dendrite/roomserver/storage/cosmosdb/storage.go
alexfca 5d68daef80
Implement Cosmos DB for the RoomServer Service (#5)
* - Implement Cosmos for the devices_table
- Use the ConnectionString in the YAML to include the Tenant
- Revert all other non implemented tables back to use SQLLite3

* - Change the Config to use "test.criticicalarc.com" Container
- Add generic function GetDocumentOrNil to standardize GetDocument
- Add func to return CrossPartition queries for Aggregates
- Add func GetNextSequence() as generic seq generator for AutoIncrement
- Add cosmosdbutil.ErrNoRows to return (emulate) sql.ErrNoRows
- Add a "fake" ExclusiveWriterFake
- Add standard "getXX", "setXX" and "queryXX" to all TABLE class files
- Add specific Table SEQ for the Events table
- Add specific Table SEQ for the Rooms table
- Add specific Table SEQ for the StateSnapshot table
2021-05-20 14:42:33 +10:00

201 lines
6.4 KiB
Go

// Copyright 2017-2018 New Vector Ltd
// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cosmosdb
import (
"context"
"github.com/matrix-org/dendrite/internal/cosmosdbutil"
"github.com/matrix-org/dendrite/internal/cosmosdbapi"
_ "github.com/mattn/go-sqlite3"
"github.com/matrix-org/dendrite/internal/caching"
"github.com/matrix-org/dendrite/roomserver/storage/shared"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/dendrite/setup/config"
"github.com/matrix-org/gomatrixserverlib"
)
// A Database is used to store room events and stream offsets.
type Database struct {
shared.Database
connection cosmosdbapi.CosmosConnection
databaseName string
cosmosConfig cosmosdbapi.CosmosConfig
serverName gomatrixserverlib.ServerName
}
// Open a sqlite database.
func Open(dbProperties *config.DatabaseOptions, cache caching.RoomServerCaches) (*Database, error) {
conn := cosmosdbutil.GetCosmosConnection(&dbProperties.ConnectionString)
config := cosmosdbutil.GetCosmosConfig(&dbProperties.ConnectionString)
d := &Database{
databaseName: "roomserver",
connection: conn,
cosmosConfig: config,
}
// var db *sql.DB
// var err error
// if db, err = sqlutil.Open(dbProperties); err != nil {
// return nil, err
// }
//db.Exec("PRAGMA journal_mode=WAL;")
//db.Exec("PRAGMA read_uncommitted = true;")
// FIXME: We are leaking connections somewhere. Setting this to 2 will eventually
// cause the roomserver to be unresponsive to new events because something will
// acquire the global mutex and never unlock it because it is waiting for a connection
// which it will never obtain.
// db.SetMaxOpenConns(20)
// Create tables before executing migrations so we don't fail if the table is missing,
// and THEN prepare statements so we don't fail due to referencing new columns
// ms := membershipStatements{}
// if err := ms.execSchema(db); err != nil {
// return nil, err
// }
// m := sqlutil.NewMigrations()
// deltas.LoadAddForgottenColumn(m)
// if err := m.RunDeltas(db, dbProperties); err != nil {
// return nil, err
// }
if err := d.prepare(cache); err != nil {
return nil, err
}
return d, nil
}
// nolint: gocyclo
func (d *Database) prepare(cache caching.RoomServerCaches) error {
var err error
d.databaseName = "roomserver"
eventStateKeys, err := NewCosmosDBEventStateKeysTable(d)
if err != nil {
return err
}
eventTypes, err := NewCosmosDBEventTypesTable(d)
if err != nil {
return err
}
eventJSON, err := NewCosmosDBEventJSONTable(d)
if err != nil {
return err
}
events, err := NewCosmosDBEventsTable(d)
if err != nil {
return err
}
rooms, err := NewCosmosDBRoomsTable(d)
if err != nil {
return err
}
transactions, err := NewCosmosDBTransactionsTable(d)
if err != nil {
return err
}
stateBlock, err := NewCosmosDBStateBlockTable(d)
if err != nil {
return err
}
stateSnapshot, err := NewCosmosDBStateSnapshotTable(d)
if err != nil {
return err
}
prevEvents, err := NewCosmosDBPrevEventsTable(d)
if err != nil {
return err
}
roomAliases, err := NewCosmosDBRoomAliasesTable(d)
if err != nil {
return err
}
invites, err := NewCosmosDBInvitesTable(d)
if err != nil {
return err
}
membership, err := NewCosmosDBMembershipTable(d)
if err != nil {
return err
}
published, err := NewCosmosDBPublishedTable(d)
if err != nil {
return err
}
redactions, err := NewCosmosDBRedactionsTable(d)
if err != nil {
return err
}
d.Database = shared.Database{
DB: nil,
Cache: cache,
//Use the Fake SQL Writer here
Writer: cosmosdbutil.NewExclusiveWriterFake(),
EventsTable: events,
EventTypesTable: eventTypes,
EventStateKeysTable: eventStateKeys,
EventJSONTable: eventJSON,
RoomsTable: rooms,
TransactionsTable: transactions,
StateBlockTable: stateBlock,
StateSnapshotTable: stateSnapshot,
PrevEventsTable: prevEvents,
RoomAliasesTable: roomAliases,
InvitesTable: invites,
MembershipTable: membership,
PublishedTable: published,
RedactionsTable: redactions,
GetLatestEventsForUpdateFn: d.GetLatestEventsForUpdate,
}
return nil
}
func (d *Database) SupportsConcurrentRoomInputs() bool {
// This isn't supported in SQLite mode yet because of issues with
// database locks.
// TODO: Look at this again - the problem is probably to do with
// the membership updaters and latest events updaters.
return false
}
func (d *Database) GetLatestEventsForUpdate(
ctx context.Context, roomInfo types.RoomInfo,
) (*shared.LatestEventsUpdater, error) {
// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
// write transactions independent of this one which will consistently cause
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
return shared.NewLatestEventsUpdater(ctx, &d.Database, nil, roomInfo)
}
func (d *Database) MembershipUpdater(
ctx context.Context, roomID, targetUserID string,
targetLocal bool, roomVersion gomatrixserverlib.RoomVersion,
) (*shared.MembershipUpdater, error) {
// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
// write transactions independent of this one which will consistently cause
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
return shared.NewMembershipUpdater(ctx, &d.Database, nil, roomID, targetUserID, targetLocal, roomVersion)
}