Commit graph

10 commits

Author SHA1 Message Date
Kegan Dougal f3d9bf0670 Return remote errors from FS.PerformJoin
Follows the same pattern as PerformJoin on roomserver (no error return).

Also return the right format for incompatible room version errors.

Makes a bunch of tests pass!
2020-06-25 13:22:16 +01:00
Kegsay 399b6ae334
Remove federationsender producer, which in fact was not a producer (#1115)
* Remove federationsender producer, which in fact was not a producer

* Set the signing struct
2020-06-10 16:54:43 +01:00
Kegsay cfc137652e
Add a way to force federationsender to retry sending transactions (#1077)
* Add a way to force federationsender to retry sending transactions

And use it in P2P mode when we pick up new nodes.

* Linting

* Use atomic bool to stop us blocking on the channel
2020-06-01 18:34:08 +01:00
Kegsay fe5cf6f880
fedsender: de-duplicate without sorting server names (#1073) 2020-05-29 13:50:06 +01:00
Neil Alexander 5f6f8adaa5
Don't prematurely stop trying to join using servers (#1041)
* Don't prematurely stop trying to join using servers

* Factor out performJoinUsingServer
2020-05-15 13:55:14 +01:00
Neil Alexander 17d27331a3 Fix 'input to Unique() must be sorted' panic 2020-05-07 17:14:32 +01:00
Neil Alexander a16db1c408
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff

* Tweaks

* Tweaks

* Tweaks

* Take copies of events before passing to destination queues

* Don't accidentally drop queued messages

* Don't take copies again

* Tidy up a bit

* Break out statistics (tracked component-wide), report success and failures from Perform actions

* Fix comment, use atomic add

* Improve logic a bit, don't block on wakeup, move idle check

* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc

* Dedupe destinations, fix other bug hopefully

* Dispatch sends again

* Federation sender to ignore invites that are destined locally

* Loopback invite events

* Remodel a bit with channels

* Linter

* Only loopback invite event if we know the room

* We should tell other resident servers about the invite if we know about the room

* Correct invite signing

* Fix invite loopback

* Check HTTP response codes, push new invites to front of queue

* Review comments
2020-05-07 12:42:06 +01:00
Neil Alexander 9b1b095b49
Roomserver perform leave (#1004)
* First pass at PerformLeave

* Fix SQLite bulkSelectEventStateKey

* Update gomatrixserverlib

* Fix bugs

* Tidy a bit

* Satisfy King Linter

* Review comments

* Review comments

* Fix constants in SQLite event state keys table
2020-05-04 18:34:09 +01:00
Neil Alexander 5c894efd0e
Roomserver perform join (#1001)
* Add PerformJoin template

* Try roomserver perform join

* Send correct server name to FS API

* Pass through content, try to handle multiple server names

* Fix local server checks

* Don't refer to non-existent error

* Add directory lookups of aliases

* Remove unneeded parameters

* Don't repeat join events into the roomserver

* Unmarshal the content, that would help

* Check if the user is already in the room in the fedeationapi too

* Return incompatible room version error

* Use Membership, don't try more servers than needed

* Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success

* Tweaks
2020-05-04 13:53:47 +01:00
Neil Alexander 908108c23e
Rename FS queue package to internal (#997) 2020-05-01 13:01:50 +01:00
Renamed from federationsender/query/perform.go (Browse further)