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Fix sqlite migration issues (#1960)
* Do not store 'null' in the database for empty JSON arrays This can cause issues, though it should be noted that the majority of the time this will marshal/unmarshal just fine, see https://play.golang.org/p/Doe2NZUgv7Q * bugfix: sqlite migration should handle create events as having no 'before' snapshot The state snapshot for any given event in the roomserver represents the state _before_ the event. For the create event, this is nothing, so the state snapshot nid should be 0. In some cases this wasn't happening, resulting in a nice mix of possible options including: - A state snapshot without any state blocks `[]` or `null`. - A state snapshot with a single state block with a single event, the create event, causing a circular loop. This is incorrect as it represents the state before the event, not after. * Add state key check
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da101469fa
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@ -93,6 +93,20 @@ func UpStateBlocksRefactor(tx *sql.Tx) error {
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}
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}
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var newblocks types.StateBlockNIDs
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var newblocks types.StateBlockNIDs
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if len(blocks) == 0 {
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// some m.room.create events have a state snapshot but no state blocks at all which makes
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// sense as there is no state before creation. The correct form should be to give the event
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// in question a state snapshot NID of 0 to indicate 'no snapshot'.
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// If we don't do this, we'll fail the assertions later on which try to ensure we didn't forget
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// any snapshots.
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_, err = tx.Exec(
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`UPDATE roomserver_events SET state_snapshot_nid = 0 WHERE event_type_nid = $1 AND event_state_key_nid = $2 AND state_snapshot_nid = $3`,
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types.MRoomCreateNID, types.EmptyStateKeyNID, snapshot,
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)
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if err != nil {
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return fmt.Errorf("resetting create events snapshots to 0 errored: %s", err)
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}
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}
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for _, block := range blocks {
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for _, block := range blocks {
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if err = func() error {
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if err = func() error {
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blockrows, berr := tx.Query(`SELECT event_nid FROM _roomserver_state_block WHERE state_block_nid = $1`, block)
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blockrows, berr := tx.Query(`SELECT event_nid FROM _roomserver_state_block WHERE state_block_nid = $1`, block)
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@ -571,6 +571,9 @@ func (s *eventStatements) SelectRoomNIDsForEventNIDs(
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}
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}
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func eventNIDsAsArray(eventNIDs []types.EventNID) string {
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func eventNIDsAsArray(eventNIDs []types.EventNID) string {
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if eventNIDs == nil {
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eventNIDs = []types.EventNID{} // don't store 'null' in the DB
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}
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b, _ := json.Marshal(eventNIDs)
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b, _ := json.Marshal(eventNIDs)
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return string(b)
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return string(b)
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}
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}
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@ -86,7 +86,7 @@ func (s *stateBlockStatements) BulkInsertStateData(
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entries types.StateEntries,
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entries types.StateEntries,
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) (id types.StateBlockNID, err error) {
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) (id types.StateBlockNID, err error) {
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entries = entries[:util.SortAndUnique(entries)]
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entries = entries[:util.SortAndUnique(entries)]
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var nids types.EventNIDs
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nids := types.EventNIDs{} // zero slice to not store 'null' in the DB
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for _, e := range entries {
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for _, e := range entries {
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nids = append(nids, e.EventNID)
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nids = append(nids, e.EventNID)
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}
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}
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@ -87,6 +87,9 @@ func prepareStateSnapshotTable(db *sql.DB) (tables.StateSnapshot, error) {
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func (s *stateSnapshotStatements) InsertState(
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func (s *stateSnapshotStatements) InsertState(
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ctx context.Context, txn *sql.Tx, roomNID types.RoomNID, stateBlockNIDs types.StateBlockNIDs,
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ctx context.Context, txn *sql.Tx, roomNID types.RoomNID, stateBlockNIDs types.StateBlockNIDs,
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) (stateNID types.StateSnapshotNID, err error) {
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) (stateNID types.StateSnapshotNID, err error) {
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if stateBlockNIDs == nil {
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stateBlockNIDs = []types.StateBlockNID{} // zero slice to not store 'null' in the DB
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}
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stateBlockNIDs = stateBlockNIDs[:util.SortAndUnique(stateBlockNIDs)]
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stateBlockNIDs = stateBlockNIDs[:util.SortAndUnique(stateBlockNIDs)]
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stateBlockNIDsJSON, err := json.Marshal(stateBlockNIDs)
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stateBlockNIDsJSON, err := json.Marshal(stateBlockNIDs)
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if err != nil {
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if err != nil {
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