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Till Faelligen 2023-07-06 08:57:25 +02:00
parent e64936765a
commit df318ef6cf
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@ -7,10 +7,10 @@ This releases fixes a long-standing "off-by-one" error which could result in sta
When deduplicating state events, we were checking if the event in question was already in a state snapshot. If it was in a previous state snapshot, we would
then remove it from the list of events to store. If this happened, we were, unfortunately, skipping the next event to check. This resulted in
events getting stored in state snapshots where they may not be needed. When we now compared two of those state snapshots, one of them
contained the skipped event, while the other didn't. This difference possibly shouldn't exist, resulting in unexpected state resets.
This also explains reports of rooms missing state events.
contained the skipped event, while the other didn't. This difference possibly shouldn't exist, resulting in unexpected state resets and explains
reports of missing state events as well.
This has been fixed - rooms where a state reset occurred earlier should, hopefully, reconcile over time.
Rooms where a state reset occurred earlier should, hopefully, reconcile over time.
### Fixes: