mirror of
https://github.com/matrix-org/dendrite.git
synced 2024-11-23 14:51:56 -06:00
1ad7219e4b
* Move filter table to syncapi where it is used * Implement /sync `limited` and read timeline limit from stored filters We now fully handle `room.timeline.limit` filters (in-line + stored) and return the right value for `limited` syncs. * Update whitelist * Default to the default timeline limit if it's unset, also strip the extra event correctly * Update whitelist
316 lines
10 KiB
Go
316 lines
10 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2017-2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package sync
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import (
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"context"
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"net/http"
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"time"
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"github.com/matrix-org/dendrite/clientapi/jsonerror"
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"github.com/matrix-org/dendrite/syncapi/storage"
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"github.com/matrix-org/dendrite/syncapi/types"
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userapi "github.com/matrix-org/dendrite/userapi/api"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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log "github.com/sirupsen/logrus"
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)
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// RequestPool manages HTTP long-poll connections for /sync
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type RequestPool struct {
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db storage.Database
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userAPI userapi.UserInternalAPI
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notifier *Notifier
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}
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// NewRequestPool makes a new RequestPool
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func NewRequestPool(db storage.Database, n *Notifier, userAPI userapi.UserInternalAPI) *RequestPool {
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return &RequestPool{db, userAPI, n}
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}
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// OnIncomingSyncRequest is called when a client makes a /sync request. This function MUST be
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// called in a dedicated goroutine for this request. This function will block the goroutine
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// until a response is ready, or it times out.
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func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request, device *userapi.Device) util.JSONResponse {
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var syncData *types.Response
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// Extract values from request
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syncReq, err := newSyncRequest(req, *device, rp.db)
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if err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.Unknown(err.Error()),
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}
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}
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logger := util.GetLogger(req.Context()).WithFields(log.Fields{
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"user_id": device.UserID,
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"device_id": device.ID,
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"since": syncReq.since,
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"timeout": syncReq.timeout,
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"limit": syncReq.limit,
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})
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currPos := rp.notifier.CurrentPosition()
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if rp.shouldReturnImmediately(syncReq) {
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syncData, err = rp.currentSyncForUser(*syncReq, currPos)
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if err != nil {
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logger.WithError(err).Error("rp.currentSyncForUser failed")
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return jsonerror.InternalServerError()
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}
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logger.WithField("next", syncData.NextBatch).Info("Responding immediately")
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: syncData,
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}
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}
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// Otherwise, we wait for the notifier to tell us if something *may* have
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// happened. We loop in case it turns out that nothing did happen.
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timer := time.NewTimer(syncReq.timeout) // case of timeout=0 is handled above
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defer timer.Stop()
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userStreamListener := rp.notifier.GetListener(*syncReq)
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defer userStreamListener.Close()
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// We need the loop in case userStreamListener wakes up even if there isn't
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// anything to send down. In this case, we'll jump out of the select but
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// don't want to send anything back until we get some actual content to
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// respond with, so we skip the return an go back to waiting for content to
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// be sent down or the request timing out.
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var hasTimedOut bool
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sincePos := *syncReq.since
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for {
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select {
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// Wait for notifier to wake us up
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case <-userStreamListener.GetNotifyChannel(sincePos):
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currPos = userStreamListener.GetSyncPosition()
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sincePos = currPos
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// Or for timeout to expire
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case <-timer.C:
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// We just need to ensure we get out of the select after reaching the
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// timeout, but there's nothing specific we want to do in this case
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// apart from that, so we do nothing except stating we're timing out
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// and need to respond.
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hasTimedOut = true
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// Or for the request to be cancelled
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case <-req.Context().Done():
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logger.WithError(err).Error("request cancelled")
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return jsonerror.InternalServerError()
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}
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// Note that we don't time out during calculation of sync
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// response. This ensures that we don't waste the hard work
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// of calculating the sync only to get timed out before we
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// can respond
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syncData, err = rp.currentSyncForUser(*syncReq, currPos)
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if err != nil {
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logger.WithError(err).Error("rp.currentSyncForUser failed")
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return jsonerror.InternalServerError()
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}
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if !syncData.IsEmpty() || hasTimedOut {
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logger.WithField("next", syncData.NextBatch).WithField("timed_out", hasTimedOut).Info("Responding")
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: syncData,
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}
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}
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}
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}
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func (rp *RequestPool) currentSyncForUser(req syncRequest, latestPos types.StreamingToken) (res *types.Response, err error) {
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res = types.NewResponse()
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since := types.NewStreamToken(0, 0)
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if req.since != nil {
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since = *req.since
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}
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// See if we have any new tasks to do for the send-to-device messaging.
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events, updates, deletions, err := rp.db.SendToDeviceUpdatesForSync(req.ctx, req.device.UserID, req.device.ID, since)
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if err != nil {
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return nil, err
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}
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// TODO: handle ignored users
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if req.since == nil {
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res, err = rp.db.CompleteSync(req.ctx, res, req.device, req.limit)
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} else {
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res, err = rp.db.IncrementalSync(req.ctx, res, req.device, *req.since, latestPos, req.limit, req.wantFullState)
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}
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if err != nil {
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return
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}
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accountDataFilter := gomatrixserverlib.DefaultEventFilter() // TODO: use filter provided in req instead
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res, err = rp.appendAccountData(res, req.device.UserID, req, latestPos.PDUPosition(), &accountDataFilter)
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if err != nil {
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return
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}
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// Before we return the sync response, make sure that we take action on
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// any send-to-device database updates or deletions that we need to do.
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// Then add the updates into the sync response.
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if len(updates) > 0 || len(deletions) > 0 {
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// Handle the updates and deletions in the database.
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err = rp.db.CleanSendToDeviceUpdates(context.Background(), updates, deletions, since)
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if err != nil {
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return
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}
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}
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if len(events) > 0 {
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// Add the updates into the sync response.
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for _, event := range events {
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res.ToDevice.Events = append(res.ToDevice.Events, event.SendToDeviceEvent)
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}
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// Get the next_batch from the sync response and increase the
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// EDU counter.
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if pos, perr := types.NewStreamTokenFromString(res.NextBatch); perr == nil {
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pos.Positions[1]++
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res.NextBatch = pos.String()
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}
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}
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return
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}
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// nolint:gocyclo
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func (rp *RequestPool) appendAccountData(
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data *types.Response, userID string, req syncRequest, currentPos types.StreamPosition,
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accountDataFilter *gomatrixserverlib.EventFilter,
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) (*types.Response, error) {
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// TODO: Account data doesn't have a sync position of its own, meaning that
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// account data might be sent multiple time to the client if multiple account
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// data keys were set between two message. This isn't a huge issue since the
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// duplicate data doesn't represent a huge quantity of data, but an optimisation
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// here would be making sure each data is sent only once to the client.
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if req.since == nil {
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// If this is the initial sync, we don't need to check if a data has
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// already been sent. Instead, we send the whole batch.
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dataReq := &userapi.QueryAccountDataRequest{
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UserID: userID,
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}
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dataRes := &userapi.QueryAccountDataResponse{}
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if err := rp.userAPI.QueryAccountData(req.ctx, dataReq, dataRes); err != nil {
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return nil, err
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}
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for datatype, databody := range dataRes.GlobalAccountData {
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data.AccountData.Events = append(
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data.AccountData.Events,
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gomatrixserverlib.ClientEvent{
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Type: datatype,
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Content: gomatrixserverlib.RawJSON(databody),
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},
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)
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}
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for r, j := range data.Rooms.Join {
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for datatype, databody := range dataRes.RoomAccountData[r] {
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j.AccountData.Events = append(
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j.AccountData.Events,
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gomatrixserverlib.ClientEvent{
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Type: datatype,
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Content: gomatrixserverlib.RawJSON(databody),
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},
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)
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data.Rooms.Join[r] = j
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}
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}
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return data, nil
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}
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r := types.Range{
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From: req.since.PDUPosition(),
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To: currentPos,
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}
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// If both positions are the same, it means that the data was saved after the
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// latest room event. In that case, we need to decrement the old position as
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// results are exclusive of Low.
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if r.Low() == r.High() {
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r.From--
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}
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// Sync is not initial, get all account data since the latest sync
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dataTypes, err := rp.db.GetAccountDataInRange(
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req.ctx, userID, r, accountDataFilter,
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)
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if err != nil {
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return nil, err
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}
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if len(dataTypes) == 0 {
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// TODO: this fixes the sytest but is it the right thing to do?
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dataTypes[""] = []string{"m.push_rules"}
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}
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// Iterate over the rooms
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for roomID, dataTypes := range dataTypes {
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// Request the missing data from the database
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for _, dataType := range dataTypes {
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dataReq := userapi.QueryAccountDataRequest{
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UserID: userID,
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RoomID: roomID,
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DataType: dataType,
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}
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dataRes := userapi.QueryAccountDataResponse{}
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err = rp.userAPI.QueryAccountData(req.ctx, &dataReq, &dataRes)
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if err != nil {
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continue
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}
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if roomID == "" {
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if globalData, ok := dataRes.GlobalAccountData[dataType]; ok {
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data.AccountData.Events = append(
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data.AccountData.Events,
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gomatrixserverlib.ClientEvent{
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Type: dataType,
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Content: gomatrixserverlib.RawJSON(globalData),
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},
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)
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}
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} else {
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if roomData, ok := dataRes.RoomAccountData[roomID][dataType]; ok {
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joinData := data.Rooms.Join[roomID]
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joinData.AccountData.Events = append(
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joinData.AccountData.Events,
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gomatrixserverlib.ClientEvent{
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Type: dataType,
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Content: gomatrixserverlib.RawJSON(roomData),
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},
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)
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data.Rooms.Join[roomID] = joinData
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}
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}
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}
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}
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return data, nil
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}
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// shouldReturnImmediately returns whether the /sync request is an initial sync,
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// or timeout=0, or full_state=true, in any of the cases the request should
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// return immediately.
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func (rp *RequestPool) shouldReturnImmediately(syncReq *syncRequest) bool {
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if syncReq.since == nil || syncReq.timeout == 0 || syncReq.wantFullState {
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return true
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}
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waiting, werr := rp.db.SendToDeviceUpdatesWaiting(context.TODO(), syncReq.device.UserID, syncReq.device.ID)
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return werr == nil && waiting
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}
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