mirror of
https://github.com/matrix-org/dendrite.git
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f1b92de017
* Initial cut at fixing up MSC2946 to work with latest spec * bugfix: send response back correctly * Initial working version of MSC2946 * msc2946: handle suggested_only; remove custom database As the MSC doesn't require reverse lookups, we can just pull the room state and inspect via the roomserver database. To handle this, expand QueryCurrentState to support wildcards. Use all this and handle `?suggested_only`. * Sort child rooms * msc2946: Make TestClientSpacesSummary pass * msc2946: allow invited rooms to be spidered * msc2946: support basic federation requests * fix up go mod
405 lines
15 KiB
Go
405 lines
15 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package api
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import (
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"encoding/json"
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"fmt"
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"strings"
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"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
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type QueryLatestEventsAndStateRequest struct {
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// The room ID to query the latest events for.
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RoomID string `json:"room_id"`
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// The state key tuples to fetch from the room current state.
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// If this list is empty or nil then *ALL* current state events are returned.
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
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// This is used when sending events to set the prev_events, auth_events and depth.
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// It is also used to tell whether the event is allowed by the event auth rules.
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type QueryLatestEventsAndStateResponse struct {
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// Does the room exist?
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// If the room doesn't exist this will be false and LatestEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// The latest events in the room.
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// These are used to set the prev_events when sending an event.
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LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"`
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// The state events requested.
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// This list will be in an arbitrary order.
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// These are used to set the auth_events when sending an event.
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// These are used to check whether the event is allowed.
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StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
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// The depth of the latest events.
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// This is one greater than the maximum depth of the latest events.
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// This is used to set the depth when sending an event.
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Depth int64 `json:"depth"`
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}
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// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
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type QueryStateAfterEventsRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of previous events to return the events after.
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PrevEventIDs []string `json:"prev_event_ids"`
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// The state key tuples to fetch from the state. If none are specified then
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// the entire resolved room state will be returned.
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
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type QueryStateAfterEventsResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool `json:"prev_events_exist"`
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// The state events requested.
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// This list will be in an arbitrary order.
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StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
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}
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// QueryEventsByIDRequest is a request to QueryEventsByID
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type QueryEventsByIDRequest struct {
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// The event IDs to look up.
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EventIDs []string `json:"event_ids"`
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}
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// QueryEventsByIDResponse is a response to QueryEventsByID
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type QueryEventsByIDResponse struct {
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// A list of events with the requested IDs.
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// If the roomserver does not have a copy of a requested event
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// then it will omit that event from the list.
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// If the roomserver thinks it has a copy of the event, but
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// fails to read it from the database then it will fail
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// the entire request.
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// This list will be in an arbitrary order.
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Events []*gomatrixserverlib.HeaderedEvent `json:"events"`
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}
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// QueryMembershipForUserRequest is a request to QueryMembership
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type QueryMembershipForUserRequest struct {
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// ID of the room to fetch membership from
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RoomID string `json:"room_id"`
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// ID of the user for whom membership is requested
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UserID string `json:"user_id"`
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}
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// QueryMembershipForUserResponse is a response to QueryMembership
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type QueryMembershipForUserResponse struct {
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// The EventID of the latest "m.room.member" event for the sender,
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// if HasBeenInRoom is true.
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EventID string `json:"event_id"`
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// True if the user has been in room before and has either stayed in it or left it.
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HasBeenInRoom bool `json:"has_been_in_room"`
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// True if the user is in room.
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IsInRoom bool `json:"is_in_room"`
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// The current membership
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Membership string `json:"membership"`
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// True if the user asked to forget this room.
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IsRoomForgotten bool `json:"is_room_forgotten"`
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}
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// QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom
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type QueryMembershipsForRoomRequest struct {
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// If true, only returns the membership events of "join" membership
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JoinedOnly bool `json:"joined_only"`
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// ID of the room to fetch memberships from
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RoomID string `json:"room_id"`
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// Optional - ID of the user sending the request, for checking if the
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// user is allowed to see the memberships. If not specified then all
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// room memberships will be returned.
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Sender string `json:"sender"`
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}
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// QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom
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type QueryMembershipsForRoomResponse struct {
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// The "m.room.member" events (of "join" membership) in the client format
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JoinEvents []gomatrixserverlib.ClientEvent `json:"join_events"`
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// True if the user has been in room before and has either stayed in it or
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// left it.
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HasBeenInRoom bool `json:"has_been_in_room"`
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// True if the user asked to forget this room.
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IsRoomForgotten bool `json:"is_room_forgotten"`
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}
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// QueryServerJoinedToRoomRequest is a request to QueryServerJoinedToRoom
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type QueryServerJoinedToRoomRequest struct {
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// Server name of the server to find. If not specified, we will
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// default to checking if the local server is joined.
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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// ID of the room to see if we are still joined to
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RoomID string `json:"room_id"`
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}
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// QueryMembershipsForRoomResponse is a response to QueryServerJoinedToRoom
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type QueryServerJoinedToRoomResponse struct {
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// True if the room exists on the server
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RoomExists bool `json:"room_exists"`
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// True if we still believe that the server is participating in the room
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IsInRoom bool `json:"is_in_room"`
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}
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// QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent
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type QueryServerAllowedToSeeEventRequest struct {
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// The event ID to look up invites in.
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EventID string `json:"event_id"`
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// The server interested in the event
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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}
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// QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent
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type QueryServerAllowedToSeeEventResponse struct {
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// Wether the server in question is allowed to see the event
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AllowedToSeeEvent bool `json:"can_see_event"`
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}
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// QueryMissingEventsRequest is a request to QueryMissingEvents
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type QueryMissingEventsRequest struct {
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// Events which are known previous to the gap in the timeline.
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EarliestEvents []string `json:"earliest_events"`
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// Latest known events.
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LatestEvents []string `json:"latest_events"`
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// Limit the number of events this query returns.
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Limit int `json:"limit"`
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// The server interested in the event
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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}
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// QueryMissingEventsResponse is a response to QueryMissingEvents
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type QueryMissingEventsResponse struct {
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// Missing events, arbritrary order.
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Events []*gomatrixserverlib.HeaderedEvent `json:"events"`
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}
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// QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain
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type QueryStateAndAuthChainRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of prev events for the event. Used to calculate the state at
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// the event.
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PrevEventIDs []string `json:"prev_event_ids"`
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// The list of auth events for the event. Used to calculate the auth chain
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AuthEventIDs []string `json:"auth_event_ids"`
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// If true, the auth chain events for the auth event IDs given will be fetched only. Prev event IDs are ignored.
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// If false, state and auth chain events for the prev event IDs and entire current state will be included.
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// TODO: not a great API shape. It serves 2 main uses: false=>response for send_join, true=>response for /event_auth
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OnlyFetchAuthChain bool `json:"only_fetch_auth_chain"`
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// Should state resolution be ran on the result events?
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// TODO: check call sites and remove if we always want to do state res
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ResolveState bool `json:"resolve_state"`
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}
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// QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain
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type QueryStateAndAuthChainResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool `json:"prev_events_exist"`
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// The state and auth chain events that were requested.
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// The lists will be in an arbitrary order.
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StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"`
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AuthChainEvents []*gomatrixserverlib.HeaderedEvent `json:"auth_chain_events"`
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}
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// QueryRoomVersionCapabilitiesRequest asks for the default room version
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type QueryRoomVersionCapabilitiesRequest struct{}
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// QueryRoomVersionCapabilitiesResponse is a response to QueryRoomVersionCapabilitiesRequest
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type QueryRoomVersionCapabilitiesResponse struct {
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DefaultRoomVersion gomatrixserverlib.RoomVersion `json:"default"`
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AvailableRoomVersions map[gomatrixserverlib.RoomVersion]string `json:"available"`
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}
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// QueryRoomVersionForRoomRequest asks for the room version for a given room.
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type QueryRoomVersionForRoomRequest struct {
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RoomID string `json:"room_id"`
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}
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// QueryRoomVersionForRoomResponse is a response to QueryRoomVersionForRoomRequest
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type QueryRoomVersionForRoomResponse struct {
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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}
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type QueryPublishedRoomsRequest struct {
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// Optional. If specified, returns whether this room is published or not.
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RoomID string
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}
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type QueryPublishedRoomsResponse struct {
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// The list of published rooms.
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RoomIDs []string
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}
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type QueryAuthChainRequest struct {
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EventIDs []string
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}
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type QueryAuthChainResponse struct {
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AuthChain []*gomatrixserverlib.HeaderedEvent
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}
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type QuerySharedUsersRequest struct {
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UserID string
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OtherUserIDs []string
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ExcludeRoomIDs []string
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IncludeRoomIDs []string
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}
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type QuerySharedUsersResponse struct {
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UserIDsToCount map[string]int
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}
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type QueryRoomsForUserRequest struct {
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UserID string
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// The desired membership of the user. If this is the empty string then no rooms are returned.
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WantMembership string
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}
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type QueryRoomsForUserResponse struct {
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RoomIDs []string
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}
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type QueryBulkStateContentRequest struct {
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// Returns state events in these rooms
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RoomIDs []string
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// If true, treats the '*' StateKey as "all state events of this type" rather than a literal value of '*'
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AllowWildcards bool
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// The state events to return. Only a small subset of tuples are allowed in this request as only certain events
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// have their content fields extracted. Specifically, the tuple Type must be one of:
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// m.room.avatar
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// m.room.create
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// m.room.canonical_alias
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// m.room.guest_access
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// m.room.history_visibility
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// m.room.join_rules
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// m.room.member
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// m.room.name
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// m.room.topic
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// Any other tuple type will result in the query failing.
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StateTuples []gomatrixserverlib.StateKeyTuple
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}
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type QueryBulkStateContentResponse struct {
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// map of room ID -> tuple -> content_value
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Rooms map[string]map[gomatrixserverlib.StateKeyTuple]string
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}
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type QueryCurrentStateRequest struct {
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RoomID string
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AllowWildcards bool
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// State key tuples. If a state_key has '*' and AllowWidlcards is true, returns all matching
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// state events with that event type.
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StateTuples []gomatrixserverlib.StateKeyTuple
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}
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type QueryCurrentStateResponse struct {
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StateEvents map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent
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}
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type QueryKnownUsersRequest struct {
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UserID string `json:"user_id"`
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SearchString string `json:"search_string"`
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Limit int `json:"limit"`
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}
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type QueryKnownUsersResponse struct {
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Users []authtypes.FullyQualifiedProfile `json:"profiles"`
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}
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type QueryServerBannedFromRoomRequest struct {
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ServerName gomatrixserverlib.ServerName `json:"server_name"`
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RoomID string `json:"room_id"`
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}
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type QueryServerBannedFromRoomResponse struct {
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Banned bool `json:"banned"`
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}
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// MarshalJSON stringifies the room ID and StateKeyTuple keys so they can be sent over the wire in HTTP API mode.
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func (r *QueryBulkStateContentResponse) MarshalJSON() ([]byte, error) {
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se := make(map[string]string)
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for roomID, tupleToEvent := range r.Rooms {
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for tuple, event := range tupleToEvent {
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// use 0x1F (unit separator) as the delimiter between room ID/type/state key,
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se[fmt.Sprintf("%s\x1F%s\x1F%s", roomID, tuple.EventType, tuple.StateKey)] = event
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}
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}
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return json.Marshal(se)
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}
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func (r *QueryBulkStateContentResponse) UnmarshalJSON(data []byte) error {
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wireFormat := make(map[string]string)
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err := json.Unmarshal(data, &wireFormat)
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if err != nil {
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return err
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}
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r.Rooms = make(map[string]map[gomatrixserverlib.StateKeyTuple]string)
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for roomTuple, value := range wireFormat {
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fields := strings.Split(roomTuple, "\x1F")
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roomID := fields[0]
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if r.Rooms[roomID] == nil {
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r.Rooms[roomID] = make(map[gomatrixserverlib.StateKeyTuple]string)
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}
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r.Rooms[roomID][gomatrixserverlib.StateKeyTuple{
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EventType: fields[1],
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StateKey: fields[2],
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}] = value
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}
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return nil
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}
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// MarshalJSON stringifies the StateKeyTuple keys so they can be sent over the wire in HTTP API mode.
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func (r *QueryCurrentStateResponse) MarshalJSON() ([]byte, error) {
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se := make(map[string]*gomatrixserverlib.HeaderedEvent, len(r.StateEvents))
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for k, v := range r.StateEvents {
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// use 0x1F (unit separator) as the delimiter between type/state key,
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se[fmt.Sprintf("%s\x1F%s", k.EventType, k.StateKey)] = v
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}
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return json.Marshal(se)
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}
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func (r *QueryCurrentStateResponse) UnmarshalJSON(data []byte) error {
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res := make(map[string]*gomatrixserverlib.HeaderedEvent)
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err := json.Unmarshal(data, &res)
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if err != nil {
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return err
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}
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r.StateEvents = make(map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent, len(res))
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for k, v := range res {
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fields := strings.Split(k, "\x1F")
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r.StateEvents[gomatrixserverlib.StateKeyTuple{
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EventType: fields[0],
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StateKey: fields[1],
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}] = v
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}
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return nil
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}
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