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https://github.com/matrix-org/dendrite.git
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Make SendEvents return the correct event ID
This commit is contained in:
parent
2d56033725
commit
d72a805b3f
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@ -37,7 +37,7 @@ func NewRoomserverProducer(inputAPI api.RoomserverInputAPI) *RoomserverProducer
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func (c *RoomserverProducer) SendEvents(
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ctx context.Context, events []gomatrixserverlib.Event, sendAsServer gomatrixserverlib.ServerName,
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txnID *api.TransactionID,
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) error {
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) (string, error) {
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ires := make([]api.InputRoomEvent, len(events))
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for i, event := range events {
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ires[i] = api.InputRoomEvent{
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@ -55,10 +55,10 @@ func (c *RoomserverProducer) SendEvents(
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// with the state at the event as KindOutlier before it.
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func (c *RoomserverProducer) SendEventWithState(
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ctx context.Context, state gomatrixserverlib.RespState, event gomatrixserverlib.Event,
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) error {
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) (string, error) {
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outliers, err := state.Events()
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if err != nil {
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return err
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return "", err
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}
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ires := make([]api.InputRoomEvent, len(outliers)+1)
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@ -87,16 +87,22 @@ func (c *RoomserverProducer) SendEventWithState(
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}
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// SendInputRoomEvents writes the given input room events to the roomserver input API.
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func (c *RoomserverProducer) SendInputRoomEvents(ctx context.Context, ires []api.InputRoomEvent) error {
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func (c *RoomserverProducer) SendInputRoomEvents(
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ctx context.Context, ires []api.InputRoomEvent,
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) (eventID string, err error) {
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request := api.InputRoomEventsRequest{InputRoomEvents: ires}
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var response api.InputRoomEventsResponse
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return c.InputAPI.InputRoomEvents(ctx, &request, &response)
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err = c.InputAPI.InputRoomEvents(ctx, &request, &response)
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eventID = response.EventID
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return
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}
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// SendInvite writes the invite event to the roomserver input API.
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// This should only be needed for invite events that occur outside of a known room.
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// If we are in the room then the event should be sent using the SendEvents method.
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func (c *RoomserverProducer) SendInvite(ctx context.Context, inviteEvent gomatrixserverlib.Event) error {
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func (c *RoomserverProducer) SendInvite(
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ctx context.Context, inviteEvent gomatrixserverlib.Event,
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) error {
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request := api.InputRoomEventsRequest{
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InputInviteEvents: []api.InputInviteEvent{{Event: inviteEvent}},
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}
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@ -107,16 +107,18 @@ func SendEvent(
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}
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}
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// pass the new event to the roomserver
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if err := producer.SendEvents(
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// pass the new event to the roomserver and receive the correct event ID
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// event ID in case of duplicate transaction is discarded
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eventID, err := producer.SendEvents(
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req.Context(), []gomatrixserverlib.Event{*e}, cfg.Matrix.ServerName, txnAndDeviceID,
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); err != nil {
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)
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if err != nil {
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return httputil.LogThenError(req, err)
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}
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res := util.JSONResponse{
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Code: http.StatusOK,
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JSON: sendEventResponse{e.EventID()},
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JSON: sendEventResponse{eventID},
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}
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// Add response to transactionsCache
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if txnID != nil {
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@ -94,7 +94,9 @@ type InputRoomEventsRequest struct {
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}
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// InputRoomEventsResponse is a response to InputRoomEvents
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type InputRoomEventsResponse struct{}
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type InputRoomEventsResponse struct {
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EventID string `json:"event_id"`
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}
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// RoomserverInputAPI is used to write events to the room server.
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type RoomserverInputAPI interface {
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@ -87,42 +87,38 @@ func processRoomEvent(
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db RoomEventDatabase,
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ow OutputRoomEventWriter,
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input api.InputRoomEvent,
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) error {
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) (eventID string, err error) {
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// Parse and validate the event JSON
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event := input.Event
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// Check that the event passes authentication checks and work out the numeric IDs for the auth events.
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authEventNIDs, err := checkAuthEvents(ctx, db, event, input.AuthEventIDs)
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if err != nil {
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return err
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return
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}
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if input.TransactionID != nil {
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var eventID string
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tdID := input.TransactionID
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eventID, err = db.GetTransactionEventID(
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ctx, tdID.TransactionID, tdID.DeviceID, input.Event.Sender(),
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)
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if err != nil {
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return err
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}
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if eventID != "" {
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return nil
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// On error OR event with the transaction already processed/processesing
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if err != nil || eventID != "" {
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return
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}
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}
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// Store the event
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roomNID, stateAtEvent, err := db.StoreEvent(ctx, event, input.TransactionID, authEventNIDs)
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if err != nil {
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return err
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return
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}
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if input.Kind == api.KindOutlier {
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// For outliers we can stop after we've stored the event itself as it
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// doesn't have any associated state to store and we don't need to
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// notify anyone about it.
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return nil
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return event.EventID(), nil
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}
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if stateAtEvent.BeforeStateSnapshotNID == 0 {
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@ -130,7 +126,7 @@ func processRoomEvent(
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// Lets calculate one.
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err = calculateAndSetState(ctx, db, input, roomNID, &stateAtEvent, event)
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if err != nil {
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return err
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return
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}
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}
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@ -140,7 +136,9 @@ func processRoomEvent(
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}
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// Update the extremities of the event graph for the room
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return updateLatestEvents(ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID)
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return event.EventID(), updateLatestEvents(
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ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID,
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)
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}
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func calculateAndSetState(
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@ -60,17 +60,17 @@ func (r *RoomserverInputAPI) InputRoomEvents(
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ctx context.Context,
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request *api.InputRoomEventsRequest,
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response *api.InputRoomEventsResponse,
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) error {
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) (err error) {
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// We lock as processRoomEvent can only be called once at a time
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r.mutex.Lock()
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defer r.mutex.Unlock()
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for i := range request.InputRoomEvents {
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if err := processRoomEvent(ctx, r.DB, r, request.InputRoomEvents[i]); err != nil {
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if response.EventID, err = processRoomEvent(ctx, r.DB, r, request.InputRoomEvents[i]); err != nil {
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return err
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}
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}
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for i := range request.InputInviteEvents {
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if err := processInviteEvent(ctx, r.DB, r, request.InputInviteEvents[i]); err != nil {
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if err = processInviteEvent(ctx, r.DB, r, request.InputInviteEvents[i]); err != nil {
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return err
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}
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}
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