mirror of
https://github.com/matrix-org/dendrite.git
synced 2025-12-06 22:43:10 -06:00
Share StateKeyTuple between roomserver and clientapi
Remove 'common' from clientapi and break into distinct packages
This commit is contained in:
parent
270d8ae25d
commit
d563981955
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@ -1,4 +1,4 @@
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package common
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package events
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// CreateContent is the event content for http://matrix.org/docs/spec/client_server/r0.2.0.html#m-room-create
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type CreateContent struct {
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@ -1,4 +1,4 @@
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package common
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package httputil
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import (
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"encoding/json"
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@ -8,15 +8,6 @@ import (
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"github.com/matrix-org/util"
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)
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// StateTuple is the tuple of an event type and an event state_key, typically used as a key
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// in maps.
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type StateTuple struct {
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// Type is the event type e.g "m.room.name"
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Type string
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// Key is the state key e.g. ""
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Key string
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}
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// UnmarshalJSONRequest into the given interface pointer. Returns an error JSON response if
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// there was a problem unmarshalling. Calling this function consumes the request body.
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func UnmarshalJSONRequest(req *http.Request, iface interface{}) *util.JSONResponse {
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@ -9,9 +9,11 @@ import (
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log "github.com/Sirupsen/logrus"
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"github.com/matrix-org/dendrite/clientapi/auth"
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"github.com/matrix-org/dendrite/clientapi/common"
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"github.com/matrix-org/dendrite/clientapi/config"
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"github.com/matrix-org/dendrite/clientapi/events"
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"github.com/matrix-org/dendrite/clientapi/httputil"
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"github.com/matrix-org/dendrite/clientapi/jsonerror"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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)
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@ -90,7 +92,7 @@ func createRoom(req *http.Request, cfg config.ClientAPI, roomID string) util.JSO
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return *resErr
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}
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var r createRoomRequest
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resErr = common.UnmarshalJSONRequest(req, &r)
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resErr = httputil.UnmarshalJSONRequest(req, &r)
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if resErr != nil {
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return *resErr
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}
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@ -110,7 +112,7 @@ func createRoom(req *http.Request, cfg config.ClientAPI, roomID string) util.JSO
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}).Info("Creating new room")
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// Remember events we've built and key off the state tuple so we can look them up easily when filling in auth_events
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builtEventMap := make(map[common.StateTuple]*gomatrixserverlib.Event)
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builtEventMap := make(map[common.StateKeyTuple]*gomatrixserverlib.Event)
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var builtEvents []*gomatrixserverlib.Event
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// send events into the room in order of:
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@ -133,12 +135,12 @@ func createRoom(req *http.Request, cfg config.ClientAPI, roomID string) util.JSO
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// TODO: Synapse has txn/token ID on each event. Do we need to do this here?
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emptyString := ""
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eventsToMake := []fledglingEvent{
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{"m.room.create", &emptyString, common.CreateContent{Creator: userID}},
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{"m.room.member", &userID, common.MemberContent{Membership: "join"}}, // TODO: Set avatar_url / displayname
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{"m.room.power_levels", &emptyString, common.InitialPowerLevelsContent(userID)},
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{"m.room.create", &emptyString, events.CreateContent{Creator: userID}},
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{"m.room.member", &userID, events.MemberContent{Membership: "join"}}, // TODO: Set avatar_url / displayname
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{"m.room.power_levels", &emptyString, events.InitialPowerLevelsContent(userID)},
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// TODO: m.room.canonical_alias
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{"m.room.join_rules", &emptyString, common.JoinRulesContent{"public"}}, // FIXME: Allow this to be changed
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{"m.room.history_visibility", &emptyString, common.HistoryVisibilityContent{"joined"}}, // FIXME: Allow this to be changed
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{"m.room.join_rules", &emptyString, events.JoinRulesContent{"public"}}, // FIXME: Allow this to be changed
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{"m.room.history_visibility", &emptyString, events.HistoryVisibilityContent{"joined"}}, // FIXME: Allow this to be changed
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// TODO: m.room.guest_access
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// TODO: Other initial state items
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// TODO: m.room.name
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@ -172,7 +174,7 @@ func createRoom(req *http.Request, cfg config.ClientAPI, roomID string) util.JSO
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return util.ErrorResponse(err)
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}
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builtEventMap[common.StateTuple{e.Type, *e.StateKey}] = ev
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builtEventMap[common.StateKeyTuple{e.Type, *e.StateKey}] = ev
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builtEvents = append(builtEvents, ev)
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}
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@ -185,7 +187,7 @@ func createRoom(req *http.Request, cfg config.ClientAPI, roomID string) util.JSO
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// buildEvent fills out auth_events for the builder then builds the event
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func buildEvent(builder *gomatrixserverlib.EventBuilder,
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events map[common.StateTuple]*gomatrixserverlib.Event,
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events map[common.StateKeyTuple]*gomatrixserverlib.Event,
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cfg config.ClientAPI) (*gomatrixserverlib.Event, error) {
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eventsNeeded, err := gomatrixserverlib.StateNeededForEventBuilder(builder)
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@ -203,36 +205,36 @@ func buildEvent(builder *gomatrixserverlib.EventBuilder,
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}
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func authEventsFromStateNeeded(eventsNeeded gomatrixserverlib.StateNeeded,
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events map[common.StateTuple]*gomatrixserverlib.Event) (authEvents []gomatrixserverlib.EventReference) {
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events map[common.StateKeyTuple]*gomatrixserverlib.Event) (authEvents []gomatrixserverlib.EventReference) {
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// These events are only "needed" if they exist, so if they don't exist we can safely ignore them.
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if eventsNeeded.Create {
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ev := events[common.StateTuple{"m.room.create", ""}]
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ev := events[common.StateKeyTuple{"m.room.create", ""}]
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if ev != nil {
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authEvents = append(authEvents, ev.EventReference())
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}
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}
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if eventsNeeded.JoinRules {
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ev := events[common.StateTuple{"m.room.join_rules", ""}]
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ev := events[common.StateKeyTuple{"m.room.join_rules", ""}]
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if ev != nil {
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authEvents = append(authEvents, ev.EventReference())
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}
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}
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if eventsNeeded.PowerLevels {
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ev := events[common.StateTuple{"m.room.power_levels", ""}]
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ev := events[common.StateKeyTuple{"m.room.power_levels", ""}]
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if ev != nil {
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authEvents = append(authEvents, ev.EventReference())
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}
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}
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for _, userID := range eventsNeeded.Member {
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ev := events[common.StateTuple{"m.room.member", userID}]
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ev := events[common.StateKeyTuple{"m.room.member", userID}]
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if ev != nil {
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authEvents = append(authEvents, ev.EventReference())
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}
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}
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for _, token := range eventsNeeded.ThirdPartyInvite {
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ev := events[common.StateTuple{"m.room.member", token}]
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ev := events[common.StateKeyTuple{"m.room.member", token}]
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if ev != nil {
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authEvents = append(authEvents, ev.EventReference())
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}
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@ -241,30 +243,30 @@ func authEventsFromStateNeeded(eventsNeeded gomatrixserverlib.StateNeeded,
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}
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type authEventProvider struct {
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events map[common.StateTuple]*gomatrixserverlib.Event
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events map[common.StateKeyTuple]*gomatrixserverlib.Event
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}
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func (a *authEventProvider) Create() (ev *gomatrixserverlib.Event, err error) {
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return a.fetch(common.StateTuple{"m.room.create", ""})
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return a.fetch(common.StateKeyTuple{"m.room.create", ""})
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}
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func (a *authEventProvider) JoinRules() (ev *gomatrixserverlib.Event, err error) {
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return a.fetch(common.StateTuple{"m.room.join_rules", ""})
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return a.fetch(common.StateKeyTuple{"m.room.join_rules", ""})
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}
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func (a *authEventProvider) PowerLevels() (ev *gomatrixserverlib.Event, err error) {
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return a.fetch(common.StateTuple{"m.room.power_levels", ""})
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return a.fetch(common.StateKeyTuple{"m.room.power_levels", ""})
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}
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func (a *authEventProvider) Member(stateKey string) (ev *gomatrixserverlib.Event, err error) {
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return a.fetch(common.StateTuple{"m.room.member", stateKey})
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return a.fetch(common.StateKeyTuple{"m.room.member", stateKey})
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}
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func (a *authEventProvider) ThirdPartyInvite(stateKey string) (ev *gomatrixserverlib.Event, err error) {
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return a.fetch(common.StateTuple{"m.room.third_party_invite", stateKey})
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return a.fetch(common.StateKeyTuple{"m.room.third_party_invite", stateKey})
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}
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func (a *authEventProvider) fetch(tuple common.StateTuple) (ev *gomatrixserverlib.Event, err error) {
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func (a *authEventProvider) fetch(tuple common.StateKeyTuple) (ev *gomatrixserverlib.Event, err error) {
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ev, _ = a.events[tuple]
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return
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}
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13
src/github.com/matrix-org/dendrite/common/types.go
Normal file
13
src/github.com/matrix-org/dendrite/common/types.go
Normal file
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@ -0,0 +1,13 @@
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package common
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// StateKeyTuple is a pair of an event type and state_key.
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// This is typically used as a key in a map.
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type StateKeyTuple struct {
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// The "type" key of a matrix event.
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EventType string
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// The "state_key" of a matrix event.
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// The empty string is a legitimate value for the "state_key" in matrix
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// so take care to initialise this field lest you accidentally request a
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// "state_key" with the go default of the empty string.
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EventStateKey string
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}
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@ -4,29 +4,18 @@ import (
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"bytes"
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"encoding/json"
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"fmt"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/gomatrixserverlib"
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"net/http"
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)
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// StateKeyTuple is a pair of an event type and state_key.
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// This is used when requesting parts of the state of a room.
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type StateKeyTuple struct {
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// The "type" key
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EventType string
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// The "state_key" of a matrix event.
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// The empty string is a legitimate value for the "state_key" in matrix
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// so take care to initialise this field lest you accidentally request a
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// "state_key" with the go default of the empty string.
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EventStateKey string
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}
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// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
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type QueryLatestEventsAndStateRequest struct {
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// The roomID to query the latest events for.
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RoomID string
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// The state key tuples to fetch from the room current state.
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// If this list is empty or nil then no state events are returned.
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StateToFetch []StateKeyTuple
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StateToFetch []common.StateKeyTuple
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}
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// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
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@ -2,6 +2,7 @@ package main
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import (
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"fmt"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/gomatrixserverlib"
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"os"
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@ -367,7 +368,7 @@ func main() {
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if err := q.QueryLatestEventsAndState(
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&api.QueryLatestEventsAndStateRequest{
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RoomID: "!HCXfdvrfksxuYnIFiJ:matrix.org",
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StateToFetch: []api.StateKeyTuple{
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StateToFetch: []common.StateKeyTuple{
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{"m.room.member", "@richvdh:matrix.org"},
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},
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},
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@ -4,7 +4,7 @@ package state
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import (
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"fmt"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/util"
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"sort"
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@ -200,7 +200,7 @@ func DifferenceBetweeenStateSnapshots(db RoomStateDatabase, oldStateNID, newStat
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// stringTuplesToNumericTuples converts the string state key tuples into numeric IDs
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// If there isn't a numeric ID for either the event type or the event state key then the tuple is discarded.
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// Returns an error if there was a problem talking to the database.
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func stringTuplesToNumericTuples(db RoomStateDatabase, stringTuples []api.StateKeyTuple) ([]types.StateKeyTuple, error) {
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func stringTuplesToNumericTuples(db RoomStateDatabase, stringTuples []common.StateKeyTuple) ([]types.StateKeyTuple, error) {
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eventTypes := make([]string, len(stringTuples))
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stateKeys := make([]string, len(stringTuples))
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for i := range stringTuples {
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@ -239,7 +239,7 @@ func stringTuplesToNumericTuples(db RoomStateDatabase, stringTuples []api.StateK
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// This is typically the state before an event or the current state of a room.
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// Returns a sorted list of state entries or an error if there was a problem talking to the database.
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func LoadStateAtSnapshotForStringTuples(
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db RoomStateDatabase, stateNID types.StateSnapshotNID, stateKeyTuples []api.StateKeyTuple,
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db RoomStateDatabase, stateNID types.StateSnapshotNID, stateKeyTuples []common.StateKeyTuple,
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) ([]types.StateEntry, error) {
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numericTuples, err := stringTuplesToNumericTuples(db, stateKeyTuples)
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if err != nil {
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