// Copyright 2020 The Matrix.org Foundation C.I.C. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package api import ( "context" "fmt" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/util" ) // SendEvents to the roomserver The events are written with KindNew. func SendEvents( ctx context.Context, rsAPI RoomserverInternalAPI, events []gomatrixserverlib.HeaderedEvent, sendAsServer gomatrixserverlib.ServerName, txnID *TransactionID, ) error { ires := make([]InputRoomEvent, len(events)) for i, event := range events { ires[i] = InputRoomEvent{ Kind: KindNew, Event: event, AuthEventIDs: event.AuthEventIDs(), SendAsServer: string(sendAsServer), TransactionID: txnID, } } return SendInputRoomEvents(ctx, rsAPI, ires) } // SendEventWithState writes an event with KindNew to the roomserver // with the state at the event as KindOutlier before it. Will not send any event that is // marked as `true` in haveEventIDs func SendEventWithState( ctx context.Context, rsAPI RoomserverInternalAPI, state *gomatrixserverlib.RespState, event gomatrixserverlib.HeaderedEvent, haveEventIDs map[string]bool, ) error { outliers, err := state.Events() if err != nil { return err } var ires []InputRoomEvent for _, outlier := range outliers { if haveEventIDs[outlier.EventID()] { continue } ires = append(ires, InputRoomEvent{ Kind: KindOutlier, Event: outlier.Headered(event.RoomVersion), AuthEventIDs: outlier.AuthEventIDs(), }) } stateEventIDs := make([]string, len(state.StateEvents)) for i := range state.StateEvents { stateEventIDs[i] = state.StateEvents[i].EventID() } ires = append(ires, InputRoomEvent{ Kind: KindNew, Event: event, AuthEventIDs: event.AuthEventIDs(), HasState: true, StateEventIDs: stateEventIDs, }) return SendInputRoomEvents(ctx, rsAPI, ires) } // SendEventWithRewrite writes an event with KindNew to the roomserver along // with a number of rewrite and outlier events for state and auth events // respectively. func SendEventWithRewrite( ctx context.Context, rsAPI RoomserverInternalAPI, state *gomatrixserverlib.RespState, event gomatrixserverlib.HeaderedEvent, haveEventIDs map[string]bool, ) error { isCurrentState := map[string]struct{}{} for _, se := range state.StateEvents { isCurrentState[se.EventID()] = struct{}{} } authAndStateEvents, err := state.Events() if err != nil { return err } var ires []InputRoomEvent var stateIDs []string // This function generates three things: // A - A set of "rewrite" events, which will form the newly rewritten // state before the event, which includes every rewrite event that // came before it in its state // B - A set of "outlier" events, which are auth events but not part // of the rewritten state // C - A "new" event, which include all of the rewrite events in its // state for _, authOrStateEvent := range authAndStateEvents { if authOrStateEvent.StateKey() == nil { continue } if haveEventIDs[authOrStateEvent.EventID()] { continue } if event.StateKey() == nil { continue } // We will handle an event as if it's an outlier if one of the // following conditions is true: storeAsOutlier := false if _, ok := isCurrentState[authOrStateEvent.EventID()]; !ok { // The event is an auth event and isn't a part of the state set. // We'll send it as an outlier because we need it to be stored // in case something is referring to it as an auth event. storeAsOutlier = true } if storeAsOutlier { ires = append(ires, InputRoomEvent{ Kind: KindOutlier, Event: authOrStateEvent.Headered(event.RoomVersion), AuthEventIDs: authOrStateEvent.AuthEventIDs(), }) continue } // If the event isn't an outlier then we'll instead send it as a // rewrite event, so that it'll form part of the rewritten state. // These events will go through the membership and latest event // updaters and we will generate output events, but they will be // flagged as non-current (i.e. didn't just happen) events. // Each of these rewrite events includes all of the rewrite events // that came before in their StateEventIDs. ires = append(ires, InputRoomEvent{ Kind: KindOutlier, Event: authOrStateEvent.Headered(event.RoomVersion), AuthEventIDs: authOrStateEvent.AuthEventIDs(), HasState: true, StateEventIDs: stateIDs, }) // Add the event ID into the StateEventIDs of all subsequent // rewrite events, and the new event. stateIDs = append(stateIDs, authOrStateEvent.EventID()) } // Send the final event as a new event, which will generate // a timeline output event for it. All of the rewrite events // that came before will be sent as StateEventIDs, forming a // new clean state before the event. ires = append(ires, InputRoomEvent{ Kind: KindNew, Event: event, AuthEventIDs: event.AuthEventIDs(), HasState: true, StateEventIDs: stateIDs, }) return SendInputRoomEvents(ctx, rsAPI, ires) } // SendInputRoomEvents to the roomserver. func SendInputRoomEvents( ctx context.Context, rsAPI RoomserverInternalAPI, ires []InputRoomEvent, ) error { request := InputRoomEventsRequest{InputRoomEvents: ires} var response InputRoomEventsResponse rsAPI.InputRoomEvents(ctx, &request, &response) return response.Err() } // SendInvite event to the roomserver. // This should only be needed for invite events that occur outside of a known room. // If we are in the room then the event should be sent using the SendEvents method. func SendInvite( ctx context.Context, rsAPI RoomserverInternalAPI, inviteEvent gomatrixserverlib.HeaderedEvent, inviteRoomState []gomatrixserverlib.InviteV2StrippedState, sendAsServer gomatrixserverlib.ServerName, txnID *TransactionID, ) error { // Start by sending the invite request into the roomserver. This will // trigger the federation request amongst other things if needed. request := &PerformInviteRequest{ Event: inviteEvent, InviteRoomState: inviteRoomState, RoomVersion: inviteEvent.RoomVersion, SendAsServer: string(sendAsServer), TransactionID: txnID, } response := &PerformInviteResponse{} if err := rsAPI.PerformInvite(ctx, request, response); err != nil { return fmt.Errorf("rsAPI.PerformInvite: %w", err) } if response.Error != nil { return response.Error } return nil } // GetEvent returns the event or nil, even on errors. func GetEvent(ctx context.Context, rsAPI RoomserverInternalAPI, eventID string) *gomatrixserverlib.HeaderedEvent { var res QueryEventsByIDResponse err := rsAPI.QueryEventsByID(ctx, &QueryEventsByIDRequest{ EventIDs: []string{eventID}, }, &res) if err != nil { util.GetLogger(ctx).WithError(err).Error("Failed to QueryEventsByID") return nil } if len(res.Events) != 1 { return nil } return &res.Events[0] } // GetStateEvent returns the current state event in the room or nil. func GetStateEvent(ctx context.Context, rsAPI RoomserverInternalAPI, roomID string, tuple gomatrixserverlib.StateKeyTuple) *gomatrixserverlib.HeaderedEvent { var res QueryCurrentStateResponse err := rsAPI.QueryCurrentState(ctx, &QueryCurrentStateRequest{ RoomID: roomID, StateTuples: []gomatrixserverlib.StateKeyTuple{tuple}, }, &res) if err != nil { util.GetLogger(ctx).WithError(err).Error("Failed to QueryCurrentState") return nil } ev, ok := res.StateEvents[tuple] if ok { return ev } return nil } // IsServerBannedFromRoom returns whether the server is banned from a room by server ACLs. func IsServerBannedFromRoom(ctx context.Context, rsAPI RoomserverInternalAPI, roomID string, serverName gomatrixserverlib.ServerName) bool { req := &QueryServerBannedFromRoomRequest{ ServerName: serverName, RoomID: roomID, } res := &QueryServerBannedFromRoomResponse{} if err := rsAPI.QueryServerBannedFromRoom(ctx, req, res); err != nil { util.GetLogger(ctx).WithError(err).Error("Failed to QueryServerBannedFromRoom") return true } return res.Banned } // PopulatePublicRooms extracts PublicRoom information for all the provided room IDs. The IDs are not checked to see if they are visible in the // published room directory. // due to lots of switches // nolint:gocyclo func PopulatePublicRooms(ctx context.Context, roomIDs []string, rsAPI RoomserverInternalAPI) ([]gomatrixserverlib.PublicRoom, error) { avatarTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.avatar", StateKey: ""} nameTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.name", StateKey: ""} canonicalTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomCanonicalAlias, StateKey: ""} topicTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.topic", StateKey: ""} guestTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.guest_access", StateKey: ""} visibilityTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomHistoryVisibility, StateKey: ""} joinRuleTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomJoinRules, StateKey: ""} var stateRes QueryBulkStateContentResponse err := rsAPI.QueryBulkStateContent(ctx, &QueryBulkStateContentRequest{ RoomIDs: roomIDs, AllowWildcards: true, StateTuples: []gomatrixserverlib.StateKeyTuple{ nameTuple, canonicalTuple, topicTuple, guestTuple, visibilityTuple, joinRuleTuple, avatarTuple, {EventType: gomatrixserverlib.MRoomMember, StateKey: "*"}, }, }, &stateRes) if err != nil { util.GetLogger(ctx).WithError(err).Error("QueryBulkStateContent failed") return nil, err } chunk := make([]gomatrixserverlib.PublicRoom, len(roomIDs)) i := 0 for roomID, data := range stateRes.Rooms { pub := gomatrixserverlib.PublicRoom{ RoomID: roomID, } joinCount := 0 var joinRule, guestAccess string for tuple, contentVal := range data { if tuple.EventType == gomatrixserverlib.MRoomMember && contentVal == "join" { joinCount++ continue } switch tuple { case avatarTuple: pub.AvatarURL = contentVal case nameTuple: pub.Name = contentVal case topicTuple: pub.Topic = contentVal case canonicalTuple: pub.CanonicalAlias = contentVal case visibilityTuple: pub.WorldReadable = contentVal == "world_readable" // need both of these to determine whether guests can join case joinRuleTuple: joinRule = contentVal case guestTuple: guestAccess = contentVal } } if joinRule == gomatrixserverlib.Public && guestAccess == "can_join" { pub.GuestCanJoin = true } pub.JoinedMembersCount = joinCount chunk[i] = pub i++ } return chunk, nil }