that event.
stateDataNIDLists, err := db.StateDataNIDs([]int64{prevState.BeforeStateNID})
if err != nil {
return 0, err
}
stateDataNIDs := stateDataNIDLists[0].StateDataNIDs
if len(stateDataNIDs) < maxStateDataNIDs {
// 4) The number of state data blocks is small enough that we can just
// add the state event as a block of size one to the end of the blocks.
return db.AddState(
roomNID, stateDataNIDs, []types.StateEntry{prevState.StateEntry},
)
}
// If there are too many deltas then we need to calculate the full state
// So fall through to calculateAndStoreStateMany
}
return calculateAndStoreStateMany(db, roomNID, prevStates)
}
const maxStateDataNIDs = 64
func calculateAndStoreStateMany(db RoomEventDatabase, roomNID int64, prevStates []types.StateAtEvent) (int64, error) {
// Conflict resolution.
// First stage: load the state datablocks for the prev events.
stateNIDs := make([]int64, len(prevStates))
for i, state := range prevStates {
stateNIDs[i] = state.BeforeStateNID
}
stateDataNIDLists, err := db.StateDataNIDs(uniqueNIDs(stateNIDs))
if err != nil {
return 0, err
}
var stateDataNIDs []int64
for _, list := range stateDataNIDLists {
stateDataNIDs = append(stateDataNIDs, list.StateDataNIDs...)
}
stateEntryLists, err := db.StateEntries(uniqueNIDs(stateDataNIDs))
if err != nil {
return 0, err
}
stateDataNIDsMap := stateDataNIDListMap(stateDataNIDLists)
stateEntriesMap := stateEntryListMap(stateEntryLists)
var combined []types.StateEntry
for _, prevState := range prevStates {
list, ok := stateDataNIDsMap.lookup(prevState.BeforeStateNID)
if !ok {
// This should only get hit if the database is corrupt.
// It should be impossible for an event to reference a NID that doesn't exist
panic(fmt.Errorf("Corrupt DB: Missing state numeric ID %d", prevState.BeforeStateNID))
}
var fullState []types.StateEntry
for _, stateDataNID := range list {
entries, ok := stateEntriesMap.lookup(stateDataNID)
if !ok {
// This should only get hit if the database is corrupt.
// It should be impossible for an event to reference a NID that doesn't exist
panic(fmt.Errorf("Corrupt DB: Missing state numeric ID %d", prevState.BeforeStateNID))
}
fullState = append(fullState, entries...)
}
if prevState.EventStateKeyNID != 0 {
fullState = append(fullState, prevState.StateEntry)
}
// Stable sort so that the most recent entry for each state key stays
// remains later in the list than the older entries for the same state key.
sort.Stable(stateEntryByStateKeySorter(fullState))
// Unique returns the last entry for each state key.
fullState = fullState[:unique(stateEntryByStateKeySorter(fullState))]
// Add the full state for this StateNID.
combined = append(combined, fullState...)
}
// Collect all the entries with the same type and key together.
// We don't care about the order here.
sort.Sort(stateEntrySorter(combined))
// Remove duplicate entires.
combined = combined[:unique(stateEntrySorter(combined))]
// Find the conflicts
conflicts := duplicateStateKeys(combined)
var state []types.StateEntry
if len(conflicts) > 0 {
// 5) There are conflicting state events, for each conflict workout
// what the appropriate state event is.
resolved, err := resolveConflicts(db, combined, conflicts)
if err != nil {
return 0, err
}
state = resolved
} else {
// 6) There weren't any conflicts
state = combined
}
// TODO: Check if we can encode the new state as a delta against the
// previous state.
return db.AddState(roomNID, nil, state)
}
func resolveConflicts(db RoomEventDatabase, combinded, conflicted []types.StateEntry) ([]types.StateEntry, error) {
panic(fmt.Errorf("Not implemented"))
}
func duplicateStateKeys(a []types.StateEntry) []types.StateEntry {
var result []types.StateEntry
j := 0
for i := 1; i < len(a); i++ {
if a[j].StateKeyTuple != a[i].StateKeyTuple {
result = append(result, a[j:i]...)
j = i
}
}
if j != len(a)-1 {
result = append(result, a[j:]...)
}
return result
}
func uniqueNIDs(nids []int64) []int64 {
sort.Sort(int64Sorter(nids))
return nids[:unique(int64Sorter(nids))]
}
type stateDataNIDListMap []types.StateDataNIDList
func (m stateDataNIDListMap) lookup(stateNID int64) (stateDataNIDs []int64, ok bool) {
list := []types.StateDataNIDList(m)
i := sort.Search(len(list), func(i int) bool {
return list[i].StateNID >= stateNID
})
if i < len(list) && list[i].StateNID == stateNID {
ok = true
stateDataNIDs = list[i].StateDataNIDs
}
return
}
type stateEntryListMap []types.StateEntryList
func (m stateEntryListMap) lookup(stateDataNID int64) (stateEntries []types.StateEntry, ok bool) {
list := []types.StateEntryList(m)
i := sort.Search(len(list), func(i int) bool {
return list[i].StateDataNID >= stateDataNID
})
if i < len(list) && list[i].StateDataNID == stateDataNID {
ok = true
stateEntries = list[i].StateEntries
}
return
}
type stateEntryByStateKeySorter []types.StateEntry
func (s stateEntryByStateKeySorter) Len() int { return len(s) }
func (s stateEntryByStateKeySorter) Less(i, j int) bool {
return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
}
func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
type stateEntrySorter []types.StateEntry
func (s stateEntrySorter) Len() int { return len(s) }
func (s stateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
func (s stateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
type int64Sorter []int64
func (s int64Sorter) Len() int { return len(s) }
func (s int64Sorter) Less(i, j int) bool { return s[i] < s[j] }
func (s int64Sorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
// Remove duplicate items from a sorted list.
// Takes the same interface as sort.Sort
// Returns the length of the date without duplicates
// Uses the last occurance of a duplicate.
// O(n).
func unique(data sort.Interface) int {
if data.Len() == 0 {
return 0
}
length := data.Len()
j := 0
for i := 1; i < length; i++ {
if data.Less(i-1, i) {
data.Swap(i-1, j)
j++
}
}
data.Swap(length-1, j)
return j + 1
}

View file

@ -19,8 +19,15 @@ type statements struct {
selectRoomNIDStmt *sql.Stmt selectRoomNIDStmt *sql.Stmt
insertEventStmt *sql.Stmt insertEventStmt *sql.Stmt
bulkSelectStateEventByIDStmt *sql.Stmt bulkSelectStateEventByIDStmt *sql.Stmt
bulkSelectStateAtEventByIDStmt *sql.Stmt
updateEventStateStmt *sql.Stmt
insertEventJSONStmt *sql.Stmt insertEventJSONStmt *sql.Stmt
bulkSelectEventJSONStmt *sql.Stmt bulkSelectEventJSONStmt *sql.Stmt
insertStateStmt *sql.Stmt
bulkSelectStateDataNIDsStmt *sql.Stmt
insertStateDataStmt *sql.Stmt
selectNextStateDataNIDStmt *sql.Stmt
bulkSelectStateDataEntriesStmt *sql.Stmt
} }
func (s *statements) prepare(db *sql.DB) error { func (s *statements) prepare(db *sql.DB) error {
@ -333,6 +340,13 @@ CREATE TABLE IF NOT EXISTS events (
-- Local numeric ID for the state_key of the event -- Local numeric ID for the state_key of the event
-- This is 0 if the event is not a state event. -- This is 0 if the event is not a state event.
event_state_key_nid BIGINT NOT NULL, event_state_key_nid BIGINT NOT NULL,
-- Local numeric ID for the state at the event.
-- This is 0 if we don't know the state at the event.
-- If the state is not 0 this this event is part of the contiguous
-- part of the event graph
-- Since many different events can have the same state we store the
-- state into a separate state table and refer to it by numeric ID.
state_nid bigint NOT NULL DEFAULT 0
-- The textual event id. -- The textual event id.
-- Used to lookup the numeric ID when processing requests. -- Used to lookup the numeric ID when processing requests.
-- Needed for state resolution. -- Needed for state resolution.
@ -351,7 +365,7 @@ const insertEventSQL = "" +
" VALUES ($1, $2, $3, $4, $5, $6)" + " VALUES ($1, $2, $3, $4, $5, $6)" +
" ON CONFLICT ON CONSTRAINT event_id_unique" + " ON CONFLICT ON CONSTRAINT event_id_unique" +
" DO UPDATE SET event_id = $1" + " DO UPDATE SET event_id = $1" +
" RETURNING event_nid" " RETURNING event_nid, state_nid"
// Bulk lookup of events by string ID. // Bulk lookup of events by string ID.
// Sort by the numeric IDs for event type and state key. // Sort by the numeric IDs for event type and state key.
@ -361,6 +375,14 @@ const bulkSelectStateEventByIDSQL = "" +
" WHERE event_id = ANY($1)" + " WHERE event_id = ANY($1)" +
" ORDER BY event_type_nid, event_state_key_nid ASC" " ORDER BY event_type_nid, event_state_key_nid ASC"
const bulkSelectStateAtEventByIDSQL = "" +
"SELECT event_type_nid, event_state_key_nid, event_nid, state_nid FROM events" +
" WHERE event_id = ANY($1)" +
" ORDER BY event_type_nid, event_state_key_nid ASC"
const updateEventStateSQL = "" +
"UPDATE events SET state_nid = $2 WHERE event_nid = $1"
func (s *statements) prepareEvents(db *sql.DB) (err error) { func (s *statements) prepareEvents(db *sql.DB) (err error) {
_, err = db.Exec(eventsSchema) _, err = db.Exec(eventsSchema)
if err != nil { if err != nil {
@ -372,6 +394,12 @@ func (s *statements) prepareEvents(db *sql.DB) (err error) {
if s.bulkSelectStateEventByIDStmt, err = db.Prepare(bulkSelectStateEventByIDSQL); err != nil { if s.bulkSelectStateEventByIDStmt, err = db.Prepare(bulkSelectStateEventByIDSQL); err != nil {
return return
} }
if s.bulkSelectStateAtEventByIDStmt, err = db.Prepare(bulkSelectStateAtEventByIDSQL); err != nil {
return
}
if s.updateEventStateStmt, err = db.Prepare(updateEventStateSQL); err != nil {
return
}
return return
} }
@ -380,11 +408,11 @@ func (s *statements) insertEvent(
eventID string, eventID string,
referenceSHA256 []byte, referenceSHA256 []byte,
authEventNIDs []int64, authEventNIDs []int64,
) (eventNID int64, err error) { ) (eventNID, stateNID int64, err error) {
err = s.insertEventStmt.QueryRow( err = s.insertEventStmt.QueryRow(
roomNID, eventTypeNID, eventStateKeyNID, eventID, referenceSHA256, roomNID, eventTypeNID, eventStateKeyNID, eventID, referenceSHA256,
pq.Int64Array(authEventNIDs), pq.Int64Array(authEventNIDs),
).Scan(&eventNID) ).Scan(&eventNID, &stateNID)
return return
} }
@ -421,6 +449,39 @@ func (s *statements) bulkSelectStateEventByID(eventIDs []string) ([]types.StateE
return results, err return results, err
} }
func (s *statements) bulkSelectStateAtEventByID(eventIDs []string) ([]types.StateAtEvent, error) {
rows, err := s.bulkSelectStateAtEventByIDStmt.Query(pq.StringArray(eventIDs))
if err != nil {
return nil, err
}
defer rows.Close()
results := make([]types.StateAtEvent, len(eventIDs))
i := 0
for ; rows.Next(); i++ {
result := &results[i]
if err = rows.Scan(
&result.EventNID,
&result.EventTypeNID,
&result.EventStateKeyNID,
&result.BeforeStateNID,
); err != nil {
return nil, err
}
if result.BeforeStateNID == 0 {
return nil, fmt.Errorf("storage: missing state for event NID %d", result.EventNID)
}
}
if i != len(eventIDs) {
return nil, fmt.Errorf("storage: event IDs missing from the database (%d != %d)", i, len(eventIDs))
}
return results, err
}
func (s *statements) updateEventState(eventNID, stateNID int64) error {
_, err := s.updateEventStateStmt.Exec(eventNID, stateNID)
return err
}
func (s *statements) prepareEventJSON(db *sql.DB) (err error) { func (s *statements) prepareEventJSON(db *sql.DB) (err error) {
_, err = db.Exec(eventJSONSchema) _, err = db.Exec(eventJSONSchema)
if err != nil { if err != nil {
@ -494,3 +555,182 @@ func (s *statements) bulkSelectEventJSON(eventNIDs []int64) ([]eventJSONPair, er
} }
return results[:i], nil return results[:i], nil
} }
const stateSchema = `
-- The state of a room before an event.
-- Stored as a list of state_data entries stored in a separate table.
-- The actual state is constructed by combining all the state_data entries
-- referenced by state_data_nids together. If the same state key tuple appears
-- multiple times then the entry from the later state_data clobbers the earlier
-- entries.
-- This encoding format allows us to implement a delta encoding which is useful
-- because room state tends to accumulate small changes over time. Although if
-- the list of deltas becomes too long it becomes more efficient to encode
-- the full state under single state_data_nid.
CREATE SEQUENCE IF NOT EXISTS state_nid_seq;
CREATE TABLE IF NOT EXISTS state (
-- Local numeric ID for the state.
state_nid bigint PRIMARY KEY DEFAULT nextval('state_nid_seq'),
-- Local numeric ID of the room this state is for.
-- Unused in normal operation, but useful for background work or ad-hoc debugging.
room_nid bigint NOT NULL,
-- List of state_data_nids, stored sorted by state_data_nid.
state_data_nids bigint[] NOT NULL
);
`
const insertStateSQL = "" +
"INSERT INTO state (room_nid, state_data_nids)" +
" VALUES ($1, $2)" +
" RETURNING state_nid"
const bulkSelectStateDataNIDsSQL = "" +
"SELECT state_nid, state_data_nids FROM state" +
" WHERE state_nid = ANY($1) ORDER BY state_nid"
func (s *statements) prepareState(db *sql.DB) (err error) {
_, err = db.Exec(stateSchema)
if err != nil {
return
}
if s.insertStateStmt, err = db.Prepare(insertStateSQL); err != nil {
return
}
if s.bulkSelectStateDataNIDsStmt, err = db.Prepare(bulkSelectStateDataNIDsSQL); err != nil {
return
}
return
}
func (s *statements) insertState(roomNID int64, stateDataNIDs []int64) (stateNID int64, err error) {
err = s.insertStateStmt.QueryRow(roomNID, pq.Int64Array(stateDataNIDs)).Scan(&stateNID)
return
}
func (s *statements) bulkSelectStateDataNIDs(stateNIDs []int64) ([]types.StateDataNIDList, error) {
rows, err := s.bulkSelectStateDataNIDsStmt.Query(pq.Int64Array(stateNIDs))
if err != nil {
return nil, err
}
defer rows.Close()
results := make([]types.StateDataNIDList, len(stateNIDs))
i := 0
for ; rows.Next(); i++ {
result := &results[i]
var stateDataNids pq.Int64Array
if err := rows.Scan(&result.StateNID, &stateDataNids); err != nil {
return nil, err
}
result.StateDataNIDs = stateDataNids
}
if i != len(stateNIDs) {
return nil, fmt.Errorf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs))
}
return results, nil
}
const stateDataSchema = `
-- The state data map.
-- Designed to give enough information to run the state resolution algorithm
-- without hitting the database in the common case.
-- TODO: Is it worth replacing the unique btree index with a covering index so
-- that postgres could lookup the state using an index-only scan?
-- The type and state_key are included in the index to make it easier to
-- lookup a specific (type, state_key) pair for an event. It also makes it easy
-- to read the state for a given state_data_nid ordered by (type, state_key)
-- which in turn makes it easier to merge state data blocks.
CREATE SEQUENCE IF NOT EXISTS state_data_nid_seq;
CREATE TABLE IF NOT EXISTS state_data (
-- Local numeric ID for this state data.
state_data_nid bigint NOT NULL,
event_type_nid bigint NOT NULL,
event_state_key_nid bigint NOT NULL,
event_nid bigint NOT NULL,
UNIQUE (state_data_nid, event_type_nid, event_state_key_nid)
);
`
const insertStateDataSQL = "" +
"INSERT INTO state_data (state_data_nid, event_type_nid, event_state_key_nid, event_nid)" +
" VALUES ($1, $2, $3, $4)"
const selectNextStateDataNIDSQL = "" +
"SELECT nextval('state_data_nid_seq')"
const bulkSelectStateDataEntriesSQL = "" +
"SELECT state_data_nid, event_type_nid, event_state_key_nid, event_nid" +
" FROM state_data WHERE state_data_nid = ANY($1)" +
" ORDER BY state_data_nid, event_type_nid, event_state_key_nid"
func (s *statements) prepareStateData(db *sql.DB) (err error) {
_, err = db.Exec(stateDataSchema)
if err != nil {
return
}
if s.insertStateDataStmt, err = db.Prepare(insertStateDataSQL); err != nil {
return
}
if s.selectNextStateDataNIDStmt, err = db.Prepare(selectNextStateDataNIDSQL); err != nil {
return
}
if s.bulkSelectStateDataEntriesStmt, err = db.Prepare(bulkSelectStateDataEntriesSQL); err != nil {
return
}
return
}
func (s *statements) bulkInsertStateData(stateDataNID int64, entries []types.StateEntry) error {
for _, entry := range entries {
_, err := s.insertStateDataStmt.Exec(
stateDataNID,
entry.EventTypeNID,
entry.EventStateKeyNID,
entry.EventNID,
)
if err != nil {
return err
}
}
return nil
}
func (s *statements) selectNextStateDataNID() (stateDataNID int64, err error) {
err = s.selectNextStateDataNIDStmt.QueryRow().Scan(&stateDataNID)
return
}
func (s *statements) bulkSelectStateDataEntries(stateDataNIDs []int64) ([]types.StateEntryList, error) {
rows, err := s.bulkSelectStateDataEntriesStmt.Query(pq.Int64Array(stateDataNIDs))
if err != nil {
return nil, err
}
defer rows.Close()
results := make([]types.StateEntryList, len(stateDataNIDs))
// current is a pointer to the StateEntryList to append the state entries to.
var current *types.StateEntryList
i := 0
for rows.Next() {
var stateDataNID int64
var entry types.StateEntry
if err := rows.Scan(
&stateDataNID,
&entry.EventTypeNID, &entry.EventStateKeyNID, &entry.EventNID,
); err != nil {
return nil, err
}
if current == nil || stateDataNID != current.StateDataNID {
// The state entry row is for a different state data block to the current one.
// So we start appending to the next entry in the list.
current = &results[i]
current.StateDataNID = stateDataNID
i++
}
current.StateEntries = append(current.StateEntries, entry)
}
if i != len(stateDataNIDs) {
return nil, fmt.Errorf("storage: state data NIDs missing from the database (%d != %d)", i, len(stateDataNIDs))
}
return results, nil
}

View file

@ -38,21 +38,22 @@ func (d *Database) SetPartitionOffset(topic string, partition int32, offset int6
} }
// StoreEvent implements input.EventDatabase // StoreEvent implements input.EventDatabase
func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) error { func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) (int64, types.StateAtEvent, error) {
var ( var (
roomNID int64 roomNID int64
eventTypeNID int64 eventTypeNID int64
eventStateKeyNID int64 eventStateKeyNID int64
eventNID int64 eventNID int64
stateNID int64
err error err error
) )
if roomNID, err = d.assignRoomNID(event.RoomID()); err != nil { if roomNID, err = d.assignRoomNID(event.RoomID()); err != nil {
return err return 0, types.StateAtEvent{}, err
} }
if eventTypeNID, err = d.assignEventTypeNID(event.Type()); err != nil { if eventTypeNID, err = d.assignEventTypeNID(event.Type()); err != nil {
return err return 0, types.StateAtEvent{}, err
} }
eventStateKey := event.StateKey() eventStateKey := event.StateKey()
@ -60,11 +61,11 @@ func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int
// Otherwise set the numeric ID for the state_key to 0. // Otherwise set the numeric ID for the state_key to 0.
if eventStateKey != nil { if eventStateKey != nil {
if eventStateKeyNID, err = d.assignStateKeyNID(*eventStateKey); err != nil { if eventStateKeyNID, err = d.assignStateKeyNID(*eventStateKey); err != nil {
return err return 0, types.StateAtEvent{}, err
} }
} }
if eventNID, err = d.statements.insertEvent( if eventNID, stateNID, err = d.statements.insertEvent(
roomNID, roomNID,
eventTypeNID, eventTypeNID,
eventStateKeyNID, eventStateKeyNID,
@ -72,10 +73,23 @@ func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int
event.EventReference().EventSHA256, event.EventReference().EventSHA256,
authEventNIDs, authEventNIDs,
); err != nil { ); err != nil {
return err return 0, types.StateAtEvent{}, err
} }
return d.statements.insertEventJSON(eventNID, event.JSON()) if err = d.statements.insertEventJSON(eventNID, event.JSON()); err != nil {
return 0, types.StateAtEvent{}, err
}
return roomNID, types.StateAtEvent{
BeforeStateNID: stateNID,
StateEntry: types.StateEntry{
StateKeyTuple: types.StateKeyTuple{
EventTypeNID: eventTypeNID,
EventStateKeyNID: eventStateKeyNID,
},
EventNID: eventNID,
},
}, nil
} }
func (d *Database) assignRoomNID(roomID string) (int64, error) { func (d *Database) assignRoomNID(roomID string) (int64, error) {
@ -145,3 +159,39 @@ func (d *Database) Events(eventNIDs []int64) ([]types.Event, error) {
} }
return results, nil return results, nil
} }
// AddState implements input.EventDatabase
func (d *Database) AddState(roomNID int64, stateDataNIDs []int64, state []types.StateEntry) (stateNID int64, err error) {
if len(state) > 0 {
var stateDataNID int64
if stateDataNID, err = d.statements.selectNextStateDataNID(); err != nil {
return
}
if err = d.statements.bulkInsertStateData(stateDataNID, state); err != nil {
return
}
stateDataNIDs = append(stateDataNIDs[:len(stateDataNIDs):len(stateDataNIDs)], stateDataNID)
}
return d.statements.insertState(roomNID, stateDataNIDs)
}
// SetState implements input.EventDatabase
func (d *Database) SetState(eventNID, stateNID int64) error {
return d.statements.updateEventState(eventNID, stateNID)
}
// StateAtEventIDs implements input.EventDatabase
func (d *Database) StateAtEventIDs(eventIDs []string) ([]types.StateAtEvent, error) {
return d.statements.bulkSelectStateAtEventByID(eventIDs)
}
// StateDataNIDs implements input.EventDatabase
func (d *Database) StateDataNIDs(stateNIDs []int64) ([]types.StateDataNIDList, error) {
return d.statements.bulkSelectStateDataNIDs(stateNIDs)
}
// StateEntries implements input.EventDatabase
func (d *Database) StateEntries(stateDataNIDs []int64) ([]types.StateEntryList, error) {
return d.statements.bulkSelectStateDataEntries(stateDataNIDs)
}

View file

@ -47,6 +47,14 @@ func (a StateEntry) LessThan(b StateEntry) bool {
return a.EventNID < b.EventNID return a.EventNID < b.EventNID
} }
// StateAtEvent is the state before and after a matrix event.
type StateAtEvent struct {
// The state before the event.
BeforeStateNID int64
// The state entry for the event itself, allows us to calculate the state after the event.
StateEntry
}
// An Event is a gomatrixserverlib.Event with the numeric event ID attached. // An Event is a gomatrixserverlib.Event with the numeric event ID attached.
// It is when performing bulk event lookup in the database. // It is when performing bulk event lookup in the database.
type Event struct { type Event struct {
@ -75,3 +83,15 @@ const (
// EmptyStateKeyNID is the numeric ID for the empty state key. // EmptyStateKeyNID is the numeric ID for the empty state key.
EmptyStateKeyNID = 1 EmptyStateKeyNID = 1
) )
// StateDataNIDList is used to return the result of bulk StateDataNID lookups from the database.
type StateDataNIDList struct {
StateNID int64
StateDataNIDs []int64
}
// StateEntryList is used to return the result of bulk state entry lookups from the database.
type StateEntryList struct {
StateDataNID int64
StateEntries []StateEntry
}