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Linting for now
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@ -162,6 +162,7 @@ func (b *backfillRequester) StateBeforeEvent(ctx context.Context, roomVer gomatr
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// It returns a list of servers which can be queried for backfill requests. These servers
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// It returns a list of servers which can be queried for backfill requests. These servers
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// will be servers that are in the room already. The entries at the beginning are preferred servers
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// will be servers that are in the room already. The entries at the beginning are preferred servers
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// and will be tried first. An empty list will fail the request.
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// and will be tried first. An empty list will fail the request.
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// nolint:gocyclo
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func (b *backfillRequester) ServersAtEvent(ctx context.Context, roomID, eventID string) []gomatrixserverlib.ServerName {
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func (b *backfillRequester) ServersAtEvent(ctx context.Context, roomID, eventID string) []gomatrixserverlib.ServerName {
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// eventID will be a prev_event ID of a backwards extremity, meaning we will not have a database entry for it. Instead, use
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// eventID will be a prev_event ID of a backwards extremity, meaning we will not have a database entry for it. Instead, use
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// its successor, so look it up.
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// its successor, so look it up.
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@ -397,6 +397,7 @@ func (r *RoomserverInternalAPI) checkServerAllowedToSeeEvent(
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}
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}
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// QueryMissingEvents implements api.RoomserverInternalAPI
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// QueryMissingEvents implements api.RoomserverInternalAPI
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// nolint:gocyclo
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func (r *RoomserverInternalAPI) QueryMissingEvents(
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func (r *RoomserverInternalAPI) QueryMissingEvents(
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ctx context.Context,
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ctx context.Context,
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request *api.QueryMissingEventsRequest,
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request *api.QueryMissingEventsRequest,
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@ -349,11 +349,11 @@ func (v StateResolution) LoadStateAfterEventsForStringTuples(
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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return v.loadStateAfterEventsForNumericTuples(ctx, v.roomInfo.RoomNID, prevStates, numericTuples)
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return v.loadStateAfterEventsForNumericTuples(ctx, prevStates, numericTuples)
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}
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}
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func (v StateResolution) loadStateAfterEventsForNumericTuples(
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func (v StateResolution) loadStateAfterEventsForNumericTuples(
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ctx context.Context, roomNID types.RoomNID,
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ctx context.Context,
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prevStates []types.StateAtEvent,
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prevStates []types.StateAtEvent,
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stateKeyTuples []types.StateKeyTuple,
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stateKeyTuples []types.StateKeyTuple,
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) ([]types.StateEntry, error) {
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) ([]types.StateEntry, error) {
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