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Linting
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@ -73,7 +73,7 @@ func (d *Database) UpdateRoom(
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// If the event is a create event then we'll delete all of the existing
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// If the event is a create event then we'll delete all of the existing
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// data for the room. The only reason that a create event would be replayed
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// data for the room. The only reason that a create event would be replayed
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// to us in this way is if we're about to receive the entire room state.
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// to us in this way is if we're about to receive the entire room state.
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if err := d.FederationJoinedHosts.DeleteJoinedHostsForRoom(ctx, txn, roomID); err != nil {
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if err = d.FederationJoinedHosts.DeleteJoinedHostsForRoom(ctx, txn, roomID); err != nil {
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return fmt.Errorf("d.FederationJoinedHosts.DeleteJoinedHosts: %w", err)
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return fmt.Errorf("d.FederationJoinedHosts.DeleteJoinedHosts: %w", err)
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}
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}
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}
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}
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