dendrite/roomserver
Kegan Dougal 3d61231498 Remove remaining casts; use localhost in tests
Stops firewall interception alert dialogs
2023-05-02 12:26:47 +01:00
..
acls Use PDU not *Event in HeaderedEvent 2023-05-02 11:15:36 +01:00
api Remove remaining casts; use localhost in tests 2023-05-02 12:26:47 +01:00
auth Use PDU not *Event in HeaderedEvent 2023-05-02 11:15:36 +01:00
internal Remove remaining casts; use localhost in tests 2023-05-02 12:26:47 +01:00
producers Use PDU not *Event in HeaderedEvent 2023-05-02 11:15:36 +01:00
state Use PDU not *Event in HeaderedEvent 2023-05-02 11:15:36 +01:00
storage Merge branch 'main' into kegan/pdu4 2023-05-02 11:22:52 +01:00
types Use PDU not *Event in HeaderedEvent 2023-05-02 11:15:36 +01:00
version Use IRoomVersion (#3064) 2023-04-24 11:50:37 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver.go Remove BaseDendrite (#3023) 2023-03-22 09:21:32 +01:00
roomserver_test.go Merge branch 'main' into kegan/pdu4 2023-05-02 11:22:52 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+