Implement /sync API response struct

This commit is contained in:
Kegan Dougal 2017-04-10 17:07:36 +01:00
parent 405b0914af
commit c4352fa70f
2 changed files with 128 additions and 4 deletions

View file

@ -138,12 +138,12 @@ func (rp *RequestPool) waitForEvents(req syncRequest) syncapi.StreamPosition {
return currentPos return currentPos
} }
func (rp *RequestPool) currentSyncForUser(req syncRequest) ([]gomatrixserverlib.Event, error) { func (rp *RequestPool) currentSyncForUser(req syncRequest) (*syncapi.Response, error) {
currentPos := rp.waitForEvents(req) currentPos := rp.waitForEvents(req)
// TODO: ignored users // TODO: handle ignored users
// Implement https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L821 // TODO: Implement https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L821
// 1) Get the CURRENT joined room list for this user // 1) Get the CURRENT joined room list for this user
// 2) Get membership list changes for this user between the provided stream position and now. // 2) Get membership list changes for this user between the provided stream position and now.
// 3) For each room which has membership list changes: // 3) For each room which has membership list changes:
@ -153,7 +153,23 @@ func (rp *RequestPool) currentSyncForUser(req syncRequest) ([]gomatrixserverlib.
// c) Check if the user is CURRENTLY left/banned. If so, add room to 'archived' block. // Synapse has a TODO: How do we handle ban -> leave in same batch? // c) Check if the user is CURRENTLY left/banned. If so, add room to 'archived' block. // Synapse has a TODO: How do we handle ban -> leave in same batch?
// 4) Add joined rooms (joined room list) // 4) Add joined rooms (joined room list)
return rp.db.EventsInRange(int64(req.since), int64(currentPos)) events, err := rp.db.EventsInRange(int64(req.since), int64(currentPos))
if err != nil {
return nil, err
}
res := syncapi.NewResponse()
// for now, dump everything as join timeline events
for _, ev := range events {
roomData := res.Rooms.Join[ev.RoomID()]
roomData.Timeline.Events = append(roomData.Timeline.Events, ev)
res.Rooms.Join[ev.RoomID()] = roomData
}
// Make sure we send the next_batch as a string. We don't want to confuse clients by sending this
// as an integer even though (at the moment) it is.
res.NextBatch = currentPos.String()
return res, nil
} }
func getTimeout(timeoutMS string) time.Duration { func getTimeout(timeoutMS string) time.Duration {

View file

@ -1,4 +1,112 @@
package syncapi package syncapi
import (
"strconv"
"github.com/matrix-org/gomatrixserverlib"
)
// StreamPosition represents the offset in the sync stream a client is at. // StreamPosition represents the offset in the sync stream a client is at.
type StreamPosition int64 type StreamPosition int64
// String implements the Stringer interface.
func (sp StreamPosition) String() string {
return strconv.FormatInt(int64(sp), 10)
}
// Response represents a /sync API response. See https://matrix.org/docs/spec/client_server/r0.2.0.html#get-matrix-client-r0-sync
type Response struct {
NextBatch string `json:"next_batch"`
AccountData struct {
Events []gomatrixserverlib.Event `json:"events"`
} `json:"account_data"`
Presence struct {
Events []gomatrixserverlib.Event `json:"events"`
} `json:"presence"`
Rooms struct {
Join map[string]JoinResponse `json:"join"`
Invite map[string]InviteResponse `json:"invite"`
Leave map[string]LeaveResponse `json:"leave"`
} `json:"rooms"`
}
// NewResponse creates an empty response with initialised maps.
func NewResponse() *Response {
res := Response{}
// Pre-initalise the maps. Synapse will return {} even if there are no rooms under a specific section,
// so let's do the same thing. Bonus: this means we can't get dreaded 'assignment to entry in nil map' errors.
res.Rooms.Join = make(map[string]JoinResponse)
res.Rooms.Invite = make(map[string]InviteResponse)
res.Rooms.Leave = make(map[string]LeaveResponse)
// Also pre-intialise empty slices or else we'll insert 'null' instead of '[]' for the value.
// TODO: We really shouldn't have to do all this to coerce encoding/json to Do The Right Thing. We should
// really be using our own Marshal/Unmarshal implementations otherwise this may prove to be a CPU bottleneck.
// This also applies to NewJoinResponse, NewInviteResponse and NewLeaveResponse.
res.AccountData.Events = make([]gomatrixserverlib.Event, 0)
res.Presence.Events = make([]gomatrixserverlib.Event, 0)
return &res
}
// JoinResponse represents a /sync response for a room which is under the 'join' key.
type JoinResponse struct {
State struct {
Events []gomatrixserverlib.Event `json:"events"`
} `json:"state"`
Timeline struct {
Events []gomatrixserverlib.Event `json:"events"`
Limited bool `json:"limited"`
PrevBatch string `json:"prev_batch"`
} `json:"timeline"`
Ephemeral struct {
Events []gomatrixserverlib.Event `json:"events"`
} `json:"ephemeral"`
AccountData struct {
Events []gomatrixserverlib.Event `json:"events"`
} `json:"account_data"`
}
// NewJoinResponse creates an empty response with initialised arrays.
func NewJoinResponse() *JoinResponse {
res := JoinResponse{}
res.State.Events = make([]gomatrixserverlib.Event, 0)
res.Timeline.Events = make([]gomatrixserverlib.Event, 0)
res.Ephemeral.Events = make([]gomatrixserverlib.Event, 0)
res.AccountData.Events = make([]gomatrixserverlib.Event, 0)
return &res
}
// InviteResponse represents a /sync response for a room which is under the 'invite' key.
type InviteResponse struct {
InviteState struct {
Events []gomatrixserverlib.Event
} `json:"invite_state"`
}
// NewInviteResponse creates an empty response with initialised arrays.
func NewInviteResponse() *InviteResponse {
res := InviteResponse{}
res.InviteState.Events = make([]gomatrixserverlib.Event, 0)
return &res
}
// LeaveResponse represents a /sync response for a room which is under the 'leave' key.
type LeaveResponse struct {
State struct {
Events []gomatrixserverlib.Event `json:"events"`
} `json:"state"`
Timeline struct {
Events []gomatrixserverlib.Event `json:"events"`
Limited bool `json:"limited"`
PrevBatch string `json:"prev_batch"`
} `json:"timeline"`
}
// NewLeaveResponse creates an empty response with initialised arrays.
func NewLeaveResponse() *LeaveResponse {
res := LeaveResponse{}
res.State.Events = make([]gomatrixserverlib.Event, 0)
res.Timeline.Events = make([]gomatrixserverlib.Event, 0)
return &res
}