mirror of
https://github.com/matrix-org/dendrite.git
synced 2025-12-07 06:53:09 -06:00
Calculate and store the state at each event
This commit is contained in:
parent
832f604b94
commit
bab3ca5f5f
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@ -9,10 +9,10 @@ import (
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// A RoomEventDatabase has the storage APIs needed to store a room event.
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type RoomEventDatabase interface {
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// Stores a matrix room event in the database
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StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) error
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StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) (roomNID int64, stateAtEvent types.StateAtEvent, err error)
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// Lookup the state entries for a list of string event IDs
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// Returns a sorted list of state entries.
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// Returns a error if the there is an error talking to the database
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// Returns an error if the there is an error talking to the database
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// or if the event IDs aren't in the database.
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StateEntriesForEventIDs(eventIDs []string) ([]types.StateEntry, error)
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// Lookup the numeric IDs for a list of string event state keys.
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@ -21,6 +21,21 @@ type RoomEventDatabase interface {
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// Lookup the Events for a list of numeric event IDs.
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// Returns a sorted list of events.
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Events(eventNIDs []int64) ([]types.Event, error)
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// Lookup the state of a room at each event for a list of string event IDs.
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// Returns a sorted list of state at each event.
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// Returns an error if there is an error talking to the database
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// or if the room state for the event IDs aren't in the database
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StateAtEventIDs(eventIDs []string) ([]types.StateAtEvent, error)
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// Lookup the numeric state data IDs for the each numeric state ID
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// The returned slice is sorted by numeric state ID.
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StateDataNIDs(stateNIDs []int64) ([]types.StateDataNIDList, error)
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// Lookup the state data for each numeric state data ID
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// The returned slice is sorted by numeric state data ID.
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StateEntries(stateDataNIDs []int64) ([]types.StateEntryList, error)
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// Store the room state at an event in the database
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AddState(roomNID int64, stateDataNIDs []int64, state []types.StateEntry) (stateNID int64, err error)
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// Set the state at an event.
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SetState(eventNID, stateNID int64) error
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}
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func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
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@ -37,7 +52,8 @@ func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
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}
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// Store the event
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if err := db.StoreEvent(event, authEventNIDs); err != nil {
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roomNID, stateAtEvent, err := db.StoreEvent(event, authEventNIDs)
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if err != nil {
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return err
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}
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@ -48,6 +64,15 @@ func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
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return nil
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}
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if stateAtEvent.BeforeStateNID == 0 {
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// We haven't calculated a state for this event yet.
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// Lets calculate one.
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if stateAtEvent.BeforeStateNID, err = calculateAndStoreState(db, event, roomNID, input.StateEventIDs); err != nil {
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return err
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}
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db.SetState(stateAtEvent.EventNID, stateAtEvent.BeforeStateNID)
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}
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// TODO:
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// * Calcuate the state at the event if necessary.
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// * Store the state at the event.
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247
src/github.com/matrix-org/dendrite/roomserver/input/state.go
Normal file
247
src/github.com/matrix-org/dendrite/roomserver/input/state.go
Normal file
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@ -0,0 +1,247 @@
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package input
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import (
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"fmt"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"sort"
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)
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func calculateAndStoreState(
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db RoomEventDatabase, event gomatrixserverlib.Event, roomNID int64, stateEventIDs []string,
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) (int64, error) {
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if stateEventIDs != nil {
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// 1) We've been told what the state at the event is.
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// Check that those state events are in the database and store the state.
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entries, err := db.StateEntriesForEventIDs(stateEventIDs)
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if err != nil {
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return 0, err
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}
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return db.AddState(roomNID, nil, entries)
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}
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// Load the state at the prev events.
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prevEventRefs := event.PrevEvents()
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prevEventIDs := make([]string, len(prevEventRefs))
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for i := range prevEventRefs {
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prevEventIDs[i] = prevEventRefs[i].EventID
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}
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prevStates, err := db.StateAtEventIDs(prevEventIDs)
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if err != nil {
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return 0, err
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}
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if len(prevStates) == 0 {
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// 2) There weren't any prev_events for this event so the state is
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// empty.
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return db.AddState(roomNID, nil, nil)
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}
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if len(prevStates) == 1 {
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prevState := prevStates[0]
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if prevState.EventStateKeyNID == 0 {
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// 3) None of the previous events were state events and they all
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// have the same state, so this event has exactly the same state
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// as the previous events.
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// This should be the common case.
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return prevState.BeforeStateNID, nil
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}
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// The previous event was a state event so we need to store a copy
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// of the previous state updated with that event.
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stateDataNIDLists, err := db.StateDataNIDs([]int64{prevState.BeforeStateNID})
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if err != nil {
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return 0, err
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}
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stateDataNIDs := stateDataNIDLists[0].StateDataNIDs
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if len(stateDataNIDs) < maxStateDataNIDs {
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// 4) The number of state data blocks is small enough that we can just
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// add the state event as a block of size one to the end of the blocks.
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return db.AddState(
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roomNID, stateDataNIDs, []types.StateEntry{prevState.StateEntry},
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)
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}
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// If there are too many deltas then we need to calculate the full state
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// So fall through to calculateAndStoreStateMany
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}
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return calculateAndStoreStateMany(db, roomNID, prevStates)
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}
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const maxStateDataNIDs = 64
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func calculateAndStoreStateMany(db RoomEventDatabase, roomNID int64, prevStates []types.StateAtEvent) (int64, error) {
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// Conflict resolution.
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// First stage: load the state datablocks for the prev events.
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stateNIDs := make([]int64, len(prevStates))
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for i, state := range prevStates {
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stateNIDs[i] = state.BeforeStateNID
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}
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stateDataNIDLists, err := db.StateDataNIDs(uniqueNIDs(stateNIDs))
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if err != nil {
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return 0, err
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}
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var stateDataNIDs []int64
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for _, list := range stateDataNIDLists {
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stateDataNIDs = append(stateDataNIDs, list.StateDataNIDs...)
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}
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stateEntryLists, err := db.StateEntries(uniqueNIDs(stateDataNIDs))
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if err != nil {
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return 0, err
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}
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stateDataNIDsMap := stateDataNIDListMap(stateDataNIDLists)
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stateEntriesMap := stateEntryListMap(stateEntryLists)
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var combined []types.StateEntry
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for _, prevState := range prevStates {
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list, ok := stateDataNIDsMap.lookup(prevState.BeforeStateNID)
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if !ok {
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// This should only get hit if the database is corrupt.
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// It should be impossible for an event to reference a NID that doesn't exist
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panic(fmt.Errorf("Corrupt DB: Missing state numeric ID %d", prevState.BeforeStateNID))
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}
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var fullState []types.StateEntry
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for _, stateDataNID := range list {
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entries, ok := stateEntriesMap.lookup(stateDataNID)
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if !ok {
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// This should only get hit if the database is corrupt.
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// It should be impossible for an event to reference a NID that doesn't exist
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panic(fmt.Errorf("Corrupt DB: Missing state numeric ID %d", prevState.BeforeStateNID))
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}
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fullState = append(fullState, entries...)
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}
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if prevState.EventStateKeyNID != 0 {
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fullState = append(fullState, prevState.StateEntry)
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}
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// Stable sort so that the most recent entry for each state key stays
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// remains later in the list than the older entries for the same state key.
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sort.Stable(stateEntryByStateKeySorter(fullState))
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// Unique returns the last entry for each state key.
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fullState = fullState[:unique(stateEntryByStateKeySorter(fullState))]
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// Add the full state for this StateNID.
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combined = append(combined, fullState...)
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}
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// Collect all the entries with the same type and key together.
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// We don't care about the order here.
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sort.Sort(stateEntrySorter(combined))
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// Remove duplicate entires.
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combined = combined[:unique(stateEntrySorter(combined))]
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// Find the conflicts
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conflicts := duplicateStateKeys(combined)
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var state []types.StateEntry
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if len(conflicts) > 0 {
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// 5) There are conflicting state events, for each conflict workout
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// what the appropriate state event is.
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resolved, err := resolveConflicts(db, combined, conflicts)
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if err != nil {
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return 0, err
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}
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state = resolved
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} else {
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// 6) There weren't any conflicts
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state = combined
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}
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// TODO: Check if we can encode the new state as a delta against the
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// previous state.
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return db.AddState(roomNID, nil, state)
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}
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func resolveConflicts(db RoomEventDatabase, combinded, conflicted []types.StateEntry) ([]types.StateEntry, error) {
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panic(fmt.Errorf("Not implemented"))
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}
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func duplicateStateKeys(a []types.StateEntry) []types.StateEntry {
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var result []types.StateEntry
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j := 0
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for i := 1; i < len(a); i++ {
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if a[j].StateKeyTuple != a[i].StateKeyTuple {
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result = append(result, a[j:i]...)
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j = i
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}
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}
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if j != len(a)-1 {
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result = append(result, a[j:]...)
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}
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return result
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}
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func uniqueNIDs(nids []int64) []int64 {
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sort.Sort(int64Sorter(nids))
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return nids[:unique(int64Sorter(nids))]
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}
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type stateDataNIDListMap []types.StateDataNIDList
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func (m stateDataNIDListMap) lookup(stateNID int64) (stateDataNIDs []int64, ok bool) {
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list := []types.StateDataNIDList(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].StateNID >= stateNID
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})
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if i < len(list) && list[i].StateNID == stateNID {
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ok = true
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stateDataNIDs = list[i].StateDataNIDs
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}
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return
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}
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type stateEntryListMap []types.StateEntryList
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func (m stateEntryListMap) lookup(stateDataNID int64) (stateEntries []types.StateEntry, ok bool) {
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list := []types.StateEntryList(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].StateDataNID >= stateDataNID
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})
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if i < len(list) && list[i].StateDataNID == stateDataNID {
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ok = true
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stateEntries = list[i].StateEntries
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}
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return
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}
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type stateEntryByStateKeySorter []types.StateEntry
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func (s stateEntryByStateKeySorter) Len() int { return len(s) }
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func (s stateEntryByStateKeySorter) Less(i, j int) bool {
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return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
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}
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func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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type stateEntrySorter []types.StateEntry
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func (s stateEntrySorter) Len() int { return len(s) }
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func (s stateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
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func (s stateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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type int64Sorter []int64
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func (s int64Sorter) Len() int { return len(s) }
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func (s int64Sorter) Less(i, j int) bool { return s[i] < s[j] }
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func (s int64Sorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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// Remove duplicate items from a sorted list.
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// Takes the same interface as sort.Sort
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// Returns the length of the date without duplicates
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// Uses the last occurance of a duplicate.
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// O(n).
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func unique(data sort.Interface) int {
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if data.Len() == 0 {
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return 0
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}
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length := data.Len()
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j := 0
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for i := 1; i < length; i++ {
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if data.Less(i-1, i) {
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data.Swap(i-1, j)
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j++
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}
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}
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data.Swap(length-1, j)
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return j + 1
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}
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@ -19,8 +19,15 @@ type statements struct {
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selectRoomNIDStmt *sql.Stmt
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insertEventStmt *sql.Stmt
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bulkSelectStateEventByIDStmt *sql.Stmt
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bulkSelectStateAtEventByIDStmt *sql.Stmt
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updateEventStateStmt *sql.Stmt
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insertEventJSONStmt *sql.Stmt
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bulkSelectEventJSONStmt *sql.Stmt
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insertStateStmt *sql.Stmt
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bulkSelectStateDataNIDsStmt *sql.Stmt
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insertStateDataStmt *sql.Stmt
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selectNextStateDataNIDStmt *sql.Stmt
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bulkSelectStateDataEntriesStmt *sql.Stmt
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}
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func (s *statements) prepare(db *sql.DB) error {
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@ -333,6 +340,13 @@ CREATE TABLE IF NOT EXISTS events (
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-- Local numeric ID for the state_key of the event
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-- This is 0 if the event is not a state event.
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event_state_key_nid BIGINT NOT NULL,
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-- Local numeric ID for the state at the event.
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-- This is 0 if we don't know the state at the event.
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-- If the state is not 0 this this event is part of the contiguous
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-- part of the event graph
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-- Since many different events can have the same state we store the
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-- state into a separate state table and refer to it by numeric ID.
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state_nid bigint NOT NULL DEFAULT 0
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-- The textual event id.
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-- Used to lookup the numeric ID when processing requests.
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-- Needed for state resolution.
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@ -351,7 +365,7 @@ const insertEventSQL = "" +
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" VALUES ($1, $2, $3, $4, $5, $6)" +
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" ON CONFLICT ON CONSTRAINT event_id_unique" +
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" DO UPDATE SET event_id = $1" +
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" RETURNING event_nid"
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" RETURNING event_nid, state_nid"
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// Bulk lookup of events by string ID.
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// Sort by the numeric IDs for event type and state key.
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@ -361,6 +375,14 @@ const bulkSelectStateEventByIDSQL = "" +
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" WHERE event_id = ANY($1)" +
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" ORDER BY event_type_nid, event_state_key_nid ASC"
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const bulkSelectStateAtEventByIDSQL = "" +
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"SELECT event_type_nid, event_state_key_nid, event_nid, state_nid FROM events" +
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" WHERE event_id = ANY($1)" +
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" ORDER BY event_type_nid, event_state_key_nid ASC"
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const updateEventStateSQL = "" +
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"UPDATE events SET state_nid = $2 WHERE event_nid = $1"
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func (s *statements) prepareEvents(db *sql.DB) (err error) {
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_, err = db.Exec(eventsSchema)
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if err != nil {
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@ -372,6 +394,12 @@ func (s *statements) prepareEvents(db *sql.DB) (err error) {
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if s.bulkSelectStateEventByIDStmt, err = db.Prepare(bulkSelectStateEventByIDSQL); err != nil {
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return
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}
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if s.bulkSelectStateAtEventByIDStmt, err = db.Prepare(bulkSelectStateAtEventByIDSQL); err != nil {
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return
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}
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if s.updateEventStateStmt, err = db.Prepare(updateEventStateSQL); err != nil {
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return
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}
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return
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}
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@ -380,11 +408,11 @@ func (s *statements) insertEvent(
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eventID string,
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referenceSHA256 []byte,
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authEventNIDs []int64,
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) (eventNID int64, err error) {
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) (eventNID, stateNID int64, err error) {
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err = s.insertEventStmt.QueryRow(
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roomNID, eventTypeNID, eventStateKeyNID, eventID, referenceSHA256,
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pq.Int64Array(authEventNIDs),
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).Scan(&eventNID)
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).Scan(&eventNID, &stateNID)
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return
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}
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@ -421,6 +449,39 @@ func (s *statements) bulkSelectStateEventByID(eventIDs []string) ([]types.StateE
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return results, err
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}
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func (s *statements) bulkSelectStateAtEventByID(eventIDs []string) ([]types.StateAtEvent, error) {
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rows, err := s.bulkSelectStateAtEventByIDStmt.Query(pq.StringArray(eventIDs))
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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results := make([]types.StateAtEvent, len(eventIDs))
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i := 0
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for ; rows.Next(); i++ {
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result := &results[i]
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if err = rows.Scan(
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&result.EventNID,
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&result.EventTypeNID,
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&result.EventStateKeyNID,
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&result.BeforeStateNID,
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); err != nil {
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return nil, err
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}
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if result.BeforeStateNID == 0 {
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return nil, fmt.Errorf("storage: missing state for event NID %d", result.EventNID)
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}
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}
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if i != len(eventIDs) {
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return nil, fmt.Errorf("storage: event IDs missing from the database (%d != %d)", i, len(eventIDs))
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}
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return results, err
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}
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func (s *statements) updateEventState(eventNID, stateNID int64) error {
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_, err := s.updateEventStateStmt.Exec(eventNID, stateNID)
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return err
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}
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func (s *statements) prepareEventJSON(db *sql.DB) (err error) {
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_, err = db.Exec(eventJSONSchema)
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if err != nil {
|
||||
|
|
@ -494,3 +555,182 @@ func (s *statements) bulkSelectEventJSON(eventNIDs []int64) ([]eventJSONPair, er
|
|||
}
|
||||
return results[:i], nil
|
||||
}
|
||||
|
||||
const stateSchema = `
|
||||
-- The state of a room before an event.
|
||||
-- Stored as a list of state_data entries stored in a separate table.
|
||||
-- The actual state is constructed by combining all the state_data entries
|
||||
-- referenced by state_data_nids together. If the same state key tuple appears
|
||||
-- multiple times then the entry from the later state_data clobbers the earlier
|
||||
-- entries.
|
||||
-- This encoding format allows us to implement a delta encoding which is useful
|
||||
-- because room state tends to accumulate small changes over time. Although if
|
||||
-- the list of deltas becomes too long it becomes more efficient to encode
|
||||
-- the full state under single state_data_nid.
|
||||
CREATE SEQUENCE IF NOT EXISTS state_nid_seq;
|
||||
CREATE TABLE IF NOT EXISTS state (
|
||||
-- Local numeric ID for the state.
|
||||
state_nid bigint PRIMARY KEY DEFAULT nextval('state_nid_seq'),
|
||||
-- Local numeric ID of the room this state is for.
|
||||
-- Unused in normal operation, but useful for background work or ad-hoc debugging.
|
||||
room_nid bigint NOT NULL,
|
||||
-- List of state_data_nids, stored sorted by state_data_nid.
|
||||
state_data_nids bigint[] NOT NULL
|
||||
);
|
||||
`
|
||||
|
||||
const insertStateSQL = "" +
|
||||
"INSERT INTO state (room_nid, state_data_nids)" +
|
||||
" VALUES ($1, $2)" +
|
||||
" RETURNING state_nid"
|
||||
|
||||
const bulkSelectStateDataNIDsSQL = "" +
|
||||
"SELECT state_nid, state_data_nids FROM state" +
|
||||
" WHERE state_nid = ANY($1) ORDER BY state_nid"
|
||||
|
||||
func (s *statements) prepareState(db *sql.DB) (err error) {
|
||||
_, err = db.Exec(stateSchema)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
if s.insertStateStmt, err = db.Prepare(insertStateSQL); err != nil {
|
||||
return
|
||||
}
|
||||
if s.bulkSelectStateDataNIDsStmt, err = db.Prepare(bulkSelectStateDataNIDsSQL); err != nil {
|
||||
return
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (s *statements) insertState(roomNID int64, stateDataNIDs []int64) (stateNID int64, err error) {
|
||||
err = s.insertStateStmt.QueryRow(roomNID, pq.Int64Array(stateDataNIDs)).Scan(&stateNID)
|
||||
return
|
||||
}
|
||||
|
||||
func (s *statements) bulkSelectStateDataNIDs(stateNIDs []int64) ([]types.StateDataNIDList, error) {
|
||||
rows, err := s.bulkSelectStateDataNIDsStmt.Query(pq.Int64Array(stateNIDs))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
results := make([]types.StateDataNIDList, len(stateNIDs))
|
||||
i := 0
|
||||
for ; rows.Next(); i++ {
|
||||
result := &results[i]
|
||||
var stateDataNids pq.Int64Array
|
||||
if err := rows.Scan(&result.StateNID, &stateDataNids); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
result.StateDataNIDs = stateDataNids
|
||||
}
|
||||
if i != len(stateNIDs) {
|
||||
return nil, fmt.Errorf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs))
|
||||
}
|
||||
return results, nil
|
||||
}
|
||||
|
||||
const stateDataSchema = `
|
||||
-- The state data map.
|
||||
-- Designed to give enough information to run the state resolution algorithm
|
||||
-- without hitting the database in the common case.
|
||||
-- TODO: Is it worth replacing the unique btree index with a covering index so
|
||||
-- that postgres could lookup the state using an index-only scan?
|
||||
-- The type and state_key are included in the index to make it easier to
|
||||
-- lookup a specific (type, state_key) pair for an event. It also makes it easy
|
||||
-- to read the state for a given state_data_nid ordered by (type, state_key)
|
||||
-- which in turn makes it easier to merge state data blocks.
|
||||
CREATE SEQUENCE IF NOT EXISTS state_data_nid_seq;
|
||||
CREATE TABLE IF NOT EXISTS state_data (
|
||||
-- Local numeric ID for this state data.
|
||||
state_data_nid bigint NOT NULL,
|
||||
event_type_nid bigint NOT NULL,
|
||||
event_state_key_nid bigint NOT NULL,
|
||||
event_nid bigint NOT NULL,
|
||||
UNIQUE (state_data_nid, event_type_nid, event_state_key_nid)
|
||||
);
|
||||
`
|
||||
|
||||
const insertStateDataSQL = "" +
|
||||
"INSERT INTO state_data (state_data_nid, event_type_nid, event_state_key_nid, event_nid)" +
|
||||
" VALUES ($1, $2, $3, $4)"
|
||||
|
||||
const selectNextStateDataNIDSQL = "" +
|
||||
"SELECT nextval('state_data_nid_seq')"
|
||||
|
||||
const bulkSelectStateDataEntriesSQL = "" +
|
||||
"SELECT state_data_nid, event_type_nid, event_state_key_nid, event_nid" +
|
||||
" FROM state_data WHERE state_data_nid = ANY($1)" +
|
||||
" ORDER BY state_data_nid, event_type_nid, event_state_key_nid"
|
||||
|
||||
func (s *statements) prepareStateData(db *sql.DB) (err error) {
|
||||
_, err = db.Exec(stateDataSchema)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
if s.insertStateDataStmt, err = db.Prepare(insertStateDataSQL); err != nil {
|
||||
return
|
||||
}
|
||||
if s.selectNextStateDataNIDStmt, err = db.Prepare(selectNextStateDataNIDSQL); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if s.bulkSelectStateDataEntriesStmt, err = db.Prepare(bulkSelectStateDataEntriesSQL); err != nil {
|
||||
return
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (s *statements) bulkInsertStateData(stateDataNID int64, entries []types.StateEntry) error {
|
||||
for _, entry := range entries {
|
||||
_, err := s.insertStateDataStmt.Exec(
|
||||
stateDataNID,
|
||||
entry.EventTypeNID,
|
||||
entry.EventStateKeyNID,
|
||||
entry.EventNID,
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *statements) selectNextStateDataNID() (stateDataNID int64, err error) {
|
||||
err = s.selectNextStateDataNIDStmt.QueryRow().Scan(&stateDataNID)
|
||||
return
|
||||
}
|
||||
|
||||
func (s *statements) bulkSelectStateDataEntries(stateDataNIDs []int64) ([]types.StateEntryList, error) {
|
||||
rows, err := s.bulkSelectStateDataEntriesStmt.Query(pq.Int64Array(stateDataNIDs))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
results := make([]types.StateEntryList, len(stateDataNIDs))
|
||||
// current is a pointer to the StateEntryList to append the state entries to.
|
||||
var current *types.StateEntryList
|
||||
i := 0
|
||||
for rows.Next() {
|
||||
var stateDataNID int64
|
||||
var entry types.StateEntry
|
||||
if err := rows.Scan(
|
||||
&stateDataNID,
|
||||
&entry.EventTypeNID, &entry.EventStateKeyNID, &entry.EventNID,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if current == nil || stateDataNID != current.StateDataNID {
|
||||
// The state entry row is for a different state data block to the current one.
|
||||
// So we start appending to the next entry in the list.
|
||||
current = &results[i]
|
||||
current.StateDataNID = stateDataNID
|
||||
i++
|
||||
}
|
||||
current.StateEntries = append(current.StateEntries, entry)
|
||||
}
|
||||
if i != len(stateDataNIDs) {
|
||||
return nil, fmt.Errorf("storage: state data NIDs missing from the database (%d != %d)", i, len(stateDataNIDs))
|
||||
}
|
||||
return results, nil
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,21 +38,22 @@ func (d *Database) SetPartitionOffset(topic string, partition int32, offset int6
|
|||
}
|
||||
|
||||
// StoreEvent implements input.EventDatabase
|
||||
func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) error {
|
||||
func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) (int64, types.StateAtEvent, error) {
|
||||
var (
|
||||
roomNID int64
|
||||
eventTypeNID int64
|
||||
eventStateKeyNID int64
|
||||
eventNID int64
|
||||
stateNID int64
|
||||
err error
|
||||
)
|
||||
|
||||
if roomNID, err = d.assignRoomNID(event.RoomID()); err != nil {
|
||||
return err
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
|
||||
if eventTypeNID, err = d.assignEventTypeNID(event.Type()); err != nil {
|
||||
return err
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
|
||||
eventStateKey := event.StateKey()
|
||||
|
|
@ -60,11 +61,11 @@ func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int
|
|||
// Otherwise set the numeric ID for the state_key to 0.
|
||||
if eventStateKey != nil {
|
||||
if eventStateKeyNID, err = d.assignStateKeyNID(*eventStateKey); err != nil {
|
||||
return err
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
}
|
||||
|
||||
if eventNID, err = d.statements.insertEvent(
|
||||
if eventNID, stateNID, err = d.statements.insertEvent(
|
||||
roomNID,
|
||||
eventTypeNID,
|
||||
eventStateKeyNID,
|
||||
|
|
@ -72,10 +73,23 @@ func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int
|
|||
event.EventReference().EventSHA256,
|
||||
authEventNIDs,
|
||||
); err != nil {
|
||||
return err
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
|
||||
return d.statements.insertEventJSON(eventNID, event.JSON())
|
||||
if err = d.statements.insertEventJSON(eventNID, event.JSON()); err != nil {
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
|
||||
return roomNID, types.StateAtEvent{
|
||||
BeforeStateNID: stateNID,
|
||||
StateEntry: types.StateEntry{
|
||||
StateKeyTuple: types.StateKeyTuple{
|
||||
EventTypeNID: eventTypeNID,
|
||||
EventStateKeyNID: eventStateKeyNID,
|
||||
},
|
||||
EventNID: eventNID,
|
||||
},
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (d *Database) assignRoomNID(roomID string) (int64, error) {
|
||||
|
|
@ -145,3 +159,39 @@ func (d *Database) Events(eventNIDs []int64) ([]types.Event, error) {
|
|||
}
|
||||
return results, nil
|
||||
}
|
||||
|
||||
// AddState implements input.EventDatabase
|
||||
func (d *Database) AddState(roomNID int64, stateDataNIDs []int64, state []types.StateEntry) (stateNID int64, err error) {
|
||||
if len(state) > 0 {
|
||||
var stateDataNID int64
|
||||
if stateDataNID, err = d.statements.selectNextStateDataNID(); err != nil {
|
||||
return
|
||||
}
|
||||
if err = d.statements.bulkInsertStateData(stateDataNID, state); err != nil {
|
||||
return
|
||||
}
|
||||
stateDataNIDs = append(stateDataNIDs[:len(stateDataNIDs):len(stateDataNIDs)], stateDataNID)
|
||||
}
|
||||
|
||||
return d.statements.insertState(roomNID, stateDataNIDs)
|
||||
}
|
||||
|
||||
// SetState implements input.EventDatabase
|
||||
func (d *Database) SetState(eventNID, stateNID int64) error {
|
||||
return d.statements.updateEventState(eventNID, stateNID)
|
||||
}
|
||||
|
||||
// StateAtEventIDs implements input.EventDatabase
|
||||
func (d *Database) StateAtEventIDs(eventIDs []string) ([]types.StateAtEvent, error) {
|
||||
return d.statements.bulkSelectStateAtEventByID(eventIDs)
|
||||
}
|
||||
|
||||
// StateDataNIDs implements input.EventDatabase
|
||||
func (d *Database) StateDataNIDs(stateNIDs []int64) ([]types.StateDataNIDList, error) {
|
||||
return d.statements.bulkSelectStateDataNIDs(stateNIDs)
|
||||
}
|
||||
|
||||
// StateEntries implements input.EventDatabase
|
||||
func (d *Database) StateEntries(stateDataNIDs []int64) ([]types.StateEntryList, error) {
|
||||
return d.statements.bulkSelectStateDataEntries(stateDataNIDs)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,6 +47,14 @@ func (a StateEntry) LessThan(b StateEntry) bool {
|
|||
return a.EventNID < b.EventNID
|
||||
}
|
||||
|
||||
// StateAtEvent is the state before and after a matrix event.
|
||||
type StateAtEvent struct {
|
||||
// The state before the event.
|
||||
BeforeStateNID int64
|
||||
// The state entry for the event itself, allows us to calculate the state after the event.
|
||||
StateEntry
|
||||
}
|
||||
|
||||
// An Event is a gomatrixserverlib.Event with the numeric event ID attached.
|
||||
// It is when performing bulk event lookup in the database.
|
||||
type Event struct {
|
||||
|
|
@ -75,3 +83,15 @@ const (
|
|||
// EmptyStateKeyNID is the numeric ID for the empty state key.
|
||||
EmptyStateKeyNID = 1
|
||||
)
|
||||
|
||||
// StateDataNIDList is used to return the result of bulk StateDataNID lookups from the database.
|
||||
type StateDataNIDList struct {
|
||||
StateNID int64
|
||||
StateDataNIDs []int64
|
||||
}
|
||||
|
||||
// StateEntryList is used to return the result of bulk state entry lookups from the database.
|
||||
type StateEntryList struct {
|
||||
StateDataNID int64
|
||||
StateEntries []StateEntry
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue