Remove ResolveConflictsAdhoc (since it is already in GMSL), other tweaks

This commit is contained in:
Neil Alexander 2021-02-16 16:38:27 +00:00
parent c97e4230ac
commit db18e1be3c
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GPG key ID: A02A2019A2BB0944
4 changed files with 5 additions and 78 deletions

2
go.mod
View file

@ -22,7 +22,7 @@ require (
github.com/matrix-org/go-http-js-libp2p v0.0.0-20200518170932-783164aeeda4
github.com/matrix-org/go-sqlite3-js v0.0.0-20200522092705-bc8506ccbcf3
github.com/matrix-org/gomatrix v0.0.0-20200827122206-7dd5e2a05bcd
github.com/matrix-org/gomatrixserverlib v0.0.0-20210129163316-dd4d53729ead
github.com/matrix-org/gomatrixserverlib v0.0.0-20210216163640-38ce190edf5d
github.com/matrix-org/naffka v0.0.0-20200901083833-bcdd62999a91
github.com/matrix-org/util v0.0.0-20200807132607-55161520e1d4
github.com/mattn/go-sqlite3 v1.14.2

4
go.sum
View file

@ -567,8 +567,8 @@ github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26 h1:Hr3zjRsq2bh
github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26/go.mod h1:3fxX6gUjWyI/2Bt7J1OLhpCzOfO/bB3AiX0cJtEKud0=
github.com/matrix-org/gomatrix v0.0.0-20200827122206-7dd5e2a05bcd h1:xVrqJK3xHREMNjwjljkAUaadalWc0rRbmVuQatzmgwg=
github.com/matrix-org/gomatrix v0.0.0-20200827122206-7dd5e2a05bcd/go.mod h1:/gBX06Kw0exX1HrwmoBibFA98yBk/jxKpGVeyQbff+s=
github.com/matrix-org/gomatrixserverlib v0.0.0-20210129163316-dd4d53729ead h1:VmGJybKUQin8+NyA9ZkrHJpE8ygXzcON9peQH9LC92c=
github.com/matrix-org/gomatrixserverlib v0.0.0-20210129163316-dd4d53729ead/go.mod h1:JsAzE1Ll3+gDWS9JSUHPJiiyAksvOOnGWF2nXdg4ZzU=
github.com/matrix-org/gomatrixserverlib v0.0.0-20210216163640-38ce190edf5d h1:oQzQv/bNJ2rJ6kW5FEeBc5c+rwjw5EoOJdSXBUAeQi8=
github.com/matrix-org/gomatrixserverlib v0.0.0-20210216163640-38ce190edf5d/go.mod h1:JsAzE1Ll3+gDWS9JSUHPJiiyAksvOOnGWF2nXdg4ZzU=
github.com/matrix-org/naffka v0.0.0-20200901083833-bcdd62999a91 h1:HJ6U3S3ljJqNffYMcIeAncp5qT/i+ZMiJ2JC2F0aXP4=
github.com/matrix-org/naffka v0.0.0-20200901083833-bcdd62999a91/go.mod h1:sjyPyRxKM5uw1nD2cJ6O2OxI6GOqyVBfNXqKjBZTBZE=
github.com/matrix-org/util v0.0.0-20190711121626-527ce5ddefc7 h1:ntrLa/8xVzeSs8vHFHK25k0C+NV74sYMJnNSg5NoSRo=

View file

@ -112,7 +112,7 @@ func (r *Queryer) QueryStateAfterEvents(
return fmt.Errorf("getAuthChain: %w", err)
}
stateEvents, err = state.ResolveConflictsAdhoc(info.RoomVersion, stateEvents, authEvents)
stateEvents, err = gomatrixserverlib.ResolveConflicts(info.RoomVersion, stateEvents, authEvents)
if err != nil {
return fmt.Errorf("state.ResolveConflictsAdhoc: %w", err)
}
@ -469,7 +469,7 @@ func (r *Queryer) QueryStateAndAuthChain(
}
if request.ResolveState {
if stateEvents, err = state.ResolveConflictsAdhoc(
if stateEvents, err = gomatrixserverlib.ResolveConflicts(
info.RoomVersion, stateEvents, authEvents,
); err != nil {
return err

View file

@ -683,79 +683,6 @@ func (v *StateResolution) calculateStateAfterManyEvents(
return
}
// ResolveConflictsAdhoc is a helper function to assist the query API in
// performing state resolution when requested. This is a different code
// path to the rest of state.go because this assumes you already have
// gomatrixserverlib.Event objects and not just a bunch of NIDs like
// elsewhere in the state resolution.
// TODO: Some of this can possibly be deduplicated
func ResolveConflictsAdhoc(
version gomatrixserverlib.RoomVersion,
events []*gomatrixserverlib.Event,
authEvents []*gomatrixserverlib.Event,
) ([]*gomatrixserverlib.Event, error) {
type stateKeyTuple struct {
Type string
StateKey string
}
// Prepare our data structures.
eventMap := make(map[stateKeyTuple][]*gomatrixserverlib.Event)
var conflicted, notConflicted, resolved []*gomatrixserverlib.Event
// Run through all of the events that we were given and sort them
// into a map, sorted by (event_type, state_key) tuple. This means
// that we can easily spot events that are "conflicted", e.g.
// there are duplicate values for the same tuple key.
for _, event := range events {
if event.StateKey() == nil {
// Ignore events that are not state events.
continue
}
// Append the events if there is already a conflicted list for
// this tuple key, create it if not.
tuple := stateKeyTuple{event.Type(), *event.StateKey()}
eventMap[tuple] = append(eventMap[tuple], event)
}
// Split out the events in the map into conflicted and unconflicted
// buckets. The conflicted events will be ran through state res,
// whereas unconfliced events will always going to appear in the
// final resolved state.
for _, list := range eventMap {
if len(list) > 1 {
conflicted = append(conflicted, list...)
} else {
notConflicted = append(notConflicted, list...)
}
}
// Work out which state resolution algorithm we want to run for
// the room version.
stateResAlgo, err := version.StateResAlgorithm()
if err != nil {
return nil, err
}
switch stateResAlgo {
case gomatrixserverlib.StateResV1:
// Currently state res v1 doesn't handle unconflicted events
// for us, like state res v2 does, so we will need to add the
// unconflicted events into the state ourselves.
// TODO: Fix state res v1 so this is handled for the caller.
resolved = gomatrixserverlib.ResolveStateConflicts(conflicted, authEvents)
resolved = append(resolved, notConflicted...)
case gomatrixserverlib.StateResV2:
// TODO: auth difference here?
resolved = gomatrixserverlib.ResolveStateConflictsV2(conflicted, notConflicted, authEvents, authEvents)
default:
return nil, fmt.Errorf("unsupported state resolution algorithm %v", stateResAlgo)
}
// Return the final resolved state events, including both the
// resolved set of conflicted events, and the unconflicted events.
return resolved, nil
}
func (v *StateResolution) resolveConflicts(
ctx context.Context, version gomatrixserverlib.RoomVersion,
notConflicted, conflicted []types.StateEntry,