* Add KindOld
* Don't process latest events/memberships for old events
* Allow federationsender to ignore duplicate key entries when LatestEventIDs is duplicated by RS output events
* Signal to downstream components if an event has become a forward extremity
* Don't exclude from sync
* Soft-fail checks on KindNew
* Don't run the latest events updater at all for KindOld
* Don't make federation sender change after all
* Kind in federation sender join
* Don't send isForwardExtremity
* Fix syncapi
* Update comments
* Fix SendEventWithState
* Update sytest-whitelist
* Generate old output events
* Sync API consumes old room events
* Update comments
* Recursively fetch auth events if needed
* Fix processEvent call
* Ask more servers in lookupEvent
* Don't panic!
* Panic at the Disco
* Find servers more aggressively
* Add getServers
* Fix number of servers to 5, don't bail making RespState if auth events missing
* Fix panic
* Ignore missing state events too
* Report number of servers correctly
* Don't reuse request context for /send_join
* Update federation API tests
* Don't recurse processEvents
* Implement getEvents differently
* Don't send rewrite events
* Remove final traces of rewrite events
* Remove test that is no longer needed
* Revert "Remove test that is no longer needed"
This reverts commit 9a45babff6.
* Update test to use KindOutlier
* Return early from federated room join
* Synchronous perform-join as long as possible
* Don't allow multiple federated joins to the same room by the same user
* SendEventWithState events as new
* Use cumulative state IDs for final event
* Error wrapping in calculateAndSetState
* Handle overwriting same event type and state key
* Hacky way to spot historical events
* Don't exclude from sync
* Don't generate output events when rewriting forward extremities
* Update output event check
* Historical output events
* Define output room event type
* Notify key changes on state
* Don't send our membership event twice
* Deduplicate state entries
* Tweaks
* Remove unnecessary nolint
* Fix current state upsert in sync API
* Send auth events as outliers, state events as rewrite
* Sync API don't consume state events
* Process events actually
* Improve outlier check
* Fix local room check
* Remove extra room check, it seems to break the whole damn world
* Fix federated join check
* Fix nil pointer exception
* Better comments on DeduplicateStateEntries
* Reflow forced federated joins
* Don't force federated join for possibly even local invites
* Comment SendEventWithState better
* Rewrite room state in sync API storage
* Add TODO
* Clean up all room data when receiving create event
* Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event
* Rename to PurgeRoom
* Exclude backfilled messages from /sync
* Split out rewriting state from updating state from state res
Co-authored-by: Kegan Dougal <kegan@matrix.org>
* Use state from RespSendJoin post-check
* Don't create input events for invalid events
* Let's try this again
* Update gomatrixserverlib
* Update gomatrixserverlib to matrix-org/gomatrixserverlib@38f437f
* Use federation sender for backfill and getting missing events
* Fix internal URL paths
* Update go.mod/go.sum for matrix-org/gomatrixserverlib#218
* Add missing server implementations in HTTP interface
* Add FederationClient interface to federationsender
- Use a shim struct in HTTP mode to keep the same API as `FederationClient`.
- Use `federationsender` instead of `FederationClient` in `keyserver`.
* Pointers not values
* Review comments
* Fix unit tests
* Rejig backoff
* Unbreak test
* Remove debug logs
* Review comments and linting
* Initial pass at refactoring config (not finished)
* Don't forget current state and EDU servers
* More shifting around
* Update server key API tests
* Fix roomserver test
* Fix more tests
* Further tweaks
* Fix current state server test (sort of)
* Maybe fix appservices
* Fix client API test
* Include database connection string in database options
* Fix sync API build
* Update config test
* Fix unit tests
* Fix federation sender build
* Fix gobind build
* Set Listen address for all services in HTTP monolith mode
* Validate config, reinstate appservice derived in directory, tweaks
* Tweak federation API test
* Set MaxOpenConnections/MaxIdleConnections to previous values
* Update generate-config
* Initial persistence of blacklists
* Move statistics folder
* Make MaxFederationRetries configurable
* Set lower failure thresholds for Yggdrasil demos
* Still write events into database for blacklisted hosts (they can be tidied up later)
* Review comments
Squashed commit of the following:
commit 86c2388e13ffdbabdd50cea205652dccc40e1860
Merge: b0a3ee6c f5e7e751
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Thu Jul 16 13:47:10 2020 +0100
Merge branch 'master' into neilalexander/yggbarequic
commit b0a3ee6c5c063962384bb91c59ec753ddc8cfe5f
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Thu Jul 16 13:42:22 2020 +0100
Add support for broadcasting wake-up EDUs to known hosts
commit 8a5c2020b3a4b705b5d5686a9e71990a49e6d471
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Thu Jul 16 13:42:10 2020 +0100
Bare QUIC demo working
commit d3939b3d6568cf4262c0391486a5203873b68bfc
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Wed Jul 15 11:42:43 2020 +0100
Support bare Yggdrasil sessions with encrypted QUIC
* Return remote errors from FS.PerformJoin
Follows the same pattern as PerformJoin on roomserver (no error return).
Also return the right format for incompatible room version errors.
Makes a bunch of tests pass!
* Handle network errors better when returning remote HTTP errors
* Linting
* Fix tests
* Update whitelist, pass network errors through in API=1 mode
* Use MissingAuthEventHandler on performjoin to try and speed up cases where we have missing events
* Update gomatrixserverlib
* Use supplied room version
* Use AuthChainProvider
* Tweaks
* Update gomatrixserverlib
* Signature checks
* Add a way to force federationsender to retry sending transactions
And use it in P2P mode when we pick up new nodes.
* Linting
* Use atomic bool to stop us blocking on the channel
* Add missing routing for PerformDirectoryLookupRequest
* Tweak output
* Fix some bugs in devices
* Don't default to federated room joins in response to invite
* Update sytest-whitelist
* Update comments
* Return correct room ID from PerformJoin
* Fix appservice and EDU server API setup, update sytest-whitelist
* Update sytest-whitelist
* Separate muxes for public and internal APIs
* Update client-api-proxy and federation-api-proxy so they don't add /api to the path
* Tidy up
* Consistent HTTP setup
* Set up prefixes properly
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
* Add PerformJoin template
* Try roomserver perform join
* Send correct server name to FS API
* Pass through content, try to handle multiple server names
* Fix local server checks
* Don't refer to non-existent error
* Add directory lookups of aliases
* Remove unneeded parameters
* Don't repeat join events into the roomserver
* Unmarshal the content, that would help
* Check if the user is already in the room in the fedeationapi too
* Return incompatible room version error
* Use Membership, don't try more servers than needed
* Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success
* Tweaks