dendrite/federationapi/routing/send.go
2020-05-08 00:57:42 +01:00

715 lines
28 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package routing
import (
"context"
"encoding/json"
"fmt"
"net/http"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
"github.com/matrix-org/dendrite/clientapi/producers"
"github.com/matrix-org/dendrite/common/config"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/sirupsen/logrus"
)
// Send implements /_matrix/federation/v1/send/{txnID}
func Send(
httpReq *http.Request,
request *gomatrixserverlib.FederationRequest,
txnID gomatrixserverlib.TransactionID,
cfg *config.Dendrite,
rsAPI api.RoomserverInternalAPI,
producer *producers.RoomserverProducer,
eduProducer *producers.EDUServerProducer,
keys gomatrixserverlib.KeyRing,
federation *gomatrixserverlib.FederationClient,
) util.JSONResponse {
t := txnReq{
context: httpReq.Context(),
rsAPI: rsAPI,
producer: producer,
eduProducer: eduProducer,
keys: keys,
federation: federation,
}
var txnEvents struct {
PDUs []json.RawMessage `json:"pdus"`
EDUs []gomatrixserverlib.EDU `json:"edus"`
}
if err := json.Unmarshal(request.Content(), &txnEvents); err != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.NotJSON("The request body could not be decoded into valid JSON. " + err.Error()),
}
}
// TODO: Really we should have a function to convert FederationRequest to txnReq
t.PDUs = txnEvents.PDUs
t.EDUs = txnEvents.EDUs
t.Origin = request.Origin()
t.TransactionID = txnID
t.Destination = cfg.Matrix.ServerName
util.GetLogger(httpReq.Context()).Infof("Received transaction %q containing %d PDUs, %d EDUs", txnID, len(t.PDUs), len(t.EDUs))
resp, err := t.processTransaction()
switch err.(type) {
// No error? Great! Send back a 200.
case nil:
return util.JSONResponse{
Code: http.StatusOK,
JSON: resp,
}
// Handle known error cases as we will return a 400 error for these.
case roomNotFoundError:
case unmarshalError:
case verifySigError:
// Handle unknown error cases. Sending 500 errors back should be a last
// resort as this can make other homeservers back off sending federation
// events.
default:
util.GetLogger(httpReq.Context()).WithError(err).Error("t.processTransaction failed")
return jsonerror.InternalServerError()
}
// Return a 400 error for bad requests as fallen through from above.
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON(err.Error()),
}
}
type txnReq struct {
gomatrixserverlib.Transaction
context context.Context
rsAPI api.RoomserverInternalAPI
producer *producers.RoomserverProducer
eduProducer *producers.EDUServerProducer
keys gomatrixserverlib.JSONVerifier
federation txnFederationClient
}
// A subset of FederationClient functionality that txn requires. Useful for testing.
type txnFederationClient interface {
LookupState(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
res gomatrixserverlib.RespState, err error,
)
LookupStateIDs(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, eventID string) (res gomatrixserverlib.RespStateIDs, err error)
GetEvent(ctx context.Context, s gomatrixserverlib.ServerName, eventID string) (res gomatrixserverlib.Transaction, err error)
LookupMissingEvents(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, missing gomatrixserverlib.MissingEvents,
roomVersion gomatrixserverlib.RoomVersion) (res gomatrixserverlib.RespMissingEvents, err error)
}
func (t *txnReq) processTransaction() (*gomatrixserverlib.RespSend, error) {
results := make(map[string]gomatrixserverlib.PDUResult)
var pdus []gomatrixserverlib.HeaderedEvent
for _, pdu := range t.PDUs {
var header struct {
RoomID string `json:"room_id"`
}
if err := json.Unmarshal(pdu, &header); err != nil {
util.GetLogger(t.context).WithError(err).Warn("Transaction: Failed to extract room ID from event")
return nil, unmarshalError{err}
}
verReq := api.QueryRoomVersionForRoomRequest{RoomID: header.RoomID}
verRes := api.QueryRoomVersionForRoomResponse{}
if err := t.rsAPI.QueryRoomVersionForRoom(t.context, &verReq, &verRes); err != nil {
util.GetLogger(t.context).WithError(err).Warn("Transaction: Failed to query room version for room", verReq.RoomID)
return nil, roomNotFoundError{verReq.RoomID}
}
event, err := gomatrixserverlib.NewEventFromUntrustedJSON(pdu, verRes.RoomVersion)
if err != nil {
util.GetLogger(t.context).WithError(err).Warnf("Transaction: Failed to parse event JSON of event %q", event.EventID())
return nil, unmarshalError{err}
}
if err := gomatrixserverlib.VerifyAllEventSignatures(t.context, []gomatrixserverlib.Event{event}, t.keys); err != nil {
util.GetLogger(t.context).WithError(err).Warnf("Transaction: Couldn't validate signature of event %q", event.EventID())
return nil, verifySigError{event.EventID(), err}
}
pdus = append(pdus, event.Headered(verRes.RoomVersion))
}
// Process the events.
for _, e := range pdus {
err := t.processEvent(e.Unwrap(), true)
if err != nil {
// If the error is due to the event itself being bad then we skip
// it and move onto the next event. We report an error so that the
// sender knows that we have skipped processing it.
//
// However if the event is due to a temporary failure in our server
// such as a database being unavailable then we should bail, and
// hope that the sender will retry when we are feeling better.
//
// It is uncertain what we should do if an event fails because
// we failed to fetch more information from the sending server.
// For example if a request to /state fails.
// If we skip the event then we risk missing the event until we
// receive another event referencing it.
// If we bail and stop processing then we risk wedging incoming
// transactions from that server forever.
switch err.(type) {
case roomNotFoundError:
case *gomatrixserverlib.NotAllowed:
case missingPrevEventsError:
default:
// Any other error should be the result of a temporary error in
// our server so we should bail processing the transaction entirely.
return nil, err
}
results[e.EventID()] = gomatrixserverlib.PDUResult{
Error: err.Error(),
}
util.GetLogger(t.context).WithError(err).WithField("event_id", e.EventID()).Warn("Failed to process incoming federation event, skipping it.")
} else {
results[e.EventID()] = gomatrixserverlib.PDUResult{}
}
}
t.processEDUs(t.EDUs)
util.GetLogger(t.context).Infof("Processed %d PDUs from transaction %q", len(results), t.TransactionID)
return &gomatrixserverlib.RespSend{PDUs: results}, nil
}
type roomNotFoundError struct {
roomID string
}
type unmarshalError struct {
err error
}
type verifySigError struct {
eventID string
err error
}
type missingPrevEventsError struct {
eventID string
err error
}
func (e roomNotFoundError) Error() string { return fmt.Sprintf("room %q not found", e.roomID) }
func (e unmarshalError) Error() string { return fmt.Sprintf("unable to parse event: %s", e.err) }
func (e verifySigError) Error() string {
return fmt.Sprintf("unable to verify signature of event %q: %s", e.eventID, e.err)
}
func (e missingPrevEventsError) Error() string {
return fmt.Sprintf("unable to get prev_events for event %q: %s", e.eventID, e.err)
}
func (t *txnReq) processEDUs(edus []gomatrixserverlib.EDU) {
for _, e := range edus {
switch e.Type {
case gomatrixserverlib.MTyping:
// https://matrix.org/docs/spec/server_server/latest#typing-notifications
var typingPayload struct {
RoomID string `json:"room_id"`
UserID string `json:"user_id"`
Typing bool `json:"typing"`
}
if err := json.Unmarshal(e.Content, &typingPayload); err != nil {
util.GetLogger(t.context).WithError(err).Error("Failed to unmarshal typing event")
continue
}
if err := t.eduProducer.SendTyping(t.context, typingPayload.UserID, typingPayload.RoomID, typingPayload.Typing, 30*1000); err != nil {
util.GetLogger(t.context).WithError(err).Error("Failed to send typing event to edu server")
}
default:
util.GetLogger(t.context).WithField("type", e.Type).Warn("unhandled edu")
}
}
}
func (t *txnReq) processEvent(e gomatrixserverlib.Event, isInboundTxn bool) error {
prevEventIDs := e.PrevEventIDs()
util.GetLogger(t.context).Infof("processEvent %s with prev_events %v", e.EventID(), prevEventIDs)
// Fetch the state needed to authenticate the event.
needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{e})
stateReq := api.QueryStateAfterEventsRequest{
RoomID: e.RoomID(),
PrevEventIDs: prevEventIDs,
StateToFetch: needed.Tuples(),
}
var stateResp api.QueryStateAfterEventsResponse
if err := t.rsAPI.QueryStateAfterEvents(t.context, &stateReq, &stateResp); err != nil {
return err
}
util.GetLogger(t.context).Infof("processEvent %s stateResp.PrevEventsExist: %v", e.EventID(), stateResp.PrevEventsExist)
if !stateResp.RoomExists {
// TODO: When synapse receives a message for a room it is not in it
// asks the remote server for the state of the room so that it can
// check if the remote server knows of a join "m.room.member" event
// that this server is unaware of.
// However generally speaking we should reject events for rooms we
// aren't a member of.
return roomNotFoundError{e.RoomID()}
}
if !stateResp.PrevEventsExist {
return t.processEventWithMissingState(e, stateResp.RoomVersion, isInboundTxn)
}
// Check that the event is allowed by the state at the event.
var events []gomatrixserverlib.Event
for _, headeredEvent := range stateResp.StateEvents {
events = append(events, headeredEvent.Unwrap())
util.GetLogger(t.context).Infof("Room state: %s -> %s", headeredEvent.Type(), string(headeredEvent.Content()))
}
if err := checkAllowedByState(e, events); err != nil {
return err
}
// TODO: Check that the roomserver has a copy of all of the auth_events.
// TODO: Check that the event is allowed by its auth_events.
// pass the event to the roomserver
_, err := t.producer.SendEvents(
t.context,
[]gomatrixserverlib.HeaderedEvent{
e.Headered(stateResp.RoomVersion),
},
api.DoNotSendToOtherServers,
nil,
)
return err
}
func checkAllowedByState(e gomatrixserverlib.Event, stateEvents []gomatrixserverlib.Event) error {
authUsingState := gomatrixserverlib.NewAuthEvents(nil)
for i := range stateEvents {
err := authUsingState.AddEvent(&stateEvents[i])
if err != nil {
return err
}
}
return gomatrixserverlib.Allowed(e, &authUsingState)
}
func (t *txnReq) processEventWithMissingState(e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion, isInboundTxn bool) error {
// We are missing the previous events for this events.
// This means that there is a gap in our view of the history of the
// room. There two ways that we can handle such a gap:
// 1) We can fill in the gap using /get_missing_events
// 2) We can leave the gap and request the state of the room at
// this event from the remote server using either /state_ids
// or /state.
// Synapse will attempt to do 1 and if that fails or if the gap is
// too large then it will attempt 2.
// Synapse will use /state_ids if possible since usually the state
// is largely unchanged and it is more efficient to fetch a list of
// event ids and then use /event to fetch the individual events.
// However not all version of synapse support /state_ids so you may
// need to fallback to /state.
// Attempt to fill in the gap using /get_missing_events
// This will either:
// - fill in the gap completely then process event `e` returning no backwards extremity
// - fail to fill in the gap and tell us to terminate the transaction err=not nil
// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
backwardsExtremity, err := t.getMissingEvents(e, roomVersion, isInboundTxn)
if err != nil {
return err
}
if backwardsExtremity == nil {
// we filled in the gap!
return nil
}
// fetch the state BEFORE the event then check that the event is allowed
respState, haveEventIDs, err := t.lookupStateAfterEvent(roomVersion, *backwardsExtremity)
if err != nil {
return err
}
fmt.Println("Calcuated lookupStateAfterEvent")
// pass the event along with the state to the roomserver using a background context so we don't
// needlessly expire
return t.producer.SendEventWithState(context.Background(), respState, e.Headered(roomVersion), haveEventIDs)
}
// lookupStateAfterEvent returns the room state after the event e, which is all the states before e resolved via state resolution
// then having e applied to the resulting state.
func (t *txnReq) lookupStateAfterEvent(roomVersion gomatrixserverlib.RoomVersion, e gomatrixserverlib.Event) (*gomatrixserverlib.RespState, map[string]bool, error) {
// de-dupe all the events
authEvents := make(map[string]*gomatrixserverlib.Event)
stateEvents := make(map[string]*gomatrixserverlib.Event)
haveEventIDs := make(map[string]bool)
for _, prevEventID := range e.PrevEventIDs() {
// don't do auth checks on this RespState as we're just interested in grabbing state/auth events and putting it into the pot
respState, haveIDs, err := t.lookupStateBeforeEvent(roomVersion, false, e.RoomID(), prevEventID)
if err != nil {
return nil, nil, err
}
for i := range respState.StateEvents {
stateEvents[respState.StateEvents[i].EventID()] = &respState.StateEvents[i]
}
for i := range respState.AuthEvents {
authEvents[respState.AuthEvents[i].EventID()] = &respState.AuthEvents[i]
}
for id := range haveIDs {
haveEventIDs[id] = true
}
// fetch the event we're missing and add it to the pile
h, err := t.lookupEvent(roomVersion, prevEventID)
if err != nil {
return nil, nil, err
}
if h.StateKey() != nil {
he := h.Unwrap()
stateEvents[h.EventID()] = &he
}
}
authEventList := make([]gomatrixserverlib.Event, len(authEvents))
i := 0
for _, ev := range authEvents {
authEventList[i] = *ev
i++
}
stateEventList := make([]gomatrixserverlib.Event, len(stateEvents))
i = 0
for _, ev := range stateEvents {
stateEventList[i] = *ev
i++
}
resolvedStateEvents, err := gomatrixserverlib.ResolveConflicts(roomVersion, stateEventList, authEventList)
if err != nil {
return nil, nil, err
}
// apply the current event
if err = checkAllowedByState(e, resolvedStateEvents); err != nil {
return nil, nil, err
}
// roll forward state if this event is a state event
if e.StateKey() != nil {
for i := range resolvedStateEvents {
if resolvedStateEvents[i].Type() == e.Type() && resolvedStateEvents[i].StateKeyEquals(*e.StateKey()) {
resolvedStateEvents[i] = e
break
}
}
}
for _, s := range resolvedStateEvents {
util.GetLogger(t.context).Infof("resolved: %s -> %s", s.Type(), string(s.Content()))
}
for _, s := range authEventList {
util.GetLogger(t.context).Infof("authEventList: %s -> %s", s.Type(), string(s.Content()))
}
resp := &gomatrixserverlib.RespState{
AuthEvents: authEventList,
StateEvents: resolvedStateEvents,
}
if err = resp.Check(t.context, t.keys); err != nil {
return nil, nil, fmt.Errorf("lookupStateAfterEvent: resolved state is not valid: %w", err)
}
return resp, haveEventIDs, nil
}
// lookuptStateBeforeEvent returns the room state before the event e, which is just /state_ids and/or /state depending on what
// the server supports.
func (t *txnReq) lookupStateBeforeEvent(roomVersion gomatrixserverlib.RoomVersion, doAuthCheck bool, roomID, eventID string) (
respState *gomatrixserverlib.RespState, haveEventIDs map[string]bool, err error) {
util.GetLogger(t.context).Infof("lookupStateBeforeEvent %s", eventID)
// It's entirely possible that we know this state, as QueryStateAfterEventsRequest only returns success if ALL prev_events
// exist, so query the roomserver for the state with just this prev event
stateReq := api.QueryStateAfterEventsRequest{
RoomID: roomID,
StateToFetch: nil, // TODO: do we need everything?
PrevEventIDs: []string{eventID},
}
var stateResp api.QueryStateAfterEventsResponse
if err = t.rsAPI.QueryStateAfterEvents(t.context, &stateReq, &stateResp); err != nil || stateResp.StateEvents == nil {
util.GetLogger(t.context).WithError(err).Warnf("Failed to lookup state before event %s via roomserver - asking remote", eventID)
// fallthrough to remote lookup
} else {
util.GetLogger(t.context).Infof("lookupStateBeforeEvent %s returned locally", eventID)
// we have all the events
haveEvents := make(map[string]*gomatrixserverlib.HeaderedEvent)
haveEventIDs = make(map[string]bool)
for i, ev := range stateResp.StateEvents {
haveEventIDs[ev.EventID()] = true
haveEvents[ev.EventID()] = &stateResp.StateEvents[i]
}
var authEvents []gomatrixserverlib.Event
for _, ev := range stateResp.StateEvents {
for _, ae := range ev.AuthEventIDs() {
aev, ok := haveEvents[ae]
if ok {
authEvents = append(authEvents, aev.Unwrap())
}
}
}
respState = &gomatrixserverlib.RespState{
AuthEvents: authEvents,
StateEvents: gomatrixserverlib.UnwrapEventHeaders(stateResp.StateEvents),
}
return
}
// Attempt to fetch the missing state using /state_ids and /events
respState, haveEventIDs, err = t.lookupMissingStateViaStateIDs(roomID, eventID, doAuthCheck, roomVersion)
if err != nil {
// Fallback to /state
util.GetLogger(t.context).WithError(err).Warn("lookupStateBeforeEvent failed to /state_ids, falling back to /state")
respState, err = t.lookupMissingStateViaState(roomID, eventID, roomVersion)
}
return
}
// getMissingEvents returns a nil backwardsExtremity if missing events were fetched and handled, else returns the new backwards extremity which we should
// begin from. Returns an error only if we should terminate the transaction which initiated /get_missing_events
// This function recursively calls txnReq.processEvent with the missing events, which will be processed before this function returns.
// This means that we may recursively call this function, as we spider back up prev_events to the min depth.
func (t *txnReq) getMissingEvents(e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion, isInboundTxn bool) (backwardsExtremity *gomatrixserverlib.Event, err error) {
if !isInboundTxn {
// we've recursed here, so just take a state snapshot please!
fmt.Println("backwards extremity is now ", e.EventID())
return &e, nil
}
logger := util.GetLogger(t.context).WithField("event_id", e.EventID()).WithField("room_id", e.RoomID())
needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{e})
// query latest events (our trusted forward extremities)
req := api.QueryLatestEventsAndStateRequest{
RoomID: e.RoomID(),
StateToFetch: needed.Tuples(),
}
var res api.QueryLatestEventsAndStateResponse
if err = t.rsAPI.QueryLatestEventsAndState(t.context, &req, &res); err != nil {
logger.WithError(err).Warn("Failed to query latest events")
return &e, nil
}
latestEvents := make([]string, len(res.LatestEvents))
for i := range res.LatestEvents {
latestEvents[i] = res.LatestEvents[i].EventID
}
// this server just sent us an event for which we do not know its prev_events - ask that server for those prev_events.
missingResp, err := t.federation.LookupMissingEvents(t.context, t.Origin, e.RoomID(), gomatrixserverlib.MissingEvents{
Limit: 20,
// synapse uses the min depth they've ever seen in that room
MinDepth: int(res.Depth) - 20,
// The latest event IDs that the sender already has. These are skipped when retrieving the previous events of latest_events.
EarliestEvents: latestEvents,
// The event IDs to retrieve the previous events for.
LatestEvents: []string{e.EventID()},
}, roomVersion)
// security: how we handle failures depends on whether or not this event will become the new forward extremity for the room.
// There's 2 scenarios to consider:
// - Case A: We got pushed an event and are now fetching missing prev_events. (isInboundTxn=true)
// - Case B: We are fetching missing prev_events already and now fetching some more (isInboundTxn=false)
// In Case B, we know for sure that the event we are currently processing will not become the new forward extremity for the room,
// as it was called in response to an inbound txn which had it as a prev_event.
// In Case A, the event is a forward extremity, and could eventually become the _only_ forward extremity in the room. This is bad
// because it means we would trust the state at that event to be the state for the entire room, and allows rooms to be hijacked.
// https://github.com/matrix-org/synapse/pull/3456
// https://github.com/matrix-org/synapse/blob/229eb81498b0fe1da81e9b5b333a0285acde9446/synapse/handlers/federation.py#L335
// For now, we do not allow Case B, so reject the event.
if err != nil {
logger.WithError(err).Errorf(
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
t.Origin,
)
return nil, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
}
logger.Infof("get_missing_events returned %d events", len(missingResp.Events))
// topologically sort and sanity check that we are making forward progress
newEvents := gomatrixserverlib.ReverseTopologicalOrdering(missingResp.Events, gomatrixserverlib.TopologicalOrderByPrevEvents)
shouldHaveSomeEventIDs := e.PrevEventIDs()
hasPrevEvent := false
Event:
for _, pe := range shouldHaveSomeEventIDs {
for _, ev := range newEvents {
if ev.EventID() == pe {
hasPrevEvent = true
break Event
}
}
}
if !hasPrevEvent {
err = fmt.Errorf("called /get_missing_events but server %s didn't return any prev_events with IDs %v", t.Origin, shouldHaveSomeEventIDs)
logger.WithError(err).Errorf(
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
t.Origin,
)
return nil, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
}
// process the missing events then the event which started this whole thing
for _, ev := range append(newEvents, e) {
err := t.processEvent(ev, false)
if err != nil {
return nil, err
}
}
// we processed everything!
return nil, nil
}
func (t *txnReq) lookupMissingStateViaState(roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
respState *gomatrixserverlib.RespState, err error) {
state, err := t.federation.LookupState(t.context, t.Origin, roomID, eventID, roomVersion)
if err != nil {
return nil, err
}
// Check that the returned state is valid.
if err := state.Check(t.context, t.keys); err != nil {
return nil, err
}
return &state, nil
}
func (t *txnReq) lookupMissingStateViaStateIDs(roomID, eventID string, doAuthCheck bool, roomVersion gomatrixserverlib.RoomVersion) (
*gomatrixserverlib.RespState, map[string]bool, error) {
util.GetLogger(t.context).Infof("lookupMissingStateViaStateIDs %s", eventID)
// fetch the state event IDs at the time of the event
stateIDs, err := t.federation.LookupStateIDs(t.context, t.Origin, roomID, eventID)
if err != nil {
return nil, nil, err
}
// fetch as many as we can from the roomserver, do them as 2 calls rather than
// 1 to try to reduce the number of parameters in the bulk query this will use
haveEventMap := make(map[string]*gomatrixserverlib.HeaderedEvent, len(stateIDs.StateEventIDs))
haveEventIDs := make(map[string]bool)
for _, eventList := range [][]string{stateIDs.StateEventIDs, stateIDs.AuthEventIDs} {
queryReq := api.QueryEventsByIDRequest{
EventIDs: eventList,
}
var queryRes api.QueryEventsByIDResponse
if err = t.rsAPI.QueryEventsByID(t.context, &queryReq, &queryRes); err != nil {
return nil, nil, err
}
// allow indexing of current state by event ID
for i := range queryRes.Events {
haveEventMap[queryRes.Events[i].EventID()] = &queryRes.Events[i]
haveEventIDs[queryRes.Events[i].EventID()] = true
}
}
// work out which auth/state IDs are missing
wantIDs := append(stateIDs.StateEventIDs, stateIDs.AuthEventIDs...)
missing := make(map[string]bool)
for _, sid := range wantIDs {
if _, ok := haveEventMap[sid]; !ok {
missing[sid] = true
}
}
util.GetLogger(t.context).WithFields(logrus.Fields{
"missing": len(missing),
"event_id": eventID,
"room_id": roomID,
"already_have": len(haveEventMap),
"total_state": len(stateIDs.StateEventIDs),
"total_auth_events": len(stateIDs.AuthEventIDs),
}).Info("Fetching missing state at event")
for missingEventID := range missing {
var h *gomatrixserverlib.HeaderedEvent
h, err = t.lookupEvent(roomVersion, missingEventID)
if err != nil {
return nil, nil, err
}
haveEventMap[h.EventID()] = h
}
resp, err := t.createRespStateFromStateIDs(stateIDs, doAuthCheck, haveEventMap)
return resp, haveEventIDs, err
}
func (t *txnReq) createRespStateFromStateIDs(stateIDs gomatrixserverlib.RespStateIDs, doAuthCheck bool, haveEventMap map[string]*gomatrixserverlib.HeaderedEvent) (
*gomatrixserverlib.RespState, error) {
// create a RespState response using the response to /state_ids as a guide
respState := gomatrixserverlib.RespState{
AuthEvents: make([]gomatrixserverlib.Event, len(stateIDs.AuthEventIDs)),
StateEvents: make([]gomatrixserverlib.Event, len(stateIDs.StateEventIDs)),
}
var roomVer gomatrixserverlib.RoomVersion
for i := range stateIDs.StateEventIDs {
ev, ok := haveEventMap[stateIDs.StateEventIDs[i]]
if !ok {
return nil, fmt.Errorf("missing state event %s", stateIDs.StateEventIDs[i])
}
respState.StateEvents[i] = ev.Unwrap()
roomVer = ev.RoomVersion
}
for i := range stateIDs.AuthEventIDs {
ev, ok := haveEventMap[stateIDs.AuthEventIDs[i]]
if !ok {
return nil, fmt.Errorf("missing auth event %s", stateIDs.AuthEventIDs[i])
}
respState.AuthEvents[i] = ev.Unwrap()
}
// Check that the returned state is valid.
retryCheck:
if err := respState.Check(t.context, t.keys); err != nil {
switch missing := err.(type) {
case gomatrixserverlib.MissingAuthEventError:
// An auth event was missing so let's look up that event over federation
var newEv *gomatrixserverlib.HeaderedEvent
newEv, err = t.lookupEvent(roomVer, missing.AuthEventID)
if err != nil {
// we can't find this event, fail
return nil, fmt.Errorf("missing auth event %s and cannot find it: %w", missing.AuthEventID, err)
}
respState.AuthEvents = append(respState.AuthEvents, newEv.Unwrap())
goto retryCheck
}
if doAuthCheck {
return nil, err
} else {
return &respState, nil
}
}
return &respState, nil
}
func (t *txnReq) lookupEvent(roomVersion gomatrixserverlib.RoomVersion, missingEventID string) (*gomatrixserverlib.HeaderedEvent, error) {
txn, err := t.federation.GetEvent(t.context, t.Origin, missingEventID)
if err != nil || len(txn.PDUs) == 0 {
util.GetLogger(t.context).WithError(err).WithField("event_id", missingEventID).Warn("failed to get missing /event for event ID")
return nil, err
}
pdu := txn.PDUs[0]
var event gomatrixserverlib.Event
event, err = gomatrixserverlib.NewEventFromUntrustedJSON(pdu, roomVersion)
if err != nil {
util.GetLogger(t.context).WithError(err).Warnf("Transaction: Failed to parse event JSON of event %q", event.EventID())
return nil, unmarshalError{err}
}
if err = gomatrixserverlib.VerifyAllEventSignatures(t.context, []gomatrixserverlib.Event{event}, t.keys); err != nil {
util.GetLogger(t.context).WithError(err).Warnf("Transaction: Couldn't validate signature of event %q", event.EventID())
return nil, verifySigError{event.EventID(), err}
}
h := event.Headered(roomVersion)
return &h, nil
}