This also fixes an issue regarding updates to relations for invalid
events, which could result in us retrying said event over and over
again, if we fail to unmarshal the event to
`gomatrixserverlib.RelationContent`, this was discovered by
`@sleroq:virto.community`
Should fix the following issues or make a lot less worse when using
Postgres:
The main issue behind #2911: The client gives up after a certain time,
causing a cascade of context errors, because the response couldn't be
built up fast enough. This mostly happens on accounts with many rooms,
due to the inefficient way we're getting recent events and current state
For #2777: The queries for getting the membership events for history
visibility were being executed for each room (I think 185?), resulting
in a whooping 2k queries for membership events. (Getting the
statesnapshot -> block nids -> actual wanted membership event)
Both should now be better by:
- Using a LATERAL join to get all recent events for all joined rooms in
one go (TODO: maybe do the same for room summary and current state etc)
- If we're lazy loading on initial syncs, we're now not getting the
whole current state, just to drop the majority of it because we're lazy
loading members - we add a filter to exclude membership events on the
first call to `CurrentState`.
- Using an optimized query to get the membership events needed to
calculate history visibility
---------
Co-authored-by: kegsay <kegan@matrix.org>
Since #2849 there is no limit for the current state we fetch to
calculate history visibility. In large rooms this can cause us to fetch
thousands of membership events we don't really care about.
This now only gets the state event types and senders in our timeline,
which should significantly reduce the amount of events we fetch from the
database.
Also removes `MaxTopologicalPosition`, as it is an unnecessary DB call,
given we use the result in `topological_position < $1` calls.
Some tweaks for the send-to-device consumers/producers:
- use `json.RawMessage` without marshalling it first
- try further devices (if available) if we failed to `PublishMsg` in the
producers
- some logging changes (to better debug E2EE issues)
- Reverts 9dc57122d9 as it was causing issues https://github.com/matrix-org/dendrite/issues/2660
- Updates the GMSL `DefaultStateFilter` to use a limit of 20 events
- Uses the timeline events to determine the new position instead of the state events
* Add possibility to set history_visibility and user AccountType
* Add new DB queries
* Add actual history_visibility changes for /messages
* Add passing tests
* Extract check function
* Cleanup
* Cleanup
* Fix build on 386
* Move ApplyHistoryVisibilityFilter to internal
* Move queries to topology table
* Add filtering to /sync and /context
Some cleanup
* Add passing tests; Remove failing tests :(
* Re-add passing tests
* Move filtering to own function to avoid duplication
* Re-add passing test
* Use newly added GMSL HistoryVisibility
* Update gomatrixserverlib
* Set the visibility when creating events
* Default to shared history visibility
* Remove unused query
* Update history visibility checks to use gmsl
Update tests
* Remove unused statement
* Update migrations to set "correct" history visibility
* Add method to fetch the membership at a given event
* Tweaks and logging
* Use actual internal rsAPI, default to shared visibility in tests
* Revert "Move queries to topology table"
This reverts commit 4f0d41be9c.
* Remove noise/unneeded code
* More cleanup
* Try to optimize database requests
* Fix imports
* PR peview fixes/changes
* Move setting history visibility to own migration, be more restrictive
* Fix unit tests
* Lint
* Fix missing entries
* Tweaks for incremental syncs
* Adapt generic changes
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
Co-authored-by: kegsay <kegan@matrix.org>
* Generic-based internal HTTP API (tested out on a few endpoints in the federation API)
* Add `PerformInvite`
* More tweaks
* Fix metric name
* Fix LookupStateIDs
* Lots of changes to clients
* Some serverside stuff
* Some error handling
* Use paths as metric names
* Revert "Use paths as metric names"
This reverts commit a9323a6a34.
* Namespace metric names
* Remove duplicate entry
* Remove another duplicate entry
* Tweak error handling
* Some more tweaks
* Update error behaviour
* Some more error tweaking
* Fix API path for `PerformDeleteKeys`
* Fix another path
* Tweak federation client proxying
* Fix another path
* Don't return typed nils
* Some more tweaks, not that it makes any difference
* Tweak federation client proxying
* Maybe fix the key backup test
* bugfix: fix race condition when updating presence via /sync
Previously when presence is updated via /sync, we would send the presence update
asyncly via NATS. This created a race condition:
- If the presence update is processed quickly, the /sync which triggered the presence
update would see an online presence.
- If the presence update was processed slowly, the /sync which triggered the presence
update would see an offline presence.
This is the root cause behind the flakey sytest: 'User sees their own presence in a sync'.
The fix is to ensure we update the database/advance the stream position synchronously
for local users.
* Bugfix for test
* Fix flakey sytest 'Local device key changes get to remote servers'
* Debug logs
* Remove internal/test and use /test only
Remove a lot of ancient code too.
* Use FederationRoomserverAPI in more places
* Use more interfaces in federationapi; begin adding regression test
* Linting
* Add regression test
* Unbreak tests
* ALL THE LOGS
* Fix a race condition which could cause events to not be sent to servers
If a new room event which rewrites state arrives, we remove all joined hosts
then re-calculate them. This wasn't done in a transaction so for a brief period
we would have no joined hosts. During this interim, key change events which arrive
would not be sent to destination servers. This would sporadically fail on sytest.
* Unbreak new tests
* Linting
* Add very basic syncapi tests
* Add a way to inject jetstream messages
* implement add_state_ids
* bugfixes
* Unbreak tests
* Remove now un-needed API call
* Linting