dendrite/clientapi/routing/user_interactive_auth_handler.go

286 lines
9 KiB
Go

// Copyright 2019 Vector Creations Ltd
// Copyright 2019 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package routing
import (
"encoding/json"
"io/ioutil"
"net/http"
"net/url"
"sort"
"time"
"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
"github.com/matrix-org/dendrite/common/config"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
)
type AuthDict struct {
Type authtypes.LoginType `json:"type"`
Session string `json:"session"`
Mac gomatrixserverlib.HexString `json:"mac"`
// Recaptcha
Response string `json:"response"`
// TODO: Lots of custom keys depending on the type
}
// http://matrix.org/speculator/spec/HEAD/client_server/unstable.html#user-interactive-authentication-api
type userInteractiveResponse struct {
Flows []authtypes.Flow `json:"flows"`
Completed []authtypes.LoginType `json:"completed"`
Params map[string]interface{} `json:"params"`
Session string `json:"session"`
}
// newUserInteractiveResponse will return a struct to be sent back to the client.
func newUserInteractiveResponse(
sessionID string,
fs []authtypes.Flow,
params map[string]interface{},
) userInteractiveResponse {
return userInteractiveResponse{
fs, sessions.GetCompletedStages(sessionID), params, sessionID,
}
}
// getCompletedStages returns the completed stages for a session.
func (d *sessionsDict) GetCompletedStages(sessionID string) []authtypes.LoginType {
d.Lock()
defer d.Unlock()
if completedStages, ok := d.sessions[sessionID]; ok {
return completedStages
}
// Ensure that a empty slice is returned and not nil. See #399.
return make([]authtypes.LoginType, 0)
}
// addCompletedSessionStage records that a session has completed an auth stage.
func AddCompletedSessionStage(sessionID string, stage authtypes.LoginType) {
sessions.Lock()
defer sessions.Unlock()
for _, completedStage := range sessions.sessions[sessionID] {
if completedStage == stage {
return
}
}
sessions.sessions[sessionID] = append(sessions.sessions[sessionID], stage)
}
// HandleUserInteractiveFlow will direct and complete auth flow stages
// that the client has requested. This function requires http request, session Id
// authentication data as AuthDict object, config object and a config.UserInteractiveAuthConfig
// object containing list of allowed auth flows and params for successful authentication.
// It returns nil if auth is successful else returns jsonResponse (can be sent directly to
// client as http response) containing userInteractiveResponse or relevant error (if encountered).
func HandleUserInteractiveFlow(
req *http.Request,
auth AuthDict,
sessionID string,
cfg *config.Dendrite,
authCfg config.UserInteractiveAuthConfig,
) *util.JSONResponse {
switch auth.Type {
case authtypes.LoginTypeRecaptcha:
// Check given captcha response
resErr := validateRecaptcha(cfg, auth.Response, req.RemoteAddr)
if resErr != nil {
return resErr
}
// Add Recaptcha to the list of completed authentication stages
AddCompletedSessionStage(sessionID, authtypes.LoginTypeRecaptcha)
// A missing auth type means the request is made as the first step of a authentication
// using the User-Interactive Authentication API. Skip the default case for this.
case "":
case authtypes.LoginTypeDummy:
// there is nothing to do
// Add Dummy to the list of completed authentication stages
AddCompletedSessionStage(sessionID, authtypes.LoginTypeDummy)
default:
return &util.JSONResponse{
Code: http.StatusNotImplemented,
JSON: jsonerror.Unknown("unknown/unimplemented auth type"),
}
}
// Check if the user's authentication flow has been completed successfully
// A response with current authentication flow and remaining available methods
// will be returned if a flow has not been successfully completed yet
return checkAndCompleteFlow(sessions.GetCompletedStages(sessionID), sessionID, authCfg)
}
// checkAndCompleteFlow checks if authentication flow is completed given
// a set of allowed stages. If so, authentication is completed and
// function returns nil, otherwise a userInteractiveResponse
// with required stages is returned.
func checkAndCompleteFlow(
flow []authtypes.LoginType,
sessionID string,
authCfg config.UserInteractiveAuthConfig,
) *util.JSONResponse {
if checkFlowCompleted(flow, authCfg.Flows) {
// This flow was completed, authentication successful.
return nil
}
// There are still more stages to complete.
// Return the flows and those that have been completed.
return &util.JSONResponse{
Code: http.StatusUnauthorized,
JSON: newUserInteractiveResponse(sessionID,
authCfg.Flows, authCfg.Params),
}
}
// checkFlows checks a single completed flow against another required one. If
// one contains at least all of the stages that the other does, checkFlows
// returns true.
func checkFlows(
completedStages []authtypes.LoginType,
requiredStages []authtypes.LoginType,
) bool {
// Create temporary slices so they originals will not be modified on sorting
completed := make([]authtypes.LoginType, len(completedStages))
required := make([]authtypes.LoginType, len(requiredStages))
copy(completed, completedStages)
copy(required, requiredStages)
// Sort the slices for simple comparison
sort.Slice(completed, func(i, j int) bool { return completed[i] < completed[j] })
sort.Slice(required, func(i, j int) bool { return required[i] < required[j] })
// Iterate through each slice, going to the next required slice only once
// we've found a match.
i, j := 0, 0
for j < len(required) {
// Exit if we've reached the end of our input without being able to
// match all of the required stages.
if i >= len(completed) {
return false
}
// If we've found a stage we want, move on to the next required stage.
if completed[i] == required[j] {
j++
}
i++
}
return true
}
// checkFlowCompleted checks if a authentication flow complies with any allowed flow
// dictated by the server. Order of stages does not matter. A user may complete
// extra stages as long as the required stages of at least one flow is met.
func checkFlowCompleted(
flow []authtypes.LoginType,
allowedFlows []authtypes.Flow,
) bool {
// Iterate through possible flows to check whether any have been fully completed.
for _, allowedFlow := range allowedFlows {
if checkFlows(flow, allowedFlow.Stages) {
return true
}
}
return false
}
// recaptchaResponse represents the HTTP response from a Google Recaptcha server
type recaptchaResponse struct {
Success bool `json:"success"`
ChallengeTS time.Time `json:"challenge_ts"`
Hostname string `json:"hostname"`
ErrorCodes []int `json:"error-codes"`
}
// validateRecaptcha returns an error response if the captcha response is invalid
func validateRecaptcha(
cfg *config.Dendrite,
response string,
clientip string,
) *util.JSONResponse {
if !cfg.Matrix.RecaptchaEnabled {
return &util.JSONResponse{
Code: http.StatusConflict,
JSON: jsonerror.Unknown("Captcha authentication is disabled"),
}
}
if response == "" {
return &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("Captcha response is required"),
}
}
// Make a POST request to Google's API to check the captcha response
resp, err := http.PostForm(cfg.Matrix.RecaptchaSiteVerifyAPI,
url.Values{
"secret": {cfg.Matrix.RecaptchaPrivateKey},
"response": {response},
"remoteip": {clientip},
},
)
if err != nil {
return &util.JSONResponse{
Code: http.StatusInternalServerError,
JSON: jsonerror.BadJSON("Error in requesting validation of captcha response"),
}
}
// Close the request once we're finishing reading from it
defer resp.Body.Close() // nolint: errcheck
// Grab the body of the response from the captcha server
var r recaptchaResponse
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
return &util.JSONResponse{
Code: http.StatusGatewayTimeout,
JSON: jsonerror.Unknown("Error in contacting captcha server" + err.Error()),
}
}
err = json.Unmarshal(body, &r)
if err != nil {
return &util.JSONResponse{
Code: http.StatusInternalServerError,
JSON: jsonerror.BadJSON("Error in unmarshaling captcha server's response: " + err.Error()),
}
}
// Check that we received a "success"
if !r.Success {
return &util.JSONResponse{
Code: http.StatusUnauthorized,
JSON: jsonerror.BadJSON("Invalid captcha response. Please try again."),
}
}
return nil
}
type availableResponse struct {
Available bool `json:"available"`
}