Fixes a variety of issues where clients were receiving pseudoIDs in
places that should be userIDs.
This change makes pseudoIDs work with sliding sync & element x.
---------
Co-authored-by: Till <2353100+S7evinK@users.noreply.github.com>
Adds the `org.matrix.msc3575.proxy` field (used for configuring sliding
sync) to /.well-known/matrix/client when Dendrite is serving that
endpoint and `well_known_sliding_sync_proxy` has been configured.
ie. Config values of:
``` yaml
global:
well_known_client_name: https://example.com
well_known_sliding_sync_proxy: https://syncv3.example.com
```
results in a /.well-known/matrix/client of:
``` json
{
"m.homeserver": {
"base_url": "https://example.com"
},
"org.matrix.msc3575.proxy": {
"url": "https://syncv3.example.com"
}
}
```
If `well_known_sliding_sync_proxy` is not provided, the json provided by
/.well-known/matrix/client does not include the proxy field.
ie.
``` json
{
"m.homeserver": {
"base_url": "https://example.com"
}
}
```
Fixes include:
- Translating state keys that contain user IDs to their respective room
keys for both querying and sending state events
- **NOTE**: there may be design discussion needed on what should happen
when sender keys cannot be found for users
- A simple fix for kicking guests from rooms properly
- Logic for boundary history visibilities was slightly off (I'm
surprised this only manifested in pseudo ID room versions)
Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
This PR adds a config key `room_server.default_config_key` to set the
default room version for the room server.
Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
There are cases where a dendrite instance is unaware of a pseudo ID for
a user, the user is not a member of that room. To represent this case,
we currently use the 'zero' value, which is often not checked and so
causes errors later down the line. To make this case more explict, and
to be consistent with `QueryUserIDForSender`, this PR changes this to
use a pointer (and `nil` to mean no sender ID).
Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
They are fundamentally different concepts, so should be represented as
such. Proto events are exchanged in /make_xxx calls over federation, and
made as "fledgling" events in /createRoom and general event sending.
*Building* events is a reasonably complex VERSION SPECIFIC process which
needs amongst other things, auth event providers, prev events, signing
keys, etc.
Requires https://github.com/matrix-org/gomatrixserverlib/pull/379
Requires https://github.com/matrix-org/gomatrixserverlib/pull/376
This has numerous upsides:
- Less type casting to `*Event` is required.
- Making Dendrite work with `PDU` interfaces means we can swap out Event
impls more easily.
- Tests which represent weird event shapes are easier to write.
Part of a series of refactors on GMSL.
Also slightly refactors the functions and methods to rely less on the
req/res pattern we had for polylith.
Returns `M_WRONG_ROOM_KEYS_VERSION` for some endpoints as per the spec
This removes `PerformError`, which was needed when we still had
polylith.
This removes quite a bunch of
```go
if err != nil {
return err
}
if err := res.Error; err != nil {
return err.JSONResponse()
}
```
Hopefully can be read commit by commit. [skip ci]