// Copyright 2017 Vector Creations Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package input import ( "context" "fmt" "github.com/matrix-org/dendrite/common" "github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/dendrite/roomserver/state" "github.com/matrix-org/dendrite/roomserver/types" "github.com/matrix-org/gomatrixserverlib" ) // A RoomEventDatabase has the storage APIs needed to store a room event. type RoomEventDatabase interface { state.RoomStateDatabase // Stores a matrix room event in the database StoreEvent( ctx context.Context, event gomatrixserverlib.Event, txnAndSessionID *api.TransactionID, authEventNIDs []types.EventNID, ) (types.RoomNID, types.StateAtEvent, error) // Look up the state entries for a list of string event IDs // Returns an error if the there is an error talking to the database // Returns a types.MissingEventError if the event IDs aren't in the database. StateEntriesForEventIDs( ctx context.Context, eventIDs []string, ) ([]types.StateEntry, error) // Set the state at an event. SetState( ctx context.Context, eventNID types.EventNID, stateNID types.StateSnapshotNID, ) error // Look up the latest events in a room in preparation for an update. // The RoomRecentEventsUpdater must have Commit or Rollback called on it if this doesn't return an error. // Returns the latest events in the room and the last eventID sent to the log along with an updater. // If this returns an error then no further action is required. GetLatestEventsForUpdate( ctx context.Context, roomNID types.RoomNID, ) (updater types.RoomRecentEventsUpdater, err error) // Look up the string event IDs for a list of numeric event IDs EventIDs( ctx context.Context, eventNIDs []types.EventNID, ) (map[types.EventNID]string, error) // Build a membership updater for the target user in a room. MembershipUpdater( ctx context.Context, roomID, targerUserID string, ) (types.MembershipUpdater, error) // Look up event ID by transaction's info. // This is used to determine if the room event is processed/processing already. // Returns an empty string if no such event exists. GetTransactionEventID( ctx context.Context, transactionID string, sessionID int64, userID string, ) (string, error) } // OutputRoomEventWriter has the APIs needed to write an event to the output logs. type OutputRoomEventWriter interface { // Write a list of events for a room WriteOutputEvents(roomID string, updates []api.OutputEvent) error } // processRoomEvent can only be called once at a time // // TODO(#375): This should be rewritten to allow concurrent calls. The // difficulty is in ensuring that we correctly annotate events with the correct // state deltas when sending to kafka streams func processRoomEvent( ctx context.Context, db RoomEventDatabase, ow OutputRoomEventWriter, input api.InputRoomEvent, ) (eventID string, err error) { // Parse and validate the event JSON event := input.Event // Check that the event passes authentication checks and work out the numeric IDs for the auth events. authEventNIDs, err := checkAuthEvents(ctx, db, event, input.AuthEventIDs) if err != nil { fmt.Println("failed checkAuthEvents:", err) return } if input.TransactionID != nil { tdID := input.TransactionID eventID, err = db.GetTransactionEventID( ctx, tdID.TransactionID, tdID.SessionID, input.Event.Sender(), ) // On error OR event with the transaction already processed/processesing if err != nil || eventID != "" { fmt.Println("failed GetTransactionEventID:", err) return } } // Store the event roomNID, stateAtEvent, err := db.StoreEvent(ctx, event, input.TransactionID, authEventNIDs) if err != nil { fmt.Println("failed StoreEvent:", err) return } if input.Kind == api.KindOutlier { // For outliers we can stop after we've stored the event itself as it // doesn't have any associated state to store and we don't need to // notify anyone about it. fmt.Println("kind is outlier") return event.EventID(), nil } if stateAtEvent.BeforeStateSnapshotNID == 0 { // We haven't calculated a state for this event yet. // Lets calculate one. err = calculateAndSetState(ctx, db, input, roomNID, &stateAtEvent, event) if err != nil { fmt.Println("failed to calculate and set state") return } } if input.Kind == api.KindBackfill { // Backfill is not implemented. panic("Not implemented") } // Update the extremities of the event graph for the room return event.EventID(), updateLatestEvents( ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID, ) } func calculateAndSetState( ctx context.Context, db RoomEventDatabase, input api.InputRoomEvent, roomNID types.RoomNID, stateAtEvent *types.StateAtEvent, event gomatrixserverlib.Event, ) error { var err error if input.HasState { // We've been told what the state at the event is so we don't need to calculate it. // Check that those state events are in the database and store the state. var entries []types.StateEntry if entries, err = db.StateEntriesForEventIDs(ctx, input.StateEventIDs); err != nil { fmt.Println("failed StateEntriesForEventIDs") return err } if stateAtEvent.BeforeStateSnapshotNID, err = db.AddState(ctx, roomNID, nil, entries); err != nil { fmt.Println("failed AddState") return err } } else { // We haven't been told what the state at the event is so we need to calculate it from the prev_events if stateAtEvent.BeforeStateSnapshotNID, err = state.CalculateAndStoreStateBeforeEvent(ctx, db, event, roomNID); err != nil { fmt.Println("Failed CalculateAndStoreStateBeforeEvent") return err } } return db.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID) } func processInviteEvent( ctx context.Context, db RoomEventDatabase, ow OutputRoomEventWriter, input api.InputInviteEvent, ) (err error) { if input.Event.StateKey() == nil { return fmt.Errorf("invite must be a state event") } roomID := input.Event.RoomID() targetUserID := *input.Event.StateKey() updater, err := db.MembershipUpdater(ctx, roomID, targetUserID) if err != nil { return err } succeeded := false defer common.EndTransaction(updater, &succeeded) if updater.IsJoin() { // If the user is joined to the room then that takes precedence over this // invite event. It makes little sense to move a user that is already // joined to the room into the invite state. // This could plausibly happen if an invite request raced with a join // request for a user. For example if a user was invited to a public // room and they joined the room at the same time as the invite was sent. // The other way this could plausibly happen is if an invite raced with // a kick. For example if a user was kicked from a room in error and in // response someone else in the room re-invited them then it is possible // for the invite request to race with the leave event so that the // target receives invite before it learns that it has been kicked. // There are a few ways this could be plausibly handled in the roomserver. // 1) Store the invite, but mark it as retired. That will result in the // permanent rejection of that invite event. So even if the target // user leaves the room and the invite is retransmitted it will be // ignored. However a new invite with a new event ID would still be // accepted. // 2) Silently discard the invite event. This means that if the event // was retransmitted at a later date after the target user had left // the room we would accept the invite. However since we hadn't told // the sending server that the invite had been discarded it would // have no reason to attempt to retry. // 3) Signal the sending server that the user is already joined to the // room. // For now we will implement option 2. Since in the abesence of a retry // mechanism it will be equivalent to option 1, and we don't have a // signalling mechanism to implement option 3. return nil } outputUpdates, err := updateToInviteMembership(updater, &input.Event, nil) if err != nil { return err } if err = ow.WriteOutputEvents(roomID, outputUpdates); err != nil { return err } succeeded = true return nil }