mirror of
https://github.com/matrix-org/dendrite.git
synced 2024-11-30 10:11:56 -06:00
067b875063
* Start converting v1 invite endpoint to v2 * Update gomatrixserverlib * Early federationsender code for sending invites * Sending invites sorta happens now * Populate invite request with stripped state * Remodel a bit, don't reflect received invites * Handle invite_room_state * Handle room versions a bit better * Update gomatrixserverlib * Tweak order in destinationQueue.next * Revert check in processMessage * Tweak federation sender destination queue code a bit * Add comments
141 lines
6.7 KiB
Go
141 lines
6.7 KiB
Go
// Copyright 2017 Vector Creations Ltd
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package api
|
|
|
|
import (
|
|
"github.com/matrix-org/gomatrixserverlib"
|
|
)
|
|
|
|
// An OutputType is a type of roomserver output.
|
|
type OutputType string
|
|
|
|
const (
|
|
// OutputTypeNewRoomEvent indicates that the event is an OutputNewRoomEvent
|
|
OutputTypeNewRoomEvent OutputType = "new_room_event"
|
|
// OutputTypeNewInviteEvent indicates that the event is an OutputNewInviteEvent
|
|
OutputTypeNewInviteEvent OutputType = "new_invite_event"
|
|
// OutputTypeRetireInviteEvent indicates that the event is an OutputRetireInviteEvent
|
|
OutputTypeRetireInviteEvent OutputType = "retire_invite_event"
|
|
)
|
|
|
|
// An OutputEvent is an entry in the roomserver output kafka log.
|
|
// Consumers should check the type field when consuming this event.
|
|
type OutputEvent struct {
|
|
// What sort of event this is.
|
|
Type OutputType `json:"type"`
|
|
// The content of event with type OutputTypeNewRoomEvent
|
|
NewRoomEvent *OutputNewRoomEvent `json:"new_room_event,omitempty"`
|
|
// The content of event with type OutputTypeNewInviteEvent
|
|
NewInviteEvent *OutputNewInviteEvent `json:"new_invite_event,omitempty"`
|
|
// The content of event with type OutputTypeRetireInviteEvent
|
|
RetireInviteEvent *OutputRetireInviteEvent `json:"retire_invite_event,omitempty"`
|
|
}
|
|
|
|
// An OutputNewRoomEvent is written when the roomserver receives a new event.
|
|
// It contains the full matrix room event and enough information for a
|
|
// consumer to construct the current state of the room and the state before the
|
|
// event.
|
|
//
|
|
// When we talk about state in a matrix room we are talking about the state
|
|
// after a list of events. The current state is the state after the latest
|
|
// event IDs in the room. The state before an event is the state after its
|
|
// prev_events.
|
|
type OutputNewRoomEvent struct {
|
|
// The Event.
|
|
Event gomatrixserverlib.HeaderedEvent `json:"event"`
|
|
// The latest events in the room after this event.
|
|
// This can be used to set the prev events for new events in the room.
|
|
// This also can be used to get the full current state after this event.
|
|
LatestEventIDs []string `json:"latest_event_ids"`
|
|
// The state event IDs that were added to the state of the room by this event.
|
|
// Together with RemovesStateEventIDs this allows the receiver to keep an up to date
|
|
// view of the current state of the room.
|
|
AddsStateEventIDs []string `json:"adds_state_event_ids"`
|
|
// The state event IDs that were removed from the state of the room by this event.
|
|
RemovesStateEventIDs []string `json:"removes_state_event_ids"`
|
|
// The ID of the event that was output before this event.
|
|
// Or the empty string if this is the first event output for this room.
|
|
// This is used by consumers to check if they can safely update their
|
|
// current state using the delta supplied in AddsStateEventIDs and
|
|
// RemovesStateEventIDs.
|
|
//
|
|
// If the LastSentEventID doesn't match what they were expecting it to be
|
|
// they can use the LatestEventIDs to request the full current state.
|
|
LastSentEventID string `json:"last_sent_event_id"`
|
|
// The state event IDs that are part of the state at the event, but not
|
|
// part of the current state. Together with the StateBeforeRemovesEventIDs
|
|
// this can be used to construct the state before the event from the
|
|
// current state. The StateBeforeAddsEventIDs and StateBeforeRemovesEventIDs
|
|
// delta is applied after the AddsStateEventIDs and RemovesStateEventIDs.
|
|
//
|
|
// Consumers need to know the state at each event in order to determine
|
|
// which users and servers are allowed to see the event. This information
|
|
// is needed to apply the history visibility rules and to tell which
|
|
// servers we need to push events to over federation.
|
|
//
|
|
// The state is given as a delta against the current state because they are
|
|
// usually either the same state, or differ by just a couple of events.
|
|
StateBeforeAddsEventIDs []string `json:"state_before_adds_event_ids"`
|
|
// The state event IDs that are part of the current state, but not part
|
|
// of the state at the event.
|
|
StateBeforeRemovesEventIDs []string `json:"state_before_removes_event_ids"`
|
|
// The server name to use to push this event to other servers.
|
|
// Or empty if this event shouldn't be pushed to other servers.
|
|
//
|
|
// This is used by the federation sender component. We need to tell it what
|
|
// event it needs to send because it can't tell on its own. Normally if an
|
|
// event was created on this server then we are responsible for sending it.
|
|
// However there are a couple of exceptions. The first is that when the
|
|
// server joins a remote room through another matrix server, it is the job
|
|
// of the other matrix server to send the event over federation. The second
|
|
// is the reverse of the first, that is when a remote server joins a room
|
|
// that we are in over federation using our server it is our responsibility
|
|
// to send the join event to other matrix servers.
|
|
//
|
|
// We encode the server name that the event should be sent using here to
|
|
// future proof the API for virtual hosting.
|
|
SendAsServer string `json:"send_as_server"`
|
|
// The transaction ID of the send request if sent by a local user and one
|
|
// was specified
|
|
TransactionID *TransactionID `json:"transaction_id"`
|
|
}
|
|
|
|
// An OutputNewInviteEvent is written whenever an invite becomes active.
|
|
// Invite events can be received outside of an existing room so have to be
|
|
// tracked separately from the room events themselves.
|
|
type OutputNewInviteEvent struct {
|
|
// The room version of the invited room.
|
|
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
|
|
// The "m.room.member" invite event.
|
|
Event gomatrixserverlib.HeaderedEvent `json:"event"`
|
|
}
|
|
|
|
// An OutputRetireInviteEvent is written whenever an existing invite is no longer
|
|
// active. An invite stops being active if the user joins the room or if the
|
|
// invite is rejected by the user.
|
|
type OutputRetireInviteEvent struct {
|
|
// The ID of the "m.room.member" invite event.
|
|
EventID string
|
|
// The target user ID of the "m.room.member" invite event that was retired.
|
|
TargetUserID string
|
|
// Optional event ID of the event that replaced the invite.
|
|
// This can be empty if the invite was rejected locally and we were unable
|
|
// to reach the server that originally sent the invite.
|
|
RetiredByEventID string
|
|
// The "membership" of the user after retiring the invite. One of "join"
|
|
// "leave" or "ban".
|
|
Membership string
|
|
}
|