Bumps [golang.org/x/net](https://github.com/golang/net) from 0.14.0 to
0.17.0.
<details>
<summary>Commits</summary>
<ul>
<li><a
href="b225e7ca6d"><code>b225e7c</code></a>
http2: limit maximum handler goroutines to MaxConcurrentStreams</li>
<li><a
href="88194ad8ab"><code>88194ad</code></a>
go.mod: update golang.org/x dependencies</li>
<li><a
href="2b60a61f1e"><code>2b60a61</code></a>
quic: fix several bugs in flow control accounting</li>
<li><a
href="73d82efb96"><code>73d82ef</code></a>
quic: handle DATA_BLOCKED frames</li>
<li><a
href="5d5a036a50"><code>5d5a036</code></a>
quic: handle streams moving from the data queue to the meta queue</li>
<li><a
href="350aad2603"><code>350aad2</code></a>
quic: correctly extend peer's flow control window after MAX_DATA</li>
<li><a
href="21814e71db"><code>21814e7</code></a>
quic: validate connection id transport parameters</li>
<li><a
href="a600b3518e"><code>a600b35</code></a>
quic: avoid redundant MAX_DATA updates</li>
<li><a
href="ea633599b5"><code>ea63359</code></a>
http2: check stream body is present on read timeout</li>
<li><a
href="ddd8598e56"><code>ddd8598</code></a>
quic: version negotiation</li>
<li>Additional commits viewable in <a
href="https://github.com/golang/net/compare/v0.14.0...v0.17.0">compare
view</a></li>
</ul>
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In a [previous PR](https://github.com/matrix-org/dendrite/pull/3181) I
accidentally left GMSL on a dev branch, this PR fixes it by bringing it
back to the main branch of GMSL
Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
Fixes include:
- Translating state keys that contain user IDs to their respective room
keys for both querying and sending state events
- **NOTE**: there may be design discussion needed on what should happen
when sender keys cannot be found for users
- A simple fix for kicking guests from rooms properly
- Logic for boundary history visibilities was slightly off (I'm
surprised this only manifested in pseudo ID room versions)
Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
This PR adds a config key `room_server.default_config_key` to set the
default room version for the room server.
Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
There are cases where a dendrite instance is unaware of a pseudo ID for
a user, the user is not a member of that room. To represent this case,
we currently use the 'zero' value, which is often not checked and so
causes errors later down the line. To make this case more explict, and
to be consistent with `QueryUserIDForSender`, this PR changes this to
use a pointer (and `nil` to mean no sender ID).
Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
They are fundamentally different concepts, so should be represented as
such. Proto events are exchanged in /make_xxx calls over federation, and
made as "fledgling" events in /createRoom and general event sending.
*Building* events is a reasonably complex VERSION SPECIFIC process which
needs amongst other things, auth event providers, prev events, signing
keys, etc.
Requires https://github.com/matrix-org/gomatrixserverlib/pull/379
Requires https://github.com/matrix-org/gomatrixserverlib/pull/376
This has numerous upsides:
- Less type casting to `*Event` is required.
- Making Dendrite work with `PDU` interfaces means we can swap out Event
impls more easily.
- Tests which represent weird event shapes are easier to write.
Part of a series of refactors on GMSL.
We only use it in a few places currently, enough to get things to
compile and run. We should be using it in much more places.
Similarly, in some places we cast []PDU back to []*Event, we need to not
do that. Likewise, in some places we cast PDU to *Event, we need to not
do that. For now though, hopefully this is a start.
Replaced with types.HeaderedEvent _for now_. In reality we want to move
them all to gmsl.Event and only use HeaderedEvent when we _need_ to
bundle the version/event ID with the event (seriailsation boundaries,
and even then only when we don't have the room version).
Requires https://github.com/matrix-org/gomatrixserverlib/pull/373
As outlined in https://github.com/matrix-org/gomatrixserverlib/pull/368
The main change Dendrite side is that `RoomVersion` no longer has any
methods on it. Instead, you need to bounce via `gmsl.GetRoomVersion`.
It's very interesting to see where exactly Dendrite cares about this.
For some places it's creating events (fine) but others are way more
specific. Those areas will need to migrate to GMSL at some point.