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* Add PerformJoin template * Try roomserver perform join * Send correct server name to FS API * Pass through content, try to handle multiple server names * Fix local server checks * Don't refer to non-existent error * Add directory lookups of aliases * Remove unneeded parameters * Don't repeat join events into the roomserver * Unmarshal the content, that would help * Check if the user is already in the room in the fedeationapi too * Return incompatible room version error * Use Membership, don't try more servers than needed * Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success * Tweaks |
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|---|---|---|
| .. | ||
| auth | ||
| consumers | ||
| httputil | ||
| jsonerror | ||
| producers | ||
| routing | ||
| threepid | ||
| userutil | ||
| clientapi.go | ||
| README.md | ||
This component roughly corresponds to "Client Room Send" and "Client Sync" on the WIRING diagram. This component produces multiple binaries.
Internals
- HTTP routing is done using
gorilla/muxand the routing paths are in theroutingpackage.
Writers
- Each HTTP "write operation" (
/createRoom,/rooms/$room_id/send/$type, etc) is contained entirely to a single file in thewriterspackage. - This file contains the request and response
structdefinitions, as well as aValidate() boolfunction to validate incoming requests. - The entry point for each write operation is a stand-alone function as this makes testing easier. All dependencies should be injected into this function, including server keys/name, etc.