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https://github.com/netauth/ldap.git
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90 lines
2.1 KiB
Go
90 lines
2.1 KiB
Go
package ldap
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import (
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"sync"
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ldap "github.com/ps78674/ldapserver"
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)
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// connection is the part of the underlying server's client type that
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// this bridge uses for state belonging to a connection rather than to
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// a single request. That type is unexported, so it is reached through
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// the message and abstracted here so tests can supply their own.
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type connection interface {
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GetAddData() interface{}
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SetAddData(interface{})
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}
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// boundState is the per-connection record stored in the client's
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// additional data, which releases it together with the connection.
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type boundState struct {
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sync.Mutex
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bound bool
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}
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// messageConn returns the connection a request arrived on.
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func messageConn(m *ldap.Message) connection {
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if m == nil || m.Client == nil {
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return nil
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}
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return m.Client
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}
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// connOf returns the connection for a request. It is a field so that
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// tests can inject a connection without the server's unexported
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// client type.
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func (s *server) connOf(m *ldap.Message) connection {
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if s.conn == nil {
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return messageConn(m)
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}
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return s.conn(m)
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}
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// bound reports whether the request arrived on a connection that has
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// already been authenticated.
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func (s *server) bound(m *ldap.Message) bool {
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st := existingState(s.connOf(m))
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if st == nil {
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return false
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}
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st.Lock()
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defer st.Unlock()
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return st.bound
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}
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// markBound records that the connection has been authenticated.
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func (s *server) markBound(m *ldap.Message) {
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c := s.connOf(m)
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if c == nil {
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return
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}
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if st := existingState(c); st != nil {
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st.Lock()
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defer st.Unlock()
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st.bound = true
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return
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}
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c.SetAddData(&boundState{bound: true})
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}
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// markUnbound clears the authentication state of a connection. RFC
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// 4511 requires a failed bind to leave the connection unauthenticated
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// so that a client cannot hold on to access it has lost.
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func (s *server) markUnbound(m *ldap.Message) {
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st := existingState(s.connOf(m))
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if st == nil {
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return
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}
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st.Lock()
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defer st.Unlock()
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st.bound = false
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}
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func existingState(c connection) *boundState {
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if c == nil {
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return nil
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}
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st, _ := c.GetAddData().(*boundState)
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return st
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}
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